People really need to learn the difference between trolling and having an educated conversation.
People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason.
People ARE suggesting Cavalier because they've outgrown it. Every month, we have people who are at the End-Game level saying it's too easy. There's only so much they can increase the challenge level before they make it inaccessible for a large number of people. With adding Cavalier, the other part of that is they can look at regulating how hard UC is and what you can earn. Being Cavalier is another progress marker. It comes with everything being Cavalier comes with. Access to different Crystals, Special Offers, etc. It's only been around a short time. I'm willing to wager it's worth it for the people who fought to get it.
To shorten your paragraph, in other words you said crystals. As I already said. Only option for becoming Cavalier is buying Cavalier GMC. It's seven months since act 6.1 came out. That is plenty of time to "balance" the rewards.
Once again, if you're only looking at the Rewards, you're looking through a tunnel. If all they had to do was add more Rewards just because people want them, it would be done. Unfortunately, there's more to making an entirely new Difficulty than just adding Rewards. They haven't even discussed the possibility until recently, according to feedback on here. I'm not sure why people think it's just a Mathematics problem.
How long does this Quest run for? This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.
So...11 months to complete?
Thanks for pointing that out! Fixed it!
Are there any developer talk about a Epic event quest incoming anytime soon? Just wondering thanks...
@GroundedWisdom the rewards is designed from uc and cavlier is far more experience in the game and we get the same rewards with I’m don’t like I’m get it take time to balcen but can’t take 3 much to be fair ther can insace the rewards a tiny bit in the main time like one offer Hav post early it pretty smail nothing major but a smail one. Meant uc mode stil gets I’m fair for that. Then ther can star working one. The cavalier difference and doing that for now it just sucks but nothing we can do about it and one more thing arean need to be updated to. A lot need it.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
Yup, I have almost stopped playing EQ altogether because it’s so boring. I just barely finish uncollected each month because I push it off until the end of the month.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
Coming up on 2 YEARS of stagnation in rewards for UC event quest, while the game has moved on in other aspects... People "preach" balance? Well these rewards are WAY out of balance when compared to what's available in other game modes for the same difficulty.
It's NOT a hard concept: Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same. If Kabam is saying that's balanced, we have problem.
Solution: - UC Event Quest difficulty is scaled BACK to approx where it was in 2017, and the rewards remain the same, AND a further difficulty (call it Cavalier, call it Epic, call it whatever you want) is added with high end Cavalier type end game nodes which results is MUCH improved reward structure.
OR - UC Event Quest continues to "evolve" in difficulty as it has for the last 20 plus months straight, and the rewards are increased significantly as well.
I don't get what's so hard about this... Right now, as things stand the difficulty/rewards ratio is NOT balanced based on the historical difficulty data. Stop preaching "balance" while the situation is already skewed.
On one hand, people are complaining about how easy it is. On the other, they're saying it's harder. Which is it? It's been around for almost 2 years. It hasn't been stagnant for almost 2 years. Uncollected was the step-up from Master, and Master had been around for a while before Uncollected was introduced. People aren't preaching balance. "People" said you need to balance factors when adding more Rewards, rather than just sprinkling them on. They're also looking at another Difficulty, which means it will have an effect on balancing Uncollected.
On one hand, people are complaining about how easy it is. On the other, they're saying it's harder. Which is it? It's been around for almost 2 years. It hasn't been stagnant for almost 2 years. Uncollected was the step-up from Master, and Master had been around for a while before Uncollected was introduced. People aren't preaching balance. "People" said you need to balance factors when adding more Rewards, rather than just sprinkling them on. They're also looking at another Difficulty, which means it will have an effect on balancing Uncollected.
People with advanced rosters, myself included, have no problem with the difficulty level of UC currently, but that doesn't mean that the content is not literally more difficult than it was historically. Cavalier players aren't the ONLY people playing UC, as you well know. People need to stop thinking about "is it too hard for ME", and start looking at, "did it get harder?" The answer is an UNDENIABLE yes.
I'll say it one more time for those in the back:
Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same
If you disagree with that, I don't know what to tell you.
You cavaliers need to understand that progression has become substantially more difficult for players who didn't aquire a roster of duplicated five stars before the release of dozens of new champions and champion buffs. Harder to duplicate champions, harder to beat the final act five quests that enable the ranking of those five star champions.In my opinion the rewards for cavalier should be as they are with a waiting period and acts 4 and five should have increased rewards to even the playing field a little. Drastic difference in difficulty over the last few years.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
If you want to call it that, people are playing at a 9. We know this because month after month, the majority of people are completing it, a small portion are finding it too hard because they're not advanced enough yet, and another small but growing portion are not challenged at all because they're past it. If you want to compare it to the very first UC, of course it's going to look different. It was the first run, and they were improving on it. I'm sorry, but I don't agree that Uncollected has changed greatly, and I'm not the only one who feels that way. What the real argument here is, is that there's some kind of shelf life for Rewards. Like It's past due to update them. While there may be some truth to examining them over time, it's not about how long they've gone untouched, it's about a number of other factors as well. Uncollected hasn't been around long enough to call it overdue.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
I'm sorry, but I don't agree that Uncollected has changed greatly...
See, this is where you lose credibility. It's not a matter of belief, it is a literal fact that UC level of the monthly EQ has increased in difficulty. It's been shown over and over again on these forums in these monthly EQ posts. People have shown screens from Dec 2017, and screens from 2019. The nodes are harder, there are more paths with nodes, the PIs have increased... It's not like you can just shut your eyes and pretend it's not real.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
I'm sorry, but I don't agree that Uncollected has changed greatly...
See, this is where you lose credibility. It's not a matter of belief, it is a literal fact that UC level of the monthly EQ has increased in difficulty. It's been shown over and over again on these forums in these monthly EQ posts. People have shown screens from Dec 2017, and screens from 2019. The nodes are harder, there are more paths with nodes, the PIs have increased... It's not like you can just shut your eyes and pretend it's not real.
Did they show the progression of the game, the Champs people are using and Ranks of said Champs, the size of the Rosters people have, and other factors? If you're only looking at the Quest itself and not the other factors, then sure. That's the problem with the argument. There's an expectation that anything which changes MUST be accompanied by more Rewards, regardless of the scale.
Rosters and Champ Abilities have also grown with that.
Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
Those who are recently becoming uncollected are not as capable as those who've been uncollected since it came out. They are doing more difficult events for the same rewards as 2 years ago. That’s only one of the reasons uncollected needs an update of rewards
I'd consider it a serious design concern if people starting Uncollected were as capable as people doing it for years. You're not supposed to be as good at it at first.
No you’re ignoring my point. I agree with what you’ve said there, it obviously would be a design flaw but that’s not what I’m saying. So I’ll explain again; if the level of uncollected is getting harder, but the level of players getting newly uncollected is remaining the same there is in issue. These new uncollected players will have to do a harder quest for the same reward.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
I'm sorry, but I don't agree that Uncollected has changed greatly...
See, this is where you lose credibility. It's not a matter of belief, it is a literal fact that UC level of the monthly EQ has increased in difficulty. It's been shown over and over again on these forums in these monthly EQ posts. People have shown screens from Dec 2017, and screens from 2019. The nodes are harder, there are more paths with nodes, the PIs have increased... It's not like you can just shut your eyes and pretend it's not real.
Did they show the progression of the game, the Champs people are using and Ranks of said Champs, the size of the Rosters people have, and other factors? If you're only looking at the Quest itself and not the other factors, then sure. That's the problem with the argument. There's an expectation that anything which changes MUST be accompanied by more Rewards, regardless of the scale.
You're not getting it...
Just because MY progression has meant that I don't have a difficult time with the UC Event Quests doesn't mean that Summoner123 that became uncollected last week/ month isn't dealing with a superhuman increase in difficulty compared to what I did when I became uncollected. Stop assuming that these quests need to be HARD for guys that have explored Act 5, and are close to or just got Cavalier... That's NOT the point of these quests. If it is, then don't call them "uncollected" difficulty. Call them "Epic" and let it scale.
There is NO good reason for the difficulty to have been changed so dramatically, while the rewards have been stagnant.
I'll keep reiterating... increase in difficulty= increase in rewards.... Kabam has stated that goal in all other aspects of this game (though they may not have achieved that balance in some instances). It's time that monthly EQ "caught up" to AW/AQ, etc. This shouldn't be rocket science.
You cavaliers need to understand that progression has become substantially more difficult for players who didn't aquire a roster of duplicated five stars before the release of dozens of new champions and champion buffs. Harder to duplicate champions, harder to beat the final act five quests that enable the ranking of those five star champions.In my opinion the rewards for cavalier should be as they are with a waiting period and acts 4 and five should have increased rewards to even the playing field a little. Drastic difference in difficulty over the last few years.
You newer players need to stop having such an entitlement mindset. Increased rewards for earlier chapters to even the playing field? Why? Act 4 has already drastically decreased in difficulty and energy cost. Why should someone who has been playing for 1 year catch up to someone playing for 4 years?
Also you should play at your own pace. Trying to catch up with the top is a fool’s errand unless you’re willing to spend thousands per week (not kidding).
On top of that new players get to complete content with champs us older players never got. Newer players get to skip by Act 4 and 5 with Havok, Sabretooth, Void, and even potentially Cull, Namor, Warlock, Sunspot, CMM, and Fury where we had to slog through with older champs with one page abilities.
Comparing yourself in games like this is always a bad idea and “catching up” by increasing lower quest rewards is not a good idea.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now.
Especially if you never played UC at that time yet still want to tell those who did it hasn't changed.
lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017!
The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now.
Especially if you never played UC at that time yet still want to tell those who did it hasn't changed.
lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017!
The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game.
No other content in the game has increased in difficulty w/o ever increasing rewards IIRC.
AW/AQ rewards were recently updated as well as all other EQ difficulties. The Story content hasn't changed in difficulty since it was released and even Act 4 was made easier.
So please explain to me, exactly, why UC should be the only content in the game to get harder and harder while still giving rewards that are nearly 2 years old?
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now.
Especially if you never played UC at that time yet still want to tell those who did it hasn't changed.
lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017!
The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game.
Bro you aren't getting it. Newly uncollected players have to play a significantly more difficult UC eq than when UC EQ started. There is no denying that.
Uncollected has unquestionably become more difficult. Go watch videos of uncollected in 2017, it’s much different than it is now.
Especially if you never played UC at that time yet still want to tell those who did it hasn't changed.
lol, now most paths have 2 nodes on them. Fighting the Mighty Charge and Aggressive path now. Reminds me of 2017!
The Quests are clearly visible for anyone to see and compare online. You don't need to play it since then to know how it's changed. Further to that, I never said it hasn't changed. I said it hasn't changed beyond what people are capable of, and the game and Players have grown with it. People are going in with R2 6*s and R5 5*s now. Not to mention the Champs themselves have evolved since then. Of course It's changed. So have we. So has the game.
Bro you aren't getting it. Newly uncollected players have to play a significantly more difficult UC eq than when UC EQ started. There is no denying that.
That's because UC was new when it started, the game was where it was 2 years ago, and it hadn't evolved to where we are now. People starting the game now have an easier time than they did 2 years ago as well. Things grow and evolve over time.
Comments
A month later, still feeling the same.
It's NOT a hard concept: Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same. If Kabam is saying that's balanced, we have problem.
Solution:
- UC Event Quest difficulty is scaled BACK to approx where it was in 2017, and the rewards remain the same, AND a further difficulty (call it Cavalier, call it Epic, call it whatever you want) is added with high end Cavalier type end game nodes which results is MUCH improved reward structure.
OR
- UC Event Quest continues to "evolve" in difficulty as it has for the last 20 plus months straight, and the rewards are increased significantly as well.
I don't get what's so hard about this... Right now, as things stand the difficulty/rewards ratio is NOT balanced based on the historical difficulty data. Stop preaching "balance" while the situation is already skewed.
It's been around for almost 2 years. It hasn't been stagnant for almost 2 years. Uncollected was the step-up from Master, and Master had been around for a while before Uncollected was introduced.
People aren't preaching balance. "People" said you need to balance factors when adding more Rewards, rather than just sprinkling them on. They're also looking at another Difficulty, which means it will have an effect on balancing Uncollected.
I'll say it one more time for those in the back:
Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same
If you disagree with that, I don't know what to tell you.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
Just because MY progression has meant that I don't have a difficult time with the UC Event Quests doesn't mean that Summoner123 that became uncollected last week/ month isn't dealing with a superhuman increase in difficulty compared to what I did when I became uncollected. Stop assuming that these quests need to be HARD for guys that have explored Act 5, and are close to or just got Cavalier... That's NOT the point of these quests. If it is, then don't call them "uncollected" difficulty. Call them "Epic" and let it scale.
There is NO good reason for the difficulty to have been changed so dramatically, while the rewards have been stagnant.
I'll keep reiterating... increase in difficulty= increase in rewards.... Kabam has stated that goal in all other aspects of this game (though they may not have achieved that balance in some instances). It's time that monthly EQ "caught up" to AW/AQ, etc. This shouldn't be rocket science.
Also you should play at your own pace. Trying to catch up with the top is a fool’s errand unless you’re willing to spend thousands per week (not kidding).
On top of that new players get to complete content with champs us older players never got. Newer players get to skip by Act 4 and 5 with Havok, Sabretooth, Void, and even potentially Cull, Namor, Warlock, Sunspot, CMM, and Fury where we had to slog through with older champs with one page abilities.
Comparing yourself in games like this is always a bad idea and “catching up” by increasing lower quest rewards is not a good idea.
AW/AQ rewards were recently updated as well as all other EQ difficulties. The Story content hasn't changed in difficulty since it was released and even Act 4 was made easier.
So please explain to me, exactly, why UC should be the only content in the game to get harder and harder while still giving rewards that are nearly 2 years old?