Cyclops (red)
-special attacks deals incenerate (100% of attack, 10 seconds duration) (per hit, like hyperion)
-increase duration of armor break and incenerate based on combo meter (2% per hit, up to 100%)
-base attack: 10% chance to trigger cruelty, increase critical damage rating by 600. Up to 5 stacks.
Blackbolt
-remove damage receive by l2.
-increase chance to trigger fury to 70% on critical hit
-special attack convert two fury/cruelty buffs into a permanent buff (with double potency)
-special attack 3: blackbolt lose all his buffs, increase special damage by 50% per buff. Up to 300%
-dash back and block for 1.5 seconds: blackbolt trigger precision for 10 seconds boost critical rating by 3800. Cooldown 15 seconds
Spidergwen:
-change l1 animation, and create a special attack to inflict damage..
-when block a basic attack spidergwen has 10% chance to gain a passive spider-sense charge (max 3 stacks). Well time block increase this chance by 90%. Each time opponents trigger a special attack spidergwen lose all her charges, granting 30% chance to evade incoming special attack per charge lost.
---while in hunter mode:
-gain addictional 867 armor penetration.
-special attacks trigger true strike for 10 seconds.
-gain passive 15% attack for each spider-sense charge
-make a combo MLLLM inflict armor break for 7.5 seconds.
---while in trap mode:
-gain addictional 1700 block profency
-special attack inflict weakness, reduce opponent's attack by 45% for 15 seconds
-reduce enemy's power gain by 15% for each spider-sense charge.
-heavy attack inflict concussion, reduce opponent's ability accuracy by 70% for 12 seconds.
War machine:
Remove is sig ability.
-New sig ability:
Out the artillery:
Every X seconds (from 15 to 10) war machine gains a massive fury buff, increase attack by 100%. When war machine doesn't have any fury buff active, he gains an armor buff, increase armor rating by 2100.
-dash back and block for 1.5 seconds trigger true strike for 10 seconds. Cooldown 8 seconds.
-war machine has a lot of weaponry, he use them to grant his special attacks:
-50% chance to inflict bleed (279% of attack, 7 seconds)
-50% chance to incenerate (100% of attack, 10 seconds)
-50% chance to armor break (2800 armor reduction, 7.5 seconds)
-50% chance to inflict concussion (100% reduction, 5 seconds)
-50% chance to stun for 3 seconds.
Here is how you fix Luke Cage.
1.) Make him hit like a man not a 5yr old girl
2.) Increase hit block proficiency
3.) For his sig ability, start the fight indestructible as normal. but for every 10 hit combo you gain a toughness charge, then if you take a hit instead of taking damage you consume all toughness charges and go indestructible for 2 seconds for each toughness charge consumed.
312 comments on this thread and not even an acknowledgement from any mods. People have come up with some great ideas in this thread. The mods really need to take these ideas to the design team. Worst part of the game is there are so many unusable champs. Their next major update needs to include champ updates (original champs) to keep up with the new champs and content. Wouldn't be surprised if a mod will just come across this thread and close it.
Comments
-special attacks deals incenerate (100% of attack, 10 seconds duration) (per hit, like hyperion)
-increase duration of armor break and incenerate based on combo meter (2% per hit, up to 100%)
-base attack: 10% chance to trigger cruelty, increase critical damage rating by 600. Up to 5 stacks.
Blackbolt
-remove damage receive by l2.
-increase chance to trigger fury to 70% on critical hit
-special attack convert two fury/cruelty buffs into a permanent buff (with double potency)
-special attack 3: blackbolt lose all his buffs, increase special damage by 50% per buff. Up to 300%
-dash back and block for 1.5 seconds: blackbolt trigger precision for 10 seconds boost critical rating by 3800. Cooldown 15 seconds
Well, he didn't/doesn't need to be god tier, but I don't want him to be garbage either. Still, what's your take on a buff?
-change l1 animation, and create a special attack to inflict damage..
-when block a basic attack spidergwen has 10% chance to gain a passive spider-sense charge (max 3 stacks). Well time block increase this chance by 90%. Each time opponents trigger a special attack spidergwen lose all her charges, granting 30% chance to evade incoming special attack per charge lost.
---while in hunter mode:
-gain addictional 867 armor penetration.
-special attacks trigger true strike for 10 seconds.
-gain passive 15% attack for each spider-sense charge
-make a combo MLLLM inflict armor break for 7.5 seconds.
---while in trap mode:
-gain addictional 1700 block profency
-special attack inflict weakness, reduce opponent's attack by 45% for 15 seconds
-reduce enemy's power gain by 15% for each spider-sense charge.
-heavy attack inflict concussion, reduce opponent's ability accuracy by 70% for 12 seconds.
Remove is sig ability.
-New sig ability:
Out the artillery:
Every X seconds (from 15 to 10) war machine gains a massive fury buff, increase attack by 100%. When war machine doesn't have any fury buff active, he gains an armor buff, increase armor rating by 2100.
-dash back and block for 1.5 seconds trigger true strike for 10 seconds. Cooldown 8 seconds.
-war machine has a lot of weaponry, he use them to grant his special attacks:
-50% chance to inflict bleed (279% of attack, 7 seconds)
-50% chance to incenerate (100% of attack, 10 seconds)
-50% chance to armor break (2800 armor reduction, 7.5 seconds)
-50% chance to inflict concussion (100% reduction, 5 seconds)
-50% chance to stun for 3 seconds.
for exemple red hulk have a 6 heat charges, and his sp 2 have a % chances to convert all charges on incinerate (max stacks 6).
1.) Make him hit like a man not a 5yr old girl
2.) Increase hit block proficiency
3.) For his sig ability, start the fight indestructible as normal. but for every 10 hit combo you gain a toughness charge, then if you take a hit instead of taking damage you consume all toughness charges and go indestructible for 2 seconds for each toughness charge consumed.
Boom instant badass.
Archangel back move is too short/slow