**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Great mix of YT'ers a Podcaster, a "Forum Guardian" (sweet title) who all chose cool defenders.
I picked The Unofficial and The Diggedy Dork for the rewards and got Colossus and Iron Man!
It was a pleasant surprise for this massive appreciation event to see the pun in the title "Community Choice 2" to let us take a stab at it twice. Especially with the Awakening Gems coming up on the calendar for all of us who've logged in daily.
You all rock!
NP at all, you do the same. Have a wonderful weekend as well!
It would be interesting to see what community designers could do if they actually could coordinate their efforts to make a more cohesive map. If we had access to beta forums and maybe a week or two to brainstorm, I think we could have made the fights coordinate together even better.
On a related subject, I've been doing my best to watch as many streams and videos of the Boss Rush, and seeing how people reacted to my fight in particular. One thing I was hoping for was for Invisible Woman's mechanics to be "tricky enough" to be a real threat, and Life Transfer to be useful enough to allow skilled players to recover from IW getting in those shots. What pleases me most as a designer is not when IW gets a kill: I didn't designer her to assassinate players. Rather, it is seeing how often it seems that a player will either underestimate or not quite fully remember or understand how she works and get tagged by her, and then have to knuckle down and fight their way back to regaining control of the fight - especially because LT heals less when your health is low, so it often takes some time fighting at low health to build yourself back up, during which the fight is more risky.
They say the best (spectator sporting) games are the ones that have the most lead changes during the course of the game. I would love to see a statistic that shows how many "lead changes" the Invisible Woman fight had on average in terms of the health bars of the two champions in the fight, and how that compares with the average fight in the game (that doesn't use the chaos node, anyway).
Also, the fact that you jump immediately to Hyperion or Corvus suggests to me you're one of those players who may be basing most of your assumptions on how the game works from idle chatter, or other players who themselves aren't very knowledgeable. If you see a difficult challenge and you think the only way to beat it is with the so-called "god tier" champs you're probably holding yourself back. King Groot can literally be beat with anything. Quake requires special skills, but not special champs to beat. Invisible Woman requires understanding her mechanics but doesn't require anything special. Taskmaster just requires having some sort of team alive at the end to bring him down.
Only two fights arguably cannot be done with just any random champ: Domino and Symbiote Supreme. I wouldn't want to use Hyperion or Corvus against Domino: backblast will probably kill you. The only "god-tier" champ I'd bring to that fight is Void, and there are other non-god tier champs that work fine like Mephisto. Symbiote Supreme requires very specialized champs, but it can be a pushover with practice and the right champ at almost any rank. 3* Stark Enhanced Spider Man can do it, since if you're doing it correctly you should never get hit at all.
Maybe your roster isn't diverse enough. But the Boss Rush is more about skill than roster. I suspect there are very few players with the skill to beat it that just lack any viable option to try. It might be true that they have viable options but they currently lack the skill to make that option work: some options are better than others, some are easier or have more margin for error than others. That's just the nature of the game.
I know how to pay my dues as a rookie player, that it takes time to reach a certain level. Wish I could say the same for new players like me who left the game. The idea is to entice newbies to be a part of this game in able to sustain its survival, of course it's a numbers game. Exclusivity will only make things worse, add that to the level of dissatisfaction in terms of the direction this game is heading lately.
You can't do it the other way around, because if you keep the players who want everything to be reachable and lose the players that are motivated to push to the next level they can't do now, you lose the ability to monetize impatience. Most of the players of the game play for free, supported by the players that pay. That model only works if a significant fraction of players are driven to push forward, first by gameplay and then for some of them spending. Without that drive, the game doesn't exist.
The game needs new players, but it needs new players who want to aspire to greater things in the game, or at least higher ones. And if we lose the ones that can't accept that some things won't be doable until they progress farther, that's the price that has to be paid for the game to exist for everyone else.
"Exclusivity" as you call it, won't make things worse, because it has always been here, and always will be.
I play this game because it's supposed to be fun, as a comic book fan who knows these Marvel characters for decades. it bring to life the fantasies I have while reading. There are other Marvel based games that could satisfy my fan boy urges lol , maybe I should check them out. But thanks for the feed back, I highly appreciate it.
All I can say is where ever you are now, I once was, as were we all. It wasn't all that long ago that I was trying to build up my roster by trying to get 3* champs in the arena. Back then, many people said that was a worthless exercise, because 3* champs were worthless at the time. But those 3*s got me 4* basics, and those basics got me through Act 4, and eventually I had enough 4* champs that when the 5* featured arena came out I could at least grind for shards there. When Uncollected came out I could barely finish it once with a lot of potion use. The first celebrity challenge was totally out of my reach. All those things were temporary. If you play for fun, but also play to progress, those things come in time.
You only have to distribute 10,000 pieces to the other players to make it fair, it costs you nothing.
it is not a flight to banish people, is your own fault ... if you withdraw the gain, then also refund our units buy during this rush, gold and iso poour those who have increased the rank up .... I’m starting to get sick of it personally