**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Proxima midnight is still small ?
_GRINDER_
Posts: 538 ★★★
Guys any update on the last thread .?
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Comments
I just did some searching and she's said to be at least 6'6, and Jennifer Walters in She-Hulk form is said to be 6'7. Perhaps we should be honest to Proxima and tell her, she's large 😉. Because if 6'6 is considered small, champs like Ghost and Gwenpool should be labeled Tiny or Petite, lol.
The Size of a Champ is related to how they want them to function in the game. Presumably, it's decided along with their partners, much the same as the Tags are. What I said was reality has little to do with it. It's not as if they stood them up physically in a line and measured them. There are various game modes that depend on Size, and they function how they want those Champs to function in those. The game is not always congruent with "reality".
In worst case scenario that it's not working as intended? That could be another 8 hours of fixing for a couple of devs, so 16 more man hours, we're now at 20.5 total, then when a fix has been made, another 4 man hours of testing. That's 24.5 man hours. Or let's call it 3 working days, so about half a weeks work.
Now again that doesn't seem too bad right? The problem then is people will say "Well why isn't this champion this tag?", and it becomes a slippery slope. And with things like Avengers tags, and X-men tags and whatever else is that you then have to factor in usage events, and certain characters that have interactions with those tags, be it with synergies or abilities. That would cause immense problems in terms of time.
You're probably thinking at this point "Well all of this is irrelevant, it's only one character?" but isn't that the exact argument people use when they say "this is setting a bad precident. If they do this with one character then what's stopping them doing it with more?"
Realistically, it's not worth the change especially considering all those factors, and also trusting Kabam to not somehow botch it and break something else in the process.
If it ain't broke, don't fix it.