**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Reliance on Unstoppable is Boring, Bad Design
Jaemon512
Posts: 46 ★
Pretty much the title. Nearly every boss or major event for the past 6 months has had some kind of annoying Unstoppable mechanic.
It’s not that it’s difficult or particularly annoying to deal with, it’s an absolutely overused mechanic that seems to be used as a difficult cop-out, it adds nothing to the gamer’s experience, and you even disable some of the counters to it.
Simply put, this is poor game design, and reusing the same assets month after month after month isn’t giving us much enjoyment. Is it really so hard to come up with a fun mechanic or to at least pretend to space them out a bit?
I’m sorry for the rant. I was highly disappointed in this month’s quest rehashing the same old mechanics.
It’s not that it’s difficult or particularly annoying to deal with, it’s an absolutely overused mechanic that seems to be used as a difficult cop-out, it adds nothing to the gamer’s experience, and you even disable some of the counters to it.
Simply put, this is poor game design, and reusing the same assets month after month after month isn’t giving us much enjoyment. Is it really so hard to come up with a fun mechanic or to at least pretend to space them out a bit?
I’m sorry for the rant. I was highly disappointed in this month’s quest rehashing the same old mechanics.
39
Comments
Go figure.
Dr. Zola
It's about Annihilus, and Human Torch, and Hela, and Champion, and Rogue on Brawl, Thing, and God knows how many encounters from the past 6 months alone that I've forgotten about.
It's not a question of difficulty, or of cheesing the encounter with a duped Ronan, or anything else - it's about wanting something new and exciting rather than the exact same mechanics, month after month, year after year.
Act 5 brought interesting new nodes that were used in a lot of event quests. Act 6 has a ton of new nodes (albeit not particularly interesting ones) - why can't we get some variety? Even some interesting mix-and-match combinations of them, anything to make things a little more fresh.
Excellent very innovative ,put it in the game!!"
I think we can all now agree that getting Kabam to not use “unstoppable” on their champs is now “UNSTOPPABLE”
god knows how to send pm here lol