**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Why even bother with this mail

Primis00Primis00 Posts: 265 ★★★
edited March 2019 in General Discussion
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The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.
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    Primis00Primis00 Posts: 265 ★★★
    personally, as a mid tier player, i think the calendar is great. But again, this is my opinion.

    For mid tier players yes this calender is pretty good. But im talking about the people that are waiting for act 6 and have explored act 5 already. Pretty much everything in the calender is useless. What im I supposed to do with 1k Gold when certain rank ups go over 1 million in gold. The calendar should have been updated a long time ago but nothing happens.
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    Savio444Savio444 Posts: 1,781 ★★★★
    personally, as a mid tier player, i think the calendar is great. But again, this is my opinion.
    I agree, plus you don’t have to do anything to get this stuff. It’s all free...but they could boost the gold abit.
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    Primis00Primis00 Posts: 265 ★★★
    winterthur wrote: »
    lxxh137zsu9j.jpg

    Can you show what is available on the Uncollected tab?


    It's just grandmaster crystal shards
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    Primis00Primis00 Posts: 265 ★★★
    DNA3000 wrote: »
    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.

    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.
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    DNA3000DNA3000 Posts: 18,670 Guardian
    DNA3000 wrote: »
    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.

    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.
  • Options
    Primis00Primis00 Posts: 265 ★★★
    Addyos wrote: »
    DNA3000 wrote: »
    DNA3000 wrote: »
    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.

    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?

    Your logic makes no sense.

    Well im just asking. Why can't the login calender get better with progress if other content can?
  • Options
    AddyosAddyos Posts: 1,090 ★★★★
    Addyos wrote: »
    DNA3000 wrote: »
    DNA3000 wrote: »
    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.

    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?

    Your logic makes no sense.

    Well im just asking. Why can't the login calender get better with progress if other content can?

    It can, and the request for the calendar to be updated with better rewards is a very valid one, but that's really not the purpose of the Calendar. It's mainly an incentive to keep opening the app everyday with some extras, not to get end-game rewards just with a few touches of the screen to open and close the app everyday.

    Otherwise we should all call this game "Marvel Contest of Logging In" instead.
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    DarthHaasDarthHaas Posts: 385 ★★
    Addyos wrote: »
    DNA3000 wrote: »
    DNA3000 wrote: »
    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.

    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.

    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.

    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?

    Your logic makes no sense.

    Well im just asking. Why can't the login calender get better with progress if other content can?

    Don’t worry we gonna get a new title with act 6 for better rewards and (fingers crossed) an updated calendar for those with Carans (however you spell it) favor
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    DrZolaDrZola Posts: 8,549 ★★★★★
    edited March 2019
    DNA3000 said:




    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.


    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.



    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.



    Actually, it isn’t meant to provide a boost to lower players (unless it’s meant to boost them into playing or spending more). It’s meant to entice otherwise less engaged players to have a reason to log in, thereby providing a boost to Kabam’s app in the form of active users. That’s actually more likely the reason why the items seem so useless to most veteran players.

    It’s also a cost of doing business in apps these days. Quite a few offer some kind of bonus for recurring activity (hmm...why would game companies want people to have even more reason to play every day?).

    Dr. Zola
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    Primis00Primis00 Posts: 265 ★★★
    @Drooped2 me logging in and doing the harder content should equal better rewards tho? So hence me logging in should give at least somewhat better rewards then it currently is
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    Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    @Drooped2 me logging in and doing the harder content should equal better rewards tho? So hence me logging in should give at least somewhat better rewards then it currently is

    But logging in doesn't get any harder.

    The rewards you earn by doing harder content do scale, so that's where your compensation comes from.
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    Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    Unless your thought is that each week the rewards get slightly better simply because your streak gets better. Having a login streak of 1000 days in a row should yield something better than what you got on day 3...
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    DNA3000DNA3000 Posts: 18,670 Guardian
    edited March 2019


    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?

    Yes, because if the purpose of the calendar is one thing, everything else everywhere else must have the same purpose. That's probably why the light in my refrigerator exists.
  • Options
    DNA3000DNA3000 Posts: 18,670 Guardian
    DrZola said:

    Actually, it isn’t meant to provide a boost to lower players (unless it’s meant to boost them into playing or spending more). It’s meant to entice otherwise less engaged players to have a reason to log in, thereby providing a boost to Kabam’s app in the form of active users. That’s actually more likely the reason why the items seem so useless to most veteran players.

    It’s also a cost of doing business in apps these days. Quite a few offer some kind of bonus for recurring activity (hmm...why would game companies want people to have even more reason to play every day?).

    Dr. Zola

    Specifically, the rewards are fixed (and don't scale with progress) because their net effect is to have a proportionately higher value for lower progress players. The calendar mechanism is there as an engagement tool. This isn't a guess. This is game design 101.

    It is also not a cost of doing business. The example of a casino offering perks is a cost of doing business. The calendar rewards don't cost anything to provide directly. But like all rewards not awarded as a result of gameplay, they distort the value of player gameplay time. It is this distortion that replaces the normal incremental costs of making materials in a game economy that doesn't have true economic systems (like, say, Eve Online).

    And who the heck broke the forum style sheets? Jeez.
  • Options
    Primis00Primis00 Posts: 265 ★★★
    Drooped2 said:



    Addyos wrote: »




    DNA3000 wrote: »




    DNA3000 wrote: »



    The calendar is so outdated so why even bother sending a in-game mail about it. No one in the end game community cares about this. Not even the "bonus" is something to get excited about when you can get that much shards in less then a week... Just update the calendar already and reward the players that take the time to log in each day.


    How much reward do you need just for showing up? I would think anyone capable of reaching the end game wouldn't need more than a token reward for remembering the game exists.



    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.


    Of course in not expecting to get a full 5 star every month but it should Still be updated. Change the gold crystals to the uncollected one, make the 3 star with chance at 4 star a guaranteed 4 star with a (very) low chance at a 5 star etc. Just these changes could do a bit more of an impact to the higher tiered players and motivate mid tier players to become uncollected and such.


    The calendar is explicitly not intended to significantly propel end game players. It is meant to provide a boost to lower players. That's why the rewards don't scale with progress level. They are a fixed set of rewards (across all players) that proportionately help newer or lower progress players more than veteran high progress players.


    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?



    Your logic makes no sense.



    Well im just asking. Why can't the login calender get better with progress if other content can?

    Because equal work should net equal rewards.
    Logging in doesn't get harder the more you do

    Yeah and that equal work is me logging in every day and doing the harder content so I still think it should be a bit better then it is
  • Options
    DNA3000DNA3000 Posts: 18,670 Guardian
    Drooped2 said:

    DNA3000 said:


    According to this logic uncollected titles and such shouldn't exist and there should be set rewards for everyone then?

    Yes, because if the purpose of the calendar is one thing, everything else everywhere else must have the same purpose. That's probably why the light in my refrigerator exists.
    Do you ever open the fridge and say this isnt bright enough and damage it get better without any extra work on your end?
    :)

    The fact that I can see what's in the fridge is my reward for opening the door. As the fridge gets older, the light should get brighter to reward my continued loyalty to the brand.
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    xNigxNig Posts: 7,250 ★★★★★

    @Drooped2 me logging in and doing the harder content should equal better rewards tho? So hence me logging in should give at least somewhat better rewards then it currently is

    So if you don’t do harder content after logging in the game should claw back your login rewards?
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    DrZolaDrZola Posts: 8,549 ★★★★★
    DNA3000 said:

    DrZola said:

    Actually, it isn’t meant to provide a boost to lower players (unless it’s meant to boost them into playing or spending more). It’s meant to entice otherwise less engaged players to have a reason to log in, thereby providing a boost to Kabam’s app in the form of active users. That’s actually more likely the reason why the items seem so useless to most veteran players.

    It’s also a cost of doing business in apps these days. Quite a few offer some kind of bonus for recurring activity (hmm...why would game companies want people to have even more reason to play every day?).

    Dr. Zola

    Specifically, the rewards are fixed (and don't scale with progress) because their net effect is to have a proportionately higher value for lower progress players. The calendar mechanism is there as an engagement tool. This isn't a guess. This is game design 101.

    It is also not a cost of doing business. The example of a casino offering perks is a cost of doing business. The calendar rewards don't cost anything to provide directly. But like all rewards not awarded as a result of gameplay, they distort the value of player gameplay time. It is this distortion that replaces the normal incremental costs of making materials in a game economy that doesn't have true economic systems (like, say, Eve Online).

    And who the heck broke the forum style sheets? Jeez.
    I think you know that by using the term “cost of doing business” I didn’t suggest that there is literal cost to providing them. Rather, the point was that rewards for showing up are increasingly a standard part of the overall package for many phone games.

    There’s a behavioral reason for log in rewards (likewise for several other game design decisions) that I also think you know. Calling it “engagement” is like calling a date night “intentional nocturnal physical proximity with a potential romantic interest”—I’m guessing the guys teaching Game Design 101 also pointed out that games need to make money, right?

    Dr. Zola
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    ThebgjThebgj Posts: 635 ★★
    @winterthur



    You form a full grandmaster crystal (GMC) every 14 days. That’s without missing a day
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