Donation lockout needs to be improved

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Comments

  • WhowasthatmaskedmanWhowasthatmaskedman Member Posts: 81
    Netmarble should let some things go. Focus on customer experience and get paid. This game is being carried by the Marvel brand and great graphics. You besmirch the memory of Stan Lee by making decisions that lessen the Marvel experience to less fortunate audience. True Believers want the same gaming experience whether they are wealthy or not.
  • DNA3000DNA3000 Member, Guardian Posts: 19,697 Guardian
    Drooped2 said:

    DNA3000 said:

    Drooped2 said:

    DNA3000 said:

    Drooped2 said:

    Jaded said:

    G7pro said:

    The people of kabam are so miserable. They are getting hated with each new choice.
    It upsets me.

    If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
    I agree but ending third party resource sales is an important step. I just feel they handled it wrong

    Still feel donations are flawed and should just go away and increase the difficulty
    You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.

    The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
    Make aq pass or fail you dont best the boss you get 0 points.
    You could do that but that is severely punishing when you fail. The current system is more graduated. In any case, that's a sufficiently dramatic change to AQ victory conditions that it doesn't represent the current reality donations have to exist within.
    Failure should be punished. It's a competition you lose you lose theres no middle ground in competition to me.
    Easy to say, but as an absolute it makes for a horrible game. Taken at face value this would mandate that when your character dies in combat, it permanently dies and gets removed from your roster.

    This isn't objectively wrong, it is simply a game I wouldn't play. Not that would have that option, because the game wouldn't last long enough for me to find it.
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  • SparkAlotSparkAlot Member Posts: 957 ★★★★
    While this is a start, it is only that, a start.

    It can, and will still be abused.

    You need to cap the donation amount, but make the cap floating, as in, if you have been in the same alliance for months, then the cap for them goes way up the longer they have been in the same alliance.

    Right now, with this new system, they will keep making dummy accounts, and then stuff the treasury, and leave, rinse & repeat this until the treasury is full again, and then those accounts will go back to farming.
  • rwhackrwhack Member Posts: 1,061 ★★★
    I’m amazed how little the people at kabam know about the game. Map costs have skyrocketed since the beginning. The way we acquire resources has stayed the same and the game was designed for 4 stars yet:

    -Gold is the same
    -battlechips no change
    -loyalty is a joke...and they didn’t address it

    They have yet to give a single reason why a map costs anything. They have said they would “look into” pots as pots are based on 4 stars.

    They keep looking for ways to increase revenue other than making the game better. No compensation for that launch of new season in AQ that was bugged. It’s like there’s a boom of bad ideas and they’re trying them all.
  • rwhackrwhack Member Posts: 1,061 ★★★

    EBG78 said:

    One of the explanations for this was to curb “anti-competitive beahavior”, yet donation drops is the epitome of competitive behavior. Donation drops are so alliances can drive for more days of map 7 to compete at the highest levels. The game is designed to drive players and alliances to do these kinds of things. Kabam has clearly shown that they will do everything in its power to drive players to spend on the game. All while not fixing problems with the game that drive players to spend out of no fault of their own (ie laggy gameplay, AQ nodes that don’t function like they’re supposed to like tunnel vision and gimme without any kind of compensation).

    The fact that you can't earn enough loyalty for 7x5 by playing the game does make this look like a bit of a money grab. Donate with units.
    It only looks that way because it is.
  • rwhackrwhack Member Posts: 1,061 ★★★
    Solrac_2 said:

    Most allys give you a free week of AQ and so the 8 day lockout doesn't hurt most. In fact, it is very beneficial to most allys because of the cheating that was going on with donations. This curbs it some but Kabam will have to get rid of the off-season if they want to 99% eradicate it.

    A free week? WTF would they do that
  • rwhackrwhack Member Posts: 1,061 ★★★
    No one enjoys spending for changing masteries or using a map. We spend less on things we find fun when this happens. If you would focus on making the game fun instead of this stuff you’d make more. You routinely walk over a dollar to pick up a dime
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