**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
New AW map?
Nick1109
Posts: 594 ★★★
Comments
Playerbase. But alas, it's how Kabam is. Unfortunately.
Also, in before JuSt GiT GouD or the ramblings of certain others that defend Kabam to their last breath
From what I understand, wars during beta testing lasted less than 60 minutes.
Don't get me wrong, there are some BS fights on the map but they had a wide range of feedback during the beta. Many didn't like it then either.
This new map is a nice evolution of the old one. you have much more flexibility, the nodes are nearly all new ones.
But it's true that if you don't have specific champions some path can be a nightmare !
Line 1 with starburst can drain your champion health if you don't have Hulk Ragnarok
Line 3 with psychic thorns can wipe out your team if you don't have a champion with energy attacks or distance attacks
Mini-boss on line 5 with Buff Toggle (unstoppable) / Boost Buff (unstoppable) 3 / Brute force can really be a pain in the a... especially if the champion already have an unstoppable buff in addition of the one the node is giving...
Line 9 with different type of aegis can be very hard with Korg, Thor Ragnarok, Malicia, Agent Venom, Rhino. a simple Rhino 5R3 can do a kill here
But the nodes are a different story. I think that the nodes were, by themselves, very interesting concepts. But I think if nothing else, it would have been a good idea for them to test the content out in normal story content first. Make a special event quest and say 'hey, we're planning to add some of these nodes to AW. Tell us your thoughts.' would have been an amazing idea.
But hey I don't play AW anymore. It just stresses me out to begin with.