**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Why even bother with this mail
Primis00
Posts: 265 ★★★
The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.
14
Comments
For mid tier players yes this calender is pretty good. But im talking about the people that are waiting for act 6 and have explored act 5 already. Pretty much everything in the calender is useless. What im I supposed to do with 1k Gold when certain rank ups go over 1 million in gold. The calendar should have been updated a long time ago but nothing happens.
Can you show what is available on the Uncollected tab?
How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.
The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.
It's just grandmaster crystal shards
Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.
The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.
According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?
Your logic makes no sense.
Well im just asking. Why can't the login calender get better with progress if other content can?
It can, and the request for the calendar to be updated with better rewards is a very valid one, but that's really not the purpose of the Calendar. It's mainly an incentive to keep opening the app everyday with some extras, not to get end-game rewards just with a few touches of the screen to open and close the app everyday.
Otherwise we should all call this game "Marvel Contest of Logging In" instead.
Not nothing, it’s two 3* a month!!!!
Don’t worry we gonna get a new title with act 6 for better rewards and (fingers crossed) an updated calendar for those with Carans (however you spell it) favor
How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.
The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.
Actually, it isn’t meant to provide a boost to lower players (unless it’s meant to boost them into playing or spending more). It’s meant to entice otherwise less engaged players to have a reason to log in, thereby providing a boost to Kabam’s app in the form of active users. That’s actually more likely the reason why the items seem so useless to most veteran players.
It’s also a cost of doing business in apps these days. Quite a few offer some kind of bonus for recurring activity (hmm...why would game companies want people to have even more reason to play every day?).
Dr. Zola
But logging in doesn't get any harder.
The rewards you earn by doing harder content do scale, so that's where your compensation comes from.
It is also not a cost of doing business. The example of a casino offering perks is a cost of doing business. The calendar rewards don't cost anything to provide directly. But like all rewards not awarded as a result of gameplay, they distort the value of player gameplay time. It is this distortion that replaces the normal incremental costs of making materials in a game economy that doesn't have true economic systems (like, say, Eve Online).
And who the heck broke the forum style sheets? Jeez.
According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?
Your logic makes no sense.
Well im just asking. Why can't the login calender get better with progress if other content can?
Because equal work should net equal rewards.
Logging in doesn't get harder the more you do
Yeah and that equal work is me logging in every day and doing the harder content so I still think it should be a bit better then it is
There’s a behavioral reason for log in rewards (likewise for several other game design decisions) that I also think you know. Calling it “engagement” is like calling a date night “intentional nocturnal physical proximity with a potential romantic interest”—I’m guessing the guys teaching Game Design 101 also pointed out that games need to make money, right?
Dr. Zola
You form a full grandmaster crystal (GMC) every 14 days. That’s without missing a day