Let's talk about Chapter 3.2 of this Months Event Quest...
ItsDamien
Member Posts: 5,626 ★★★★★
Ok, not being funny, but that "Nameless" in 3.2 is absolute bull. I got through the first phase down to 60%, fine. I dealt with the inverted in phase 2, okay bit annoying but got there, but Phase 3 is an absolute joke. I get that "not all content is meant for all players" but there's a difference between something being artifically difficult and challenging a players skills, and forcefully causing players to use items and units to complete content.
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I'll also drop one hint... That fight is not meant to be beaten by just one Champ.
I know the idea may be to have a lot of armor break debuffs on you so the damage you do is bigger when you apply them to "NAMELESS) but you need to intercept for the safeguard to be active when the opponent activates their sp3, so you cannot really "collect" a lot of debuffs.
With 1 sec of available damage, just sp3s are able to pull a good amount of hurt (on a massive hp) , there are a lot of variables to get just right. Yeah you'll need all 6 champs and a LOOOOOT of practice.
Would have been nice to at least have set rewards so they reflected the difficulty (and investment for completing it). I mean, the current rewards don't reflect the cost at all, remotely.
I usually spend 2-3 revives on completion of EQ and that's because I need to get used to the new animation. This is just a clown fiesta of mandatory revives. There might be a counter in theory, but we all know that too much is broken in the game (backdraft most importantly here) to perform optimally. Again, set the rewards about 10* at what they normally are, because that's how much more an uncollected player will have to revive compare to other EQ.
"_____ (champ) is a cash grab. Also, ____ is too hard. This quest is impossible without a maxed out _____ (champ)! But what about the ____-game players, huh? ______ (node) is a cash grab, too!"
We can figure out something for the people that complain about the theme and foolishly rush in on day 1 without preparing, build their team around 1 champ and complain if they can't one-shot the entire event without using a potion.
It was really frustrating bull***, cost me like 20 revives when he was under 30%.. He intercept me like a boss.
He’s immune to armour break so you can’t deal any damage as you can’t rack up any armour breaks on yourself
The obvious strategy seems to be to use champs that can survive the SP3, build up as much armor break as possible, hold on to power, and use SP3 the moment you intercept and transfer the breaks since SP3 damage essentially happens instantly, relative to the timing of the game.