Why does Kabam not fix the issues that don't benefit us? Poll
_GRINDER_
Member Posts: 538 ★★★
Kabam , please don't close this thread. It's an opinion post and not against any tnc.
Seeing how quickly you have identified the issue where Cull was doing insane damage and was benefitting the player base, I was wondering when will you fix Corvus who takes Coldsnap damage and is completely bugged on physical resistance nodes.6.2 sinister issues, indistructible The Champion on 6.2.6 issue and many more have gone into the state "we're looking into it ". Why do they not get fixed sooner ? Any why does issues that benefit us get fixed in a day or 2 ?
Seeing how quickly you have identified the issue where Cull was doing insane damage and was benefitting the player base, I was wondering when will you fix Corvus who takes Coldsnap damage and is completely bugged on physical resistance nodes.6.2 sinister issues, indistructible The Champion on 6.2.6 issue and many more have gone into the state "we're looking into it ". Why do they not get fixed sooner ? Any why does issues that benefit us get fixed in a day or 2 ?
Why does Kabam not fix the issues that don't benefit us? Poll 67 votes
5
This discussion has been closed.
Comments
I have to assume the complexity of the game, the lines of code written on lines of code written on more lines of code (some of which may not have been optimally coded in the first place) and the fact that there are so many interactions now that take place very quickly...it just isn’t surprising that bugs languish as long as they do.
Additionally, it seems clear that the team doesn’t play as obsessively or as competitively as many other Summoners who frequent the forums—which would explain why they often don’t seem as aware of or beleaguered by the bugs that vex the community.
I imagine it’s a daunting, overwhelming task. Surely, it is their job, but I doubt anyone really thought this thing would still be going strong this deep into 2019 when it dropped in late 2014.
Dr. Zola
https://forums.playcontestofchampions.com/en/discussion/147303/nightcrawler-evading-ironman-iw-bug#latest
I’ve noticed if the bug isn’t a too big an issue they respond but sometimes they just evade it like here...
There are things that are easy and simple to fix and then some that take compiling data and basically rewriting entire blocks of code. There are things that can be pushed on the backend, and things that require a download.
I’d rather a bug stay in the game and it be fixed and no other issues come up, than a fix be listed and it break 4 other things. You all see biased content being fixed faster because that’s what you want to see. But you fail to see what they actually do to make the game run.
I’d love to see even one of you sit at a desk for 10 hours looking at lines of code, running tests on each correction, thinking you fixed something then seeing it break again. I’d love to see you guys trying to fix something for days upon months and then reading on the forums that you think Kabam doesn’t care. I’d love to see you actually fix something game breaking only to see users complain you only did it because the players benefited from it.
What it comes down to is that you guys really only want bugs in the game that helps you. And when those bugs get fixed you all rant and QQ.
Get over it. And understand how things actually work when developing a game. It’s not as simple as the lot of you believe.
Hours/days:
- PHC drop rate bug
- Cull too much damage
Weeks/months:
- Corvus and physical resistance interaction
- Corvus taking coldsnap damage
- Cull not refreshing thanos favours
- Symb supreme bugs
- Backdraft intercepts not working
You honestly cannot blame the community for developing their own sentiments given this track record. All I've done here is lay out the facts and the history of bug fixes.
https://youtu.be/qlz5YjKZBaY
Is a feature from kabam to increase diffulty for us
I don’t understand how all things works and I never will. But I also understand
a) it takes time to solve what matters;
b) that perception matters and
c) customer satisfaction is paramount.
It’s a recipe for disaster when you allow an issue lingers without proper and timely update or communication. Want one? Pure skills. 2 years and counting. No proposed resolution and no update (after fixing MD).
So don’t go about telling me that I need a PhD to make comments when I have been waiting over two years for a fix because I didn’t ask for yours.
Failure to fix I can understand involves technical issues; but failure to communicate?
However the “dumb blonde” retaliation just shows where your mindset is so I’ll speak in terms you can understand. *puts on girls are stupid and can’t play game or understand them hat* some things are an easy fix, like Tarzan hungry so Tarzan kill. Some things are a hard fix, like your apparent misogynistic attitude, that will take years to correct. But if you want to scream foul every time Kabam fixes an issue that “benefits the player” but takes forever if it’s helping them, well you can’t fix stupid.
PS I’m actually a brunette, so your dumb blonde “joke” shows that you attribute stupid females with blondes, and that is a whole other can of worms. However I hear talking to a therapist about your problems help. And good news, I happen to be friends with a few, but you’ll have to get past them being blonde, female, oh yeah and smart.
All that side, I will reiterate my point. Stop commenting/posting screaming foul every time they fix something that could be used unfairly by players, because that is all this Cull nonsense is. People upset because something broke and numbers got inflated, so people will try to use this to their advantage knowing full well those damage numbers were never meant to be that high. And then cry like a schoolgirl with a skinned knee when their new toy is returned to his former self.
Communication can be better I’ll give you that.
But by your own admission; “don’t think any bug can take months to fix” you are saying “well I don’t understand what all goes on to fix something but that doesn’t matter it should be easy to fix bugs so their failure to do so confirms they pick and choose what bugs to fix especially if a bug benefits the players” and that’s the point I am trying to make. Not all bugs are equal, some really are a few keystrokes to fix, while others take teams of people to figure out what went wrong.
But my main gripe is I don't see why these known bugs are not publicly acknowledged and migrated to the known issues list. Doing that would bring much consolation to the community.