**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Captain America (WWII) is one of the most underrated charecter

hes decent dont get me wrong hes not great though i just really like him. hes not a good champ but i dont know i like him. i wanna here what u guys have to say about him like what are your thought on him
3
Comments
Firstly I suggest a change in his animations
Both special and heavy attack
His heavy should be like the ending phase of civil warrior's heavy (by that I mean bashing the opponent with the shield)
As for buffs
Blocking: all projectiles blocked by the shield will always count as a perfect block in addition to his normal chance to "perfect block"
Every shield attack causes a disorient debuff reducing opponents ability accuracy by 1% percent to a maximum of 65% decrease. Once captain America hits the maximum, he gains a permanent fury increasing base attack by 75% and also a precision buff increasing critical rating by 650.
This is an idea I came up with
Please feel free to add
If you wanted to put that property into the game, I think the most logical way to do that would be with a safeguard-like ability tied to blocking. If Cap performs a well-timed block on an attack that would have done more than X% damage, he has a Y% chance to absorb the energy of the attack and take no damage, and reflect Z% of the damage back to the attacker. This would have to have a significant cooldown.
his block pro is great.
enabled you to fight slow against new enemies and safely block alot of attacks while you learn their animations and abilities
I was really excited that you had some proof of concept here.
And you just like the guy.
Really a classic bait and switch post.