@Kabam Miike@Kabam Zibiit@Kabam Lyra As 4cyke stated, this looks to be a bigger issue with AI reaction time overall that is causing lots of issues. This is something has been brought up multiple times but never responded to. What is the intention of the game design team here?
This is not correct. There has been no change made to AI response time.
@Kabam Miike Maybe the response time was not intended to be changed but there is an overwhelming amount of evidence that it has changed somehow. As respectfully as possible, we are trying to point out an underlying issue because it's obvious to so many of us. I can't play test as effectively as your developers should be able to but this is what I found specifically just after your last post. These are integral actions to the game and I am shocked this can go without updating for such a long amount of time.
Issues I came across that seem related: Aegon vs Modok where Modok dexed out of the middle of my combo 2 hits in (Variant & Arena) SP2 of all Iron Men not connecting repeatedly because the AI response lets them evade between the 5 chain combo into sp2 - SIM v IM, SIM v Electra, SIM vs IMIW, IM vs SIM, etc (these ones tested specifically in Arena) Masacre vs multiple champs sp countered (arena + eq)
This problem started with only a champion, NIGHTCRAWLER i don't know if they only wanted fix the move where you could switch him with dash back and do a hit, so he would keep blocking, after that they make the AI more diferent and now they saying the AI isn't changed ("and maybe they didn't know if it could change the AI of the all champions"), so the reason why we cant hit 4 times while the enemy is blocking is because they doesn't want we switch the ability of a champion like NIGHTCRAWLER to be fair in AW defense or mission i dont know, but it crashed all mechanics of the other champions. So this is why while you are hiting a champ while is blocking he can counter with a SA We need to see the root of the problem.
Maybe a solution for it if you want to be fair with nightcrawler and dont want the people can change it "easy". revert the change of nigthcrawler if you did it and we know because we cant dash back - hit to put in defense the enemy and make a condition to nigthcrawler where he can't be changed in AW or a condition where he start the fight in Neyaphem Mode and cant be changed in defense, so NC could be a great defense and the AI will be the same again without the problem where the enemy can counter you while you are hitting him.
I don't know in what language the game was developed, but you can make the conditions and leave them alone for the champion, so that they don't change the AI or the mechanics of the other characters. Try it in your beta test game or content creator program (i don't know if it the same for you) and let many players to test it before you release the update on the real server (the game).
This problem started with only a champion, NIGHTCRAWLER i don't know if they only wanted fix the move where you could switch him with dash back and do a hit, so he would keep blocking, after that they make the AI more diferent and now they saying the AI isn't changed ("and maybe they didn't know if it could change the AI of the all champions"), so the reason why we cant hit 4 times while the enemy is blocking is because they doesn't want we switch the ability of a champion like NIGHTCRAWLER to be fair in AW defense or mission i dont know, but it crashed all mechanics of the other champions. So this is why while you are hiting a champ while is blocking he can counter with a SA We need to see the root of the problem.
Maybe a solution for it if you want to be fair with nightcrawler and dont want the people can change it "easy". revert the change of nigthcrawler if you did it and we know because we cant dash back - hit to put in defense the enemy and make a condition to nigthcrawler where he can't be changed in AW or a condition where he start the fight in Neyaphem Mode and cant be changed in defense, so NC could be a great defense and the AI will be the same again without the problem where the enemy can counter you while you are hitting him.
I don't know in what language the game was developed, but you can make the conditions and leave them alone for the champion, so that they don't change the AI or the mechanics of the other characters. Try it in your beta test game or content creator program (i don't know if it the same for you) and let many players to test it before you release the update on the real server (the game).
Sorry for my english.
Definitely agree with you. All these issues are certainly related - enemy dashing out in the middle of combo; enemy throwing special in the middle of combo; backdraft intercepts not working - and they all coincided with the Nightcrawler trick ceasing to work. All game about during the End-game patch when we had to intercept Thanos and suddenly players realised that they could no longer backdraft intercept without getting punished.
If you're still seeing this, I need exact Matchups. Which Champion you Used, and against who. We're continuing to investigate this.
No, you cannot say "it happens to everyone", because that is not going to help us narrow this down. Any posts that do not contain that information will be removed.
I was using Red Hulk in Varient 2 2.2 and Yondu hit me with his sp1 while hitting into his block and the superior ironman hit me with 2 different sp1's while hitting his block. I am using an iPad 12.9.
Just now, 5* r3 Pun2099, full suicides vs 5* r3 Crossbones in T1A Arena, no suicides, both duped, Win streak 29. Hitting into CB’s block and he throws SP1 after first light after a medium. Can we ad this to the Known Issues post?
This problem started with only a champion, NIGHTCRAWLER i don't know if they only wanted fix the move where you could switch him with dash back and do a hit, so he would keep blocking, after that they make the AI more diferent and now they saying the AI isn't changed ("and maybe they didn't know if it could change the AI of the all champions"), so the reason why we cant hit 4 times while the enemy is blocking is because they doesn't want we switch the ability of a champion like NIGHTCRAWLER to be fair in AW defense or mission i dont know, but it crashed all mechanics of the other champions. So this is why while you are hiting a champ while is blocking he can counter with a SA We need to see the root of the problem.
Maybe a solution for it if you want to be fair with nightcrawler and dont want the people can change it "easy". revert the change of nigthcrawler if you did it and we know because we cant dash back - hit to put in defense the enemy and make a condition to nigthcrawler where he can't be changed in AW or a condition where he start the fight in Neyaphem Mode and cant be changed in defense, so NC could be a great defense and the AI will be the same again without the problem where the enemy can counter you while you are hitting him.
I don't know in what language the game was developed, but you can make the conditions and leave them alone for the champion, so that they don't change the AI or the mechanics of the other characters. Try it in your beta test game or content creator program (i don't know if it the same for you) and let many players to test it before you release the update on the real server (the game).
I think @Tireck20 is on to something regarding the timing of the occurrence and cause. It makes plausible sense. NC has without a doubt had changes to his AI/behavior (switching him is very difficult to accomplish since a while back), and possibly corresponds to this bug appearing across all champions.
Also note these threads.:
1. https://forums.playcontestofchampions.com/en/discussion/149855/void-combo-and-quake-combo-versus-imiw-autoblock @StarNavigator is actually showing the same thing in his videos, but mistakenly thinks it's related to IMIW autoblock. Then he shows another video of fighting IMIW, where simply hitting his block while less than 3 armor ups, and IMIW drops his block multiple times, while @StarNavigator is hitting into his block. The title of the thread is incorrectly labeled, but I immediately recognized it as the same bug we all have reported in this thread. Good video evidence provided. These threads should be merged.
Summary of potentially related events: 1. NC's behavior changed a couple/few months ago regarding getting him to switch modes while defending. I distinctly remember the start of an AQ week in which he was the mini boss (as he had been rotating in for quite a while), that getting him to switch was nearly impossible. It went from being able to reliably switch him, to it being a rare and lucky chance.
2. Possibly related and occurring at the same time as 1., or after, we began experiencing that hitting into any defenders block has seemingly multiple random outcomes appearing in questing, arena, AQ (and I think AW): a. They stay blocking (normal, and expected) b. They drop their block mid our combo, and then based on x condition we see one of these outcomes: i. we will begin hitting them mid out combo. ii. If they have power, they can or will launch sp at you while you're mid combo hitting their block. iii. If they can autoblock/parry, it will be engaged, simply because they are not blocking anymore. iiii. They simply evade back. (If they are against the wall, they obviously cant, and if they have power, are most likely to use sp against you.)
3. Another "bug" involving NC is that he is evading under some conditions in which he cannot/should not, as noted by @Savio444 . Not sure when this began occurring.
As stated before by a moderator, the mechanics have were always suppose to work like they are currently but were not work as intended before. So the updated change them but I do not think Kabam realized the game wide impact. So here we are today with an intentional change and we are still calling it a bug. This has not been address for a long time but yet this thread is still going. I think at this point it will never be addressed. It has benefited Kabam as people have had to use more resources to complete content so why would it be fixed in all reality. I would be very surprised if a moderator would address this at all moving forward. The only thing we can do as Summoners is to manage our resources so it does not come out of our pockets.
It truly does happen with everyone against anyone, however, to not get my post removed. It happened yesterday in map 5 Omega Red vs SW miniboss... attacking block to keep spores up and ideally get his unblockable hits.. she fired an sp2 right in my face. No slow down... no attempt at block break technique.. hitting her block as fast as possible and she just fired it off. This never ever used to happen. It literally works against champs like omega red and massacres designed fighting styles. Used omega red since I got him from feature 5* and it definitely didn’t used to happen.
In 5* featured arena using a max sig 5* Namor vs Blade. I’m running full suicides. Namor is yet another champ that you designed who gains a benefit from hitting into block. So I’m playing him as designed, hitting into Blade’s block to mitigate the suicide damage. Blade throws his sp1 while hitting his block. He was backed up against the wall.
This has happened multiple times today, I just don’t have time to document every occurrence. Is this a bug or not? If so, please update the Known Issues thread. If not, close this worthlesss thread and save us the agony of seeing new messages posted only to find more reports of an issue that has plagued the game for months and still no communication from the Company. iPhone 8+, AT&T WiFi, latest updates.
Just happened to me in 6.2.5. Blade threw his L1 while I was hitting into his block with my AA. This has been happening all over the place, and it’s extremely frustrating.
Not a special this time.. a basic attack. I was attacking Blade in war with Omega and he interrupted my block hits out of nowhere and landed an attack.
I was literally just mid combo using Omega Red when a Red Hulk busted out a special 1. Nearly caused me the fight. Really need this resolved/Looked into.
I was fighting in Alliance War with Void against an unblockable sp1 Domino. Domino was able to hit me with her special in the middle of my combo which instantly killed me. I had a few boosts active as well.
I know it has been addressed in the forums as something "AI has always been able to do" but somehow, this has never happened to me before v24.0.
I would like to join a long list of players who are begging for a fix to this since THE PLAYERS CAN NEVER DO THIS.
It is really disheartening that we lose resources earned by effort go down the drain due to system bugs.
If you're still seeing this, I need exact Matchups. Which Champion you Used, and against who. We're continuing to investigate this.
No, you cannot say "it happens to everyone", because that is not going to help us narrow this down. Any posts that do not contain that information will be removed.
This just happened to me last week while hitting into IMIWs block with my Corvus Glaive in AQ map 6. He had autoblock and I was hitting into his block to finish the fight and BAM, I get hit with his sp1. PLEASE FIX!
You can replicate this issue with any fight against a champ that has a dash back and hold ability like Nightcrawler, Xbones, and Hood in any game format. It happens most often where the AI has an aggressive behavior.
You can see that if you hit into the champion’s block after they’ve dashed back to block that the timer is present but then the timer drops mid combo. It’s as if they drop their block for a fraction of a second.
As stated in other posts there is often a different result where the champion either drops their block completely or uses a special.
You can see where this might be an issue when fighting Nightcrawler and Thing because hitting into their block is how you work around their defensive abilities, or at least I think that’s how you guys intended it to work. Hitting into a block is also a great way to back a champion up but this “bug” also makes that difficult.
It isn’t a consistent event but it does happen. I can go through and entire stun immune path in 6.2 and it won’t happen but I can attempt it once in war against a boss and it happens.
iPhone XR Updated iOS
Arena Aq War Questing
Happens most often against Nightcrawler and Thing. Has happened against other champs in the contest.
I can't understand why such changes to AI mechanics are not tested before being released. This is a standard part of the SDLC.
Just right before I started writing this post, i faced the same issue again. Story quest, act 5.3.2. I was using wasp against Thor Jane Foster. The ability description states that anytime in a model of a combo if was tries to attempt the heavy, a passive stun is applied on the opponent. When i did an m-l-l-heavy chain, Thor did not get stunned. Rather, she activated her special attack.
This is a really frustrating matter when a game we love so much faces issues like these.
"This is a really frustrating matter when a game we love so much faces issues like these."
I don't understand why a mod or dev can't comment on this thread. It's an easy question to answer: Is this going to stay or are you looking into a fix?
An answer would personally give me some relief, as I could then make a better decision with regard to my in-game purchase decisions moving forward.
This bug is back or hadn’t been fixed properly. Twice since the newest update I’ve had an opponent use their special while I was in the middle of a 5 hit combo.
Both times I was using Venom the Duck. 1st was during monthly event, War Machine in chapter 1.2 (uncollected). And the 2nd was in AQ map 4 against Loki in the first section left-mid path.
Any chance we could get an update on this bug. I think the last comment said it shouldn't be happening. Many have posted the requested information about when it is still happening. Video's and everything. Happened to me yesterday in AW attack. Hyperion threw a special while I was hitting his block with OR. Update please?
Comments
Issues I came across that seem related:
Aegon vs Modok where Modok dexed out of the middle of my combo 2 hits in (Variant & Arena)
SP2 of all Iron Men not connecting repeatedly because the AI response lets them evade between the 5 chain combo into sp2 - SIM v IM, SIM v Electra, SIM vs IMIW, IM vs SIM, etc (these ones tested specifically in Arena)
Masacre vs multiple champs sp countered (arena + eq)
So this is why while you are hiting a champ while is blocking he can counter with a SA
We need to see the root of the problem.
Maybe a solution for it if you want to be fair with nightcrawler and dont want the people can change it "easy". revert the change of nigthcrawler if you did it and we know because we cant dash back - hit to put in defense the enemy and make a condition to nigthcrawler where he can't be changed in AW or a condition where he start the fight in Neyaphem Mode and cant be changed in defense, so NC could be a great defense and the AI will be the same again without the problem where the enemy can counter you while you are hitting him.
I don't know in what language the game was developed, but you can make the conditions and leave them alone for the champion, so that they don't change the AI or the mechanics of the other characters.
Try it in your beta test game or content creator program (i don't know if it the same for you) and let many players to test it before you release the update on the real server (the game).
Sorry for my english.
Acknowledge the issue. @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos
Corvus vs quake (uncollected eq 3.1 invade path)
Corvus vs night thrasher (uncollected eq 3.1 invade path)
There are others on this path I can’t remember specifically.
Also numerous cases in ROL in last week normally vs cap marvel and rhino
Corvus vs 5* quake in a duel
All iPhone 7
It’s so erratic, I can go for hours/days of play without it happening and then in ROL I could get it happening 4-5 times on one fight.
Time to sort it out folks, come on.....
iPhone 8+, WiFi, latest updates.
Thanks.
#################################################################
I think @Tireck20 is on to something regarding the timing of the occurrence and cause. It makes plausible sense. NC has without a doubt had changes to his AI/behavior (switching him is very difficult to accomplish since a while back), and possibly corresponds to this bug appearing across all champions.
Also note these threads.:
1. https://forums.playcontestofchampions.com/en/discussion/149855/void-combo-and-quake-combo-versus-imiw-autoblock
@StarNavigator is actually showing the same thing in his videos, but mistakenly thinks it's related to IMIW autoblock. Then he shows another video of fighting IMIW, where simply hitting his block while less than 3 armor ups, and IMIW drops his block multiple times, while @StarNavigator is hitting into his block. The title of the thread is incorrectly labeled, but I immediately recognized it as the same bug we all have reported in this thread. Good video evidence provided. These threads should be merged.
2. Here is another thread that **could** be related(?): https://forums.playcontestofchampions.com/en/discussion/147303/nightcrawler-evading-ironman-iw-bug#latest
@Savio444 details NC is evading IMIW repulsor attacks. (oh, how interesting) And another commenter, saying that NC evaded Domino's attack while he was unlucky. Here Ziibit acknowledges and says it'll be passed to dev team.
Summary of potentially related events:
1. NC's behavior changed a couple/few months ago regarding getting him to switch modes while defending. I distinctly remember the start of an AQ week in which he was the mini boss (as he had been rotating in for quite a while), that getting him to switch was nearly impossible. It went from being able to reliably switch him, to it being a rare and lucky chance.
2. Possibly related and occurring at the same time as 1., or after, we began experiencing that hitting into any defenders block has seemingly multiple random outcomes appearing in questing, arena, AQ (and I think AW):
a. They stay blocking (normal, and expected)
b. They drop their block mid our combo, and then based on x condition we see one of these outcomes:
i. we will begin hitting them mid out combo.
ii. If they have power, they can or will launch sp at you while you're mid combo hitting their block.
iii. If they can autoblock/parry, it will be engaged, simply because they are not blocking anymore.
iiii. They simply evade back. (If they are against the wall, they obviously cant, and if they have power, are most likely
to use sp against you.)
3. Another "bug" involving NC is that he is evading under some conditions in which he cannot/should not, as noted by @Savio444 . Not sure when this began occurring.
🐻
This has happened multiple times today, I just don’t have time to document every occurrence. Is this a bug or not? If so, please update the Known Issues thread. If not, close this worthlesss thread and save us the agony of seeing new messages posted only to find more reports of an issue that has plagued the game for months and still no communication from the Company. iPhone 8+, AT&T WiFi, latest updates.
Thanks.
Domino was able to hit me with her special in the middle of my combo which instantly killed me. I had a few boosts active as well.
I know it has been addressed in the forums as something "AI has always been able to do" but somehow, this has never happened to me before v24.0.
I would like to join a long list of players who are begging for a fix to this since THE PLAYERS CAN NEVER DO THIS.
It is really disheartening that we lose resources earned by effort go down the drain due to system bugs.
This just happened to me last week while hitting into IMIWs block with my Corvus Glaive in AQ map 6. He had autoblock and I was hitting into his block to finish the fight and BAM, I get hit with his sp1. PLEASE FIX!
Android 8.0, Asus Mediamate
You can replicate this issue with any fight against a champ that has a dash back and hold ability like Nightcrawler, Xbones, and Hood in any game format. It happens most often where the AI has an aggressive behavior.
You can see that if you hit into the champion’s block after they’ve dashed back to block that the timer is present but then the timer drops mid combo. It’s as if they drop their block for a fraction of a second.
As stated in other posts there is often a different result where the champion either drops their block completely or uses a special.
You can see where this might be an issue when fighting Nightcrawler and Thing because hitting into their block is how you work around their defensive abilities, or at least I think that’s how you guys intended it to work. Hitting into a block is also a great way to back a champion up but this “bug” also makes that difficult.
It isn’t a consistent event but it does happen. I can go through and entire stun immune path in 6.2 and it won’t happen but I can attempt it once in war against a boss and it happens.
iPhone XR
Updated iOS
Arena
Aq
War
Questing
Happens most often against Nightcrawler and Thing. Has happened against other champs in the contest.
Just right before I started writing this post, i faced the same issue again.
Story quest, act 5.3.2. I was using wasp against Thor Jane Foster. The ability description states that anytime in a model of a combo if was tries to attempt the heavy, a passive stun is applied on the opponent. When i did an m-l-l-heavy chain, Thor did not get stunned. Rather, she activated her special attack.
This is a really frustrating matter when a game we love so much faces issues like these.
I don't understand why a mod or dev can't comment on this thread. It's an easy question to answer: Is this going to stay or are you looking into a fix?
An answer would personally give me some relief, as I could then make a better decision with regard to my in-game purchase decisions moving forward.
Both times I was using Venom the Duck. 1st was during monthly event, War Machine in chapter 1.2 (uncollected). And the 2nd was in AQ map 4 against Loki in the first section left-mid path.