**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It upsets me.
In general, general purpose currencies tend to favor the player. But here you seem to be implying that you will never use a general purpose currency to make donations if you cannot earn the specific currency necessary on its own. That seems to be a vote against general purpose currencies which seems to go against the notion that player choice generally favors the player.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Map donations never made much sense to me. Seems like they're just a way to make people spens more time and/or money on the game just to play it.
When my alliance first started attempting Map 6, we were earning far more AQ points for Map 6 failures than Map 5 full explores. I consider this direct proof this kind of multiplier manipulation is both workable and rewarding.
Each week your treasury will get x amount per summoner depending on how long they have been a member:
<=2 weeks - 0 loyalty
2-4 weeks - 5000
4-8 weeks -7000
8+ weeks - 10000
I haven’t done any maths on the breakdown, just a concept that I think would limit shell alliances and also actually give a bonus to alliance loyalty
There should be no donations required we already give you our time and money and you charge us on top of that to just play game modes that should be free. Black market exists because you're prices are too high.
Lower the costs, better yet make the community happy and get rid of it altogether. You might find that more people would reignite their interest and probably even spend more if you wouldn't try to hold everyone back behind a pay wall....
Seriously you lose so much money by half your tactics and poor marketing. I was a huge spender and just got tired of it like lots. I'd still be spending if it was actually worth it.
But this will cause problems for alliances which have any regular turnover. One person not paying and leaving will be a big problem. Alliances will probably have to over charge and build up treasury reserves.
There was a more obvious solution kabam. Scrap the map costs. That way no-one does it and people can play the challenging content. I dont see why AQ costs so much when entering every uncollected quest, AW, ROL, LOl and event quest is free.
Especially as champs are so expensive to rank up with gold. Act 6 content being resource and champ intensive. This is a good opportunity to solve several problems at once. It would also be good for PR with the community which have traditionally been largely ignored.