They have to make money somehow to fund the game. Everything can’t be free.
They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games.
Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales.
Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app.
Most people don't realize the money app makers can make from just from the data collected by using the app.
Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold.
Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research.
Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect.
Apps that want to monetize data like that have to collect it from the users first. Some do, but Kabam doesn't appear to. All they ask for is email address and while they can theoretically datamine some data about you from email if you give them an email connected to other services, they don't get any user information from Apple. If they were collecting things like location data your phone would warn you.
Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed.
They have to make money somehow to fund the game. Everything can’t be free.
They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games.
Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales.
Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app.
Most people don't realize the money app makers can make from just from the data collected by using the app.
Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold.
Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research.
Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect.
Apps that want to monetize data like that have to collect it from the users first. Some do, but Kabam doesn't appear to. All they ask for is email address and while they can theoretically datamine some data about you from email if you give them an email connected to other services, they don't get any user information from Apple. If they were collecting things like location data your phone would warn you.
Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed.
They are not allowed to "Steal" the data by data mining your phone, this is what gets apps booted from the respective app stores. They are 100% allowed to mine the data which they collect themselves. Location data is typically assessed through GeoIP Data ect.
They have to make money somehow to fund the game. Everything can’t be free.
They make money from the play store and the apple app store before they even make money from their offers. How much they receive is based on number of people logging in and the amount of time. It the concessions they receive. Most of the money made goes towards their profit margin and can be used to work on developing other games.
Sorry? Can you elaborate on this? The only money they make is from the offers. Apple does not pay them just to have the app there or free downloads or how many people logged in. The people claim this typically base it on a faulty understanding of "revenue per download" or "revenue per user", that revenue part is from their in game sales.
Why do you think it is important for them to have the daily logins. All access to the app is tracked. Why do you think so many companies are pushing people to download an app. There is a much bigger picture. The are so many companies that produce and mange these apps with no revenue to be gain from the app.
Most people don't realize the money app makers can make from just from the data collected by using the app.
Location data, age, in game spending (or lack there of), subsequent searches of game information, ect. All that data is collected and licenses to use that data is sold.
Data such as players X age are playing from Y Country/providence/State, and "Hey we got X amount of people that are willing to do X for Y" is extremely value-able for anyone doing behavioral analysis, marketing analytics, and customer engagement research.
Yes the bankroll is made from in game sales for a game like this, but there's plenty of ways games like this monetize the sheer volume of data they collect.
Apps that want to monetize data like that have to collect it from the users first. Some do, but Kabam doesn't appear to. All they ask for is email address and while they can theoretically datamine some data about you from email if you give them an email connected to other services, they don't get any user information from Apple. If they were collecting things like location data your phone would warn you.
Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed.
They are not allowed to "Steal" the data by data mining your phone, this is what gets apps booted from the respective app stores. They are 100% allowed to mine the data which they collect themselves. Location data is typically assessed through GeoIP Data ect.
No they are not. You will notice you dont get asked for any additional information when you install this game. Geodata is the only thing they can get, which is by IP.
They are not allowed to "Steal" the data by data mining your phone, this is what gets apps booted from the respective app stores. They are 100% allowed to mine the data which they collect themselves. Location data is typically assessed through GeoIP Data ect.
From the Apple app store guidelines:
[5.1.1 Data Collection and Storage] (viii) Apps that compile personal information from any source that is not directly from the user or without the user’s explicit consent, even public databases, are not permitted on the App Store.
5.1.2 Data Use and Sharing (i) Unless otherwise permitted by law, you may not use, transmit, or share someone’s personal data without first obtaining their permission. You must provide access to information about how and where the data will be used. Data collected from apps may only be shared with third parties to improve the app or serve advertising (in compliance with the Apple Developer Program License Agreement.). Apps that share user data without user consent or otherwise complying with data privacy laws may be removed from sale and may result in your removal from the Apple Developer Program.
(emphasis mine)
You can "mine" the data you collect any way you want for your own purposes, but you can't share or sell that data in general. There are apps that do, but when they are discovered and reported they are removed from the app store.
The most high profile app I can think of that was removed from Apple's app store for violating these policies was Onava. Onava was a VPN that was discovered to be collecting data on the apps and websites that users visited within the VPN tunnels to compile user profiles and to share with, among other entities, Facebook (which bought Onava). This data collected served no useful purpose to improving the app itself, and wasn't being shared for specific user opt-in in-app advertising, so it violated Apple's data collection and sharing policies and was barred from the app store. As far as I know, it never returned.
Anyone who thinks Apple won't just straight up remove an app for violating its policies should see what they did to Trend Micro recently. Apple isn't afraid of any of its app developers and doesn't even care about its own revenue when it comes to enforcing its privacy policies, because it considers its privacy policies to be part of its brand. The brand is worth more to Apple than all of its app developers combined.
My opinion this whole sigil thing feels like a shady stab in the back to the MCOC community. I fully understand that kabam is a for profit company so they have to have money coming in in order to operate, pay employees, etc but most of the things that are being given in this sigil are things that the community has been asking for, for atleast a year and that's being conservative cause I've been playing for atleast 4 years & alot this was being asked about back when I started, but kabam listened to what the community wanted/needed and acted like they were working on it but soon as the monthly fee idea came uplease they decided to add alot of those things in for a fee, when they were supposedly "working on GIVING it to the community for free" and that's not even the right word because things like increased inventory should be done just as progression of the game. So now in order to get the things that alot of games just add to there games as updates that go with the progression of the game, we will have to pay an INTRODUCTORY $10 fee, that will obviously be increasing at some point, it's just very shady and borderline a betrayal of the community.
Just to add 1 more point to my previous comments, again I fully understand that kabam is a for profit, money making company, I just think that alot of the ways they have tried to make money off the community have just been backwards. Take the monthly $5 deal where u get 735 units over the course of 30 days, this is a brilliant offer, I would say even "free to play players" would purchase that deal, granted that is a deal that is beyond summoner friendly, I wouldn't expect every deal to be that but instead of overly complicating deals, like with the sigil, why not do more summoner friendly deals, I mean $5 or $10 monthly deals could generate all the profit kabam could/would need, unless they get greedy, what would be wrong with a deal that gives the summoners resources they need everyday, i.e. X amount of gold/catalysts/potions or even like battle chips for those who don't have time for arena, sig stones. Imy just trying to point out that the 735 unit monthly deall for $5 is almost a perfect offer and part of what makes it perfect is in its simplicity. Obviously you guys at kabam have listened to the summoners needs, that's evident in the sigil offer, which isn't a horrible offer, it's just somewhat hard to swallow knowing how long we've asked for these things & in asking we all figuredo they would be added to the game as part of the progression, but the INTRODUCTORY part of the pricing definitely worries alot of summoners because kabam doesn't have the best track record with this kinda stuff and we all know kabam has seemed very greedy in the past.
Take the monthly $5 deal where u get 735 units over the course of 30 days, this is a brilliant offer, I would say even "free to play players" would purchase that deal
I don't think you fully understand the concept behind being a free to play player.
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀
I've been hitting Arena hard for the last week, because I need gold. My gosh. I totally hadn't forgotten how excruciating it can be, and my memories weren't wrong
Alot of long time players have quit playing because of the growing greed of kabam Its PAY to PLAY now. Its ridiculous and shameful.
If they thought a game you can play completely for free was a pay to play game, it is possible they quit playing because they forgot how to unlock their phones.
So as I see all the black ISO market have a 2 weeks refresh time. Since the sigil is a 30-day subscription do we get 3 refreshes or just 2 in one subscription.
When the trial is over and all our excess items go back into the stash do they go back to thier original expiry date? I am worried some of my t4cc might disappear? It only had a few days left on some of it
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀
I've been hitting Arena hard for the last week, because I need gold. My gosh. I totally hadn't forgotten how excruciating it can be, and my memories weren't wrong
I plan to get 6 million in the 6* arena every time for 1k 5* shards and chips. I almost always stop at 3 million or skip it altogether. Arena burns me out so fast. Don't know how people grind for featured champs.
When the trial is over and all our excess items go back into the stash do they go back to thier original expiry date? I am worried some of my t4cc might disappear? It only had a few days left on some of it
This has been already addressed in the announcement... inventory will remain intact even after subscription ends, just the capacity will reduce and once you have used the t4cc u won't be able to add more than the downsized inventory capacity.
How about a battle chip boost for those of us level 60? Even 2x would feel better during those endless hours of grinding. 😀
I've been hitting Arena hard for the last week, because I need gold. My gosh. I totally hadn't forgotten how excruciating it can be, and my memories weren't wrong
I plan to get 6 million in the 6* arena every time for 1k 5* shards and chips. I almost always stop at 3 million or skip it altogether. Arena burns me out so fast. Don't know how people grind for featured champs.
I hear you, brother. Man, do I ever hear you.
I almost always need gold. I know units are in there too and come at a decent clip if you grind it out.
But I get to 25, 30 fights and I am like, "Nope. Nope. NOPE. Gonna go play with my kid."
I don't let anyone down, as a solo player. It slows down my progression sometimes, but I just can't grind Arena like we did back in the day.
More power to those who do. They deserve all they get
This is a bad way to keep players who have been in the Contest from the beginning. We have been asking for these things for a long time. Now we must pay for them. Shame on MCOC. KNOW BETTER, DO BETTER.
This just solidified my justification to join a retirement alliance filled with those who are also F2P and just accept that there's a limit for those who don't spend. I'm tired of being pushed for cavalier and 6*s and "deals" which are not deals at all and now a month "deal"?! Kabam is the EA of mobile. 🤦
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd.
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd.
Man this is a game that's based around constant progression. You don't want to spend money or time to do it, do you even know what type of game you're playing?
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd.
Man this is a game that's based around constant progression. You don't want to spend money or time to do it, do you even know what type of game you're playing?
I've been playing since day one. Of course is progression based. Aren't all games? The difference is you could rank up up organically without having to spend units. Now you can but you fall too far behind. And it's so repetitive that I guess I don't get that grind demand. Like I can okay Fallout for 500 hrs and get all kinds of different stuff. Here it's minimal changes. It isn't worth spending on for a lot of people but it doesn't mean we don't want to play.
@Webby72 💯% I've felt the pressure of the growth wall for a while being one who refuses to spend, and also refuses to grind to obtain resources. I don't want to invest that kind of time in a mobile game but intentionally making it so that you can't obtain the same levels is absurd.
Man this is a game that's based around constant progression. You don't want to spend money or time to do it, do you even know what type of game you're playing?
I've been playing since day one. Of course is progression based. Aren't all games? The difference is you could rank up up organically without having to spend units. Now you can but you fall too far behind. And it's so repetitive that I guess I don't get that grind demand. Like I can okay Fallout for 500 hrs and get all kinds of different stuff. Here it's minimal changes. It isn't worth spending on for a lot of people but it doesn't mean we don't want to play.
And you can play but to expect to play at a high level whole not spending money or time, is pretty silly.
@Worknprogress I never said "high level". Ever. You assumed.
That's simply why I stopped playing at a platinum war level and just chill. It wasn't worth it to me. It's just the same add recycled up into new looks anyway.
Even if you do spend and are an end game player at some point it gets old. Imagine playing the same console game for 5 years. It would just get stale. But at least DLC and game changes make more sense to me than spending money to enhance repetitive play. But I'm probably only siding with any half the community. There's probably more than that who are spenders.
Don't get me wrong, I would personally say Platinum 3 is "high level" but I was never and have never been an end game player. I wasn't in P3 long and felt that was already more than I wanted, I started casual and prefer this game to remain casual as my preference is console anyway. But unlike other games, it's becoming less skill based and more money based and that's the point I've been trying to make. You can buy your way to the top.
Comments
Both Apple and Google have policies that prohibit app developers from sharing or selling data to third parties except for the explicit purpose of improving the app or for allowed in-app advertising. This is difficult for them to police, but they do kick apps for violating those policies. In particular, if anything Apple has been accused of being too heavy handed with app banning for privacy concerns, not too light handed.
You can "mine" the data you collect any way you want for your own purposes, but you can't share or sell that data in general. There are apps that do, but when they are discovered and reported they are removed from the app store.
The most high profile app I can think of that was removed from Apple's app store for violating these policies was Onava. Onava was a VPN that was discovered to be collecting data on the apps and websites that users visited within the VPN tunnels to compile user profiles and to share with, among other entities, Facebook (which bought Onava). This data collected served no useful purpose to improving the app itself, and wasn't being shared for specific user opt-in in-app advertising, so it violated Apple's data collection and sharing policies and was barred from the app store. As far as I know, it never returned.
Anyone who thinks Apple won't just straight up remove an app for violating its policies should see what they did to Trend Micro recently. Apple isn't afraid of any of its app developers and doesn't even care about its own revenue when it comes to enforcing its privacy policies, because it considers its privacy policies to be part of its brand. The brand is worth more to Apple than all of its app developers combined.
Didn’t they remove basically unlimited storage there was outrage then but now seems like you accepted
This is just another thing ppl will get used to
Its PAY to PLAY now. Its ridiculous and shameful.
It only had a few days left on some of it
I almost always need gold. I know units are in there too and come at a decent clip if you grind it out.
But I get to 25, 30 fights and I am like, "Nope. Nope. NOPE. Gonna go play with my kid."
I don't let anyone down, as a solo player. It slows down my progression sometimes, but I just can't grind Arena like we did back in the day.
More power to those who do. They deserve all they get
So can i get access to uncollected summoner sigil solo objectives??
That's simply why I stopped playing at a platinum war level and just chill. It wasn't worth it to me. It's just the same add recycled up into new looks anyway.
Even if you do spend and are an end game player at some point it gets old. Imagine playing the same console game for 5 years. It would just get stale. But at least DLC and game changes make more sense to me than spending money to enhance repetitive play. But I'm probably only siding with any half the community. There's probably more than that who are spenders.