**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
Comments
A buff is an active ability. A buff isn't passive, and passive abilities are not buffs
The term they usually use is a passive effect.
Regardless I agree with you that technicality isn’t necessarily that important in a context where the OP just wanted to share an opinion.
The whole active and passive aspects of these effects is for kabam to distinguish which things can be affected by certain mechanics and which can't.
The real problem they ran into hinges on a quirk of how colloquial English works. If I say that a particular effect affects "Buffs" should it affect a "Passive Buff?" The obvious answer is yes, but that's because we presume that "Passive Buffs" are buffs that happen to be passive. But in fact, the game servers don't work that way. The software is literal, so "Buff" != "Passive Buff." Something that affects buffs doesn't necessarily affect "passive buffs" because that's a different thing with a different label. The computer would treat "buff" and "passive buff" differently, but humans would treat one as a kind of the other. That distinction initially escaped the developers, and then when they realized it was a point of confusion they had to change the language in a way more obvious for people to understand, but by then many players adopted definitions common to other games which differs from how the terms are used in MCOC.
Every game defines "buff" a little differently, and MCOC just happens to define it more differently than most. In fact, when the game was first released MCOC did in fact define buff in the way you state above: there's even a knowledge base article which presents basically the exact same definition, so four years ago the developers would have agreed with you. But that isn't how the current developers are using the words now.
“Y’all got any more of them rank-down tickets though?”
*scratch scratch*
I would never play anything if I despised it as much as these people do.
Although this appears to be treated as a device issue, those of us without Turing machines, and anyone who accidentally tips their phone risks throwing their fight.
Why not simply block autorotate during a fight unless paused? This has to be the easiest thing to fix.