Character Wishlist Thread 3.0

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  • FreeToPlay_21FreeToPlay_21 Posts: 1,318 ★★★★
    Cloak & Dagger. With the season 2 of their TV series out, it'd be amazing if we could get these 2 characters in the game. Preferably after Namor and Invisible Woman as they've been announced already.

  • imaginejimimaginejim Posts: 272 ★★
    Black Bolt:

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.
  • John757John757 Posts: 987 ★★★
    Baby Groot
  • John757John757 Posts: 987 ★★★
    imaginejim wrote: »
    Black Bolt:

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.

    Black bolt is already in the game
  • JWendellJWendell Posts: 10
    Tech class needs more female characters. Rescue and Jocasta would be a dope addition!






  • imaginejimimaginejim Posts: 272 ★★
    John757 said:



    imaginejim wrote: »

    Black Bolt:



    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.



    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:



    5+ Sonic Vibration Charges: gives an extra (X) stun duration,



    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.



    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.



    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.



    All Sonic Vibration Charges are consumed with the activation of a SP.


    Black bolt is already in the game

    Really? 😂😂. I know. This was an update to the current Black Bolt. Many times, if you do a separate thread on what you would like to see as far as a champion update, the mods ask you to put it here. I probably should have put "BLACK BOLT UPDATE" but I thought everyone would get that this was an update to the current OG BB.
  • imaginejimimaginejim Posts: 272 ★★
    Black Bolt UPDATE (this would be a buff to the current in-game version and not a NEW character)

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.
  • PotatolegionPotatolegion Posts: 94
    edited May 27
    Mystique

    Abilities:

    Shapeshifter:

    Dashing back and holding block for 1.5 seconds results in mystique shapeshifting, this puts a confusion debuff on the opponent. Confusion makes opponents deal less damage, have a 65% chance to miss and limits movement speeds. This also gives her a random buff. 7 second cool down

    Martial perfection:

    As mystique's combo-metre increases, so does her critical rating.
    40% chance to evade each hit.
    Critical hits cause armour break.

    Signature ability:

    If mystiqe gains a non-damaging rebuff, 40% chance to shapeshift and shrug it off.
    Every time Mystiqe shapeshifter, plus 30% attack damage and physical resistance.

    Special one:

    100% chance to cause bleed

    Special two:

    Damage increases by up to 300% based on combo metre. Causes concussion.

    Special 3.

    Mystique replicates the opponent's DNA, gaining any abilities the opponent has while keeping her's.

    Around the release of dark pheonix would be a good opportunity IMO.
  • Thi101Thi101 Posts: 497 ★★
    MYSTIQUE
    (My idea for her)

    Class:
    Mutant

    Synergy Bonuses:
    Friends:
    Magneto - All champions gain +145 Armor Rating
    It’s complicated:
    Professor X - All champions gain +3% health
    Teammates:
    Beast, Cyclops, Storm - Mutants gain +150 Critical Damage Rating.

    Signature Ability:
    Copycat:
    Every 7 seconds, copy all buffs the opponent has. They last for 3 seconds.
    Unstoppable and Unblockable effects can’t be copied.

    Passive:
    When hit by a critical attack, has a 25% chance to activate a permanent Precision buff, increasing Critical Rating by 200.
    When hit by a critical attack, has a 25% chance to activate a permanent Cruelty buff, increasing Critical Damage Rating by 300.

    Special 1:
    5% chance to Stun for 2 seconds for each buff active.

    Special 2:
    50% chance to activate a Fury buff for 3 seconds, granting +200 attack.
    50% chance to inflict Bleed, dealing 200 Direct Damage over 3.50 seconds.

    Special 3:
    100% chance to Stun for 2 seconds.
    100% chance to gain True Strike for 5 seconds.
  • mmneimanmmneiman Posts: 1
    Agent Peggy Carter!!!
  • PotatolegionPotatolegion Posts: 94
    edited May 28
    Mantis idea

    Passive:

    Immune to mental effects, EG inverted controls.
    Over the duration of 30 seconds, Mantis makes the opponent sleep, causing: lower ability accuracy; lower damage and lower physical resistance. After the 30 seconds the opponent is paralysed for 7 seconds. When they are paralysed, all buffs are nullified immediately and the opponent is stunned.
    Stun duration on Mantis is cut by 50%
    While her combo metre increases, Mantis becomes more in tap with the opponents emotions. Every 10 hits, obtain a permanent precision buff and increase block proficiency by 15%.

    Abilities:

    Every critical hit causes fatigue.

    Special one:

    Causes stun and power steal.

    Special two:

    Is unlockable and reverses effects of non regenerating debuff.

    Special 3:

    Mantis imitates her opponent's emotions, and knows their next move. Giving her 45% chance to evade any attacks.

  • KyokusanagiKyokusanagi Posts: 5
    Kyo kusanagi(skill class)
    #Offensive: dmg over time, #offensive: burst, #KOF, #hero, #size: m
    Crit chance: 20%
    Crit dmg: 200%
    Armor: 15%
    Block proficiency: 55%
    Min pi: 988
    Max pi: 3462
    Max with max signature: 4039
    Passive: kyo gains 30% energy resistance and gain 5% Incinerate resist when
    Being damaged by Incinerate and nova flames.
    When facing Iori, gain 15% base attack rating
    Heavy attack: 100% chance to inlficts Incinerate, dealing ... over 2s
    Sp1(chew on... this!): each hit has a 100% chance to Incinerate, dealing ... over 5s. The last 3 hits of this attack is Unblockable
    Sp2(heheh... you burned): This attack refreshs all Incinerate effects. If there isn’t one, inflicts an Armor Break, reducing ... over 10s
    Sp3(this is the fist of... kyo kusanagi): 100% chance to Stun over 4s
    100% chance to gain True Dmg for 16s, allowing this champion to ignore all armors and resistances
    Sig ability(contempt for the weak): when facing champions with higher rating, this champion gains an additional 30% armor rating and when facing champions with lower rating, gains an additional 30% attack rating.
    Synergies bonuses
    Perfect combination(iori): iori: all attacks have a 40% chance to cause Incinerate, dealing ... over 3s.
    Kyo: if iori is knockout when start the fight with kyo, kyo will gain 100% of the power bar at the start of the fight and have a 60% chance to gain Death Touch.
    Worthy opponent(orochi): kyo: gain a power gain buff for 10s gaining 27.5% max power whenever getting a bar of Power or when receiving a debuff
    Orochi:
    Die trying(kyo): if kyo reachs below 30% health, decrease 6% armor rating but increase 12% attack rating
    Bio: as the child of the Kusanagi clan, kyo is an extraordinary child with the ability to control fire, use them as his weapon to cross through many battles. Now being a part of the Contest, he hope to face evils, wipe them once and for all
  • KyokusanagiKyokusanagi Posts: 5
    Iori yagami(skill class)
    #offensive: raw dmg, #hero, #KOF, #size: m
    Crit chance: 24%
    Crit dmg: 198%
    Armor: 19%
    Block proficiency: 50%
    Min pi: 830
    Max pi: 3836
    Max with signature: 4625
    Passive: increase 5% base attack rating when landing 5 uninterrupted hits.
    All attacks have a 40% chance to cause Bleed, dealing ... over 4s. The 2nd medium hit has a chance to cause dark flame, reducing the opponent armor rating and resistances for 10s. Dark flame can stack up to 6 stacks
    Sp1(I will end your pain): 100% chance to cause Paralyzed, reducing the opponent’s ability accuracy by 34% and stun them for 2.2s
    Place an Icinerate passive debuff which has no effect, when triggered by Sp3 or 2nd medium hit, turn into an Incinerate debuff, dealing ... over 2.5s. Max stack: 5
    Sp2(out of the way): 60% chance to gain Fury, increasing ... attack rating for 7s.
    100% chance to gain Regeneration, healing ... over 5s
    Sp3(playtime is over): place a fearless passive. If the opponent hasn't hit iori 10 hits in 10s, reduce armor rating for 7s and deal dmg equal to their max% health.
    Sig ability(power of the yagami’s): when using a heavy attack, iori gain a life claws passive buff, healing for a portion of damage dealt and increase bleed potency by 50%
    Synergy bonuses
    Unlikely ally(kyo): iori: when encounter kyo, iori active his inner sense, allowing him to gain 1600 physical resistance and 5% dmg reduction to all dmg over time effects
    Kyo: gain 15% power gain and 5% crit resistance.
    Nemesis(orochi): all champions gain 6% attack rating
    Bio: part of the Yagami clan, iori has nothing more than his power, claiming one day to deafeat kyo, his one-time forever rival. Seeking for the greatest power, he cross through the battlerealm, destroy anyone that stops him
  • Cassidy_96Cassidy_96 Posts: 8

    Vcs poderiam trazerem ao torneio os seguintes personagens:

    Mística

    Encantor

    Gata Negra

    Cristal

    Mistério

    Homem Areia

    Moon Dragon

    Mulher Aranha

    Tigresa

    Mercenário o inimigo do Demolidor e da Elektra

    Madame Hidra

    Emma Frost

    Lincoln Campbel

    Vespa

    Quarteto Fantástico

    Apocalypse

    Mercúrio

    Valkirie (Sem ser a do Thor Ragnarok e sim dos quadrinhos)

    Felina

    Lady Siff

    Lady Deathstrike (No estilo do filme x-men 2)

    Na próxima atualização do jogo, seria da hora ver pelo menos um deles no torneio.



  • Cassidy_96Cassidy_96 Posts: 8
    Doom!!!!!!
  • JahVinci1982JahVinci1982 Posts: 42
    For my champs wishlist...

    Shuri (long overdue)

    Ironheart

    Valkyrie (movie version)

    White Tiger (Ava)

    Misty Knight

    Nightshade

    Tigra
  • get2dachoppa78get2dachoppa78 Posts: 138


  • Jakequinn345Jakequinn345 Posts: 5
    edited May 31

    Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !
  • Jakequinn345Jakequinn345 Posts: 5
    And here's Lady Deadpool's moves:

    Special 1. Double sword strike followed by pistols

    Special 2. She sweeps her opponent's legs and kicks them back

    Super Move. She does a sexy dance, wooing her opponent, then knees the opponent in the stomach.

    Victory post. She licks her finger than taps her butt. Basically the "sizzle" poze. Thanks Kabam !
  • Mrspider568Mrspider568 Posts: 314
    Quicksilver
  • PotatolegionPotatolegion Posts: 94
    edited May 31
    Apocalypse idea.

    Class: mutant

    Abilities:

    Healing factor:
    Every time Apocalypse takes 20% damage, he regenerates 5% health.
    All damage-over time debuffs have 50% of the normal duration.

    Mutant persuasion- passive.
    If he is facing a mutant champion, every time his combo metre goes up the opponent suffers reduced ability accuracy.

    All mental effects have a 50% chance to fail.

    The apocolypse:

    When Apocolypse has 20% or less health, he gains: a 50% chance for his special two to be unblockable; plus 50% damage and each hit causes armour break.

    When he defeats an opponent; carry one random, non-passive ability to the next battle.

    Special one:

    Puts a degenerating effect on the opponent. Is also unblockable.

    Special two:

    Causes power drain on the opponent.

    Special three:

    Gives apocalypse a forcefield, reducing incoming damage by 50%.


    Signature ability: matter manipulation.

    The opponent periodically gains a concussion debuff, lasting 10 seconds.

    Synergies.

    Four horsemen, each champion on the team gains plus 20% attack, armour and block proficiency.
    Mutant enhancement, the potency of mutant champion's abilities is increased by 45%.


  • B_RabbittB_Rabbitt Posts: 134


    Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !

    There is already a Gwen Pool character which I know doesn't have the mutant regeneration abilities like Deadpool so this would be interesting if they decided to do this for an upcoming Deadpool or X-Force movie.
  • Jakequinn345Jakequinn345 Posts: 5
    edited May 31
    B_Rabbitt said:


    Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !

    There is already a Gwen Pool character which I know doesn't have the mutant regeneration abilities like Deadpool so this would be interesting if they decided to do this for an upcoming Deadpool or X-Force movie.
    I agree fully. 👍🏻
  • Samanyu_8Samanyu_8 Posts: 36
    all right are some characters from the spider universe
    A. VILLIANS
    1.THE SHOCKER
    2.MR. NEGATIVE
    3.SCORPION
    4. TOMBESTONE
    5.SILVER SABLE
    B.HEROES
    1.SPIER-HAM
    2.IRON SPIDER
    3.SCARLET SPIDER
    4,SPIDERMAN NOIR
    5.PENI PARKER
  • Samanyu_8Samanyu_8 Posts: 36
    THE BEST CHARACTER




    TONY STARK(TECH)
    SP1: THE GENIUS BLAST-TONY MAKES HIS WRIST WATCH TO TRANSFORM INTO A REPULSOR (AS SEEN IN CIVIL WAR)
    SP2: THE THREE THOUSAND PUNCH - TONY PUNCHES THE OPPONENT RIGHT IN THE FACE AND CALLS MK50 TO RELEASE SOME MISSILES
    SP3: THE IRON LEGION- TONY CALLS ALL HIS ARMORS AND MAKES AN AWESOME BLAST ON THE OPPONENT
  • Samanyu_8Samanyu_8 Posts: 36
    BY THE WAY, WHAT IS THE DIFFERENCE BTW A BUFF AND A PASSIVE??????
  • PotatolegionPotatolegion Posts: 94
    Sebastian Shaw (x men first class)

    Kinetic absorption:
    For the 10 seconds of the fight, he is indestructable. He uses 75% of the damage that would have been dealt for energy damage in the next combo.
    For every debuff on him, gain plus 20% attack and after, have a 65% chance to use that debuff against the opponent.
    If he is hit by a special 1, gain one bar of power, special two, two bars etc.
    If he uses his special attack, give enemies all non passive debuff he has had during the fight.
    If the opponent hits into Sebastian's block, absorb the damage and release it upon use of his special one.

    Signature bility- kinetically charged:
    If the enemy has 10 or more hits in their combo metre, Special damage is increased by 50%, first hit of every combo is unblockable and he takes 30% less damage.
  • PotatolegionPotatolegion Posts: 94
    edited June 1
    Samanyu_8 said:

    BY THE WAY, WHAT IS THE DIFFERENCE BTW A BUFF AND A PASSIVE??????

    Buffs can be nullified or stolen while passive abilities can't.
  • BogiaBogia Posts: 118
    Adaptoid as a playable champion

    I am envisioning Adaptoids as being customizable by the player. They could be customizable to several degrees, from the player just getting to pick which class they want, to being able to customize everything: attacks, specials and synergies.

    First, the player picks the class. Mystic, for example.

    Next, they choose a package for regular attacks from maybe 3-5 different options that focuses on one type of gameplay. For Mystics, maybe the options are a ramp-up package, like Mordo ramping up his fury charges, a debuff package with a mechanic similar to Ghost Rider's judgements, and a nullify package with Symbiote Supreme type abilities.

    Next, they would choose from a package of special abilities. For example, heal block, nullify and buff packages.

    There could be choices for passive ability packages, signature ability, synergies. Each player could be limited to only one Adaptoid, or a max limit of six with a limit of one per class. Maybe you could wipe your Adaptoid clean for a cost to start over with a different customization.

    Customization like this would add a new layer of "interesting decisions" to the game. It would also help players fill gaps in their roster.
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