**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
But dont give even a 4* Magic 😓
Or a BW for The event of day 24 😂
Is there no 6* shards available from event quests at all next month?
I would say that 50% of your game progress is based on improving skill and gameplay tactics. Practicing against difficult champs, especially in non-advantageous match ups, can significantly improve a player's ability to complete content regardless of their roster. So can studying the champs and how they work. Without practice, champs like IMIW and Korg are extremely difficult to kill even with advantageous attackers. With practice, champs like IMIW and Korg can be defeated relatively easily with advantageous attackers. With enough practice, those champs can be defeated with a wide variety of attackers, sometimes basically any attacker.
About 25% of your game progress is based on gameplay effort and efficiency. Do you sell expiring resources or let them expire? Do you open crystals during events that maximize your return on investment? Do you buy basic or featured crystals with shards, and why? What's the better return on investment? Do you do the content that has the best rewards for your progress level? Do you level up the champs that give you the best chance to progress in content, or just what someone else tells you is the best? Do you manage your resources efficiently, balancing immediate rank up needs with potential future benefits of holding resources? All those things can have a significant impact on progress. And of course, players who play for more time will progress faster than those that play less. Arena grinders have a significant advantage here.
About 25% is luck, on average. Some players have blockbuster luck with draws, some have horrible luck with draws. But across all players, I think about a quarter of their overall progress is due to luck, or the lack of progress is due to the lack thereof. I'm not 100% certain what you mean by this, but if you mean what I think you mean then I think this is the pessimistic perspective on champ acquisition. The optimistic one is that champ acquisition is front-loaded: you are more likely to benefit from champ crystals early on, for the simple reason that you don't have anything significant yet, and the more crystals you open and the larger your roster becomes, the less likely it is that future openings will help you. Relative to some hypothetical game where every opening was equally likely to benefit the player overall, this is actually better for player progress.
Also, a game where every champion crystal opening didn't have diminishing returns over time would be unsustainable.
Hello, more T4b frags.
Dr. Zola
Unless @Kabam Miike etc could prove me wrong...
Kabam trolled us all 😂
4* shards: 4500
5* shards: 1500
T4 Basic: 4.65
T4CC: 2.4
T1 Alpha: 1.8
T5 Basic fragments: 4050
T2 Alpha fragments: 13500
Boosts: 0.9
4* sig stones: 22.5
5* sig stones: 15
4* class awaken: 0.12
5* class awaken: 0.03
Gold: 135000
Units: 45
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
What a joke.
Dr. Zola
in this table shows some valuable items quantified only as 1 means that all items can only be won once in the 10k crystal?
Dr. Zola