The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Upcoming Cull Obsidian and Ebony Maw Balance Changes
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Dave wrecked my Boss Rush IW with 4* Quake, so I'm guessing Quake is still working fine. If there was a problem with Quake, I would assume he'd find it long before I could possibly notice it.
2. Why has no in game post been made, you know, for the people who don’t use the forums? Not every person who owns Cull, or is still potentially buying units for the hopes to get Cull is on the forums. Full transparency seems like a solid idea to me.
I'm talking about being able to hold a Heavy.
WHAT IF! They post tomorrow “Namor wasn’t supposed to regen at all and it was a typo, update ____ will rectify that issue.” Are you going to believe it was unintended for him to regen?
I think it’s a great quality that people want to believe everything Kabam I truly do. I don’t have any hostility towards anyone who defends them or anything. In a perfect world I would like to believe everyone is honest too, but it’s not that way. They are opening a very very very unstable door and we are just taking it.
There's a fundamental difference between a game mechanic being intended and a performance result being intended. Performance results depend on how the players behave, and there's no way to predict that (which is a major discussion point of the thread). But an obvious game mechanic like Quake's heavy mechanics is unlikely to happen by accident and impossible to have been overlooked, because it is obvious in every single fight Quake conducts.
You can't look at one fight and know how all other players are doing. But you can look at one fight and know how the champion is doing. Cull's maximum damage output is obvious from watching one fight. His average damage across the entire playerbase is not obvious from watching any number of fights. Quake's heavy mechanics are obvious from watching one fight, and thus cannot be reasonably unintended at this point in time. If they changed those claiming they were unintended, I'd be here not just recommending RDTs, but CAT scans on the developers.
Cull Obsidian changes yay or nay?
(Not particularly sure why this was deleted originally, a little unfortunate, but oh well)
It was a “agree or you can’t play” wording, so please just stop falling back to that. You’ve beaten, ignited and buried that topic, sir.
Moving that aside, I believe someone said it recently that if kabam comes out and says along the lines of “we are considering bumping up his block proficiency to balance out the damage output.” Then people should (hopefully be content)
If they don’t...then people could fall back on ‘keep your champs at r3/1if you aren’t going for prestige/alliance purpose...let kabam figure the r4+ data points out with new champs moving forward’ approach
*Cull enters basic pool*
“We think Cull is too overpowered, we need to tune him down.”
That’s not transparent, that was a lie.
Looking at the last two pages, it's clear Kabam is deleting all but you posts. Why would they keep you're misinformation 8 times in a row and delete real comments?
I cant buy Crystal's or spend units grinding for a new champion without fear of them getting changed for the worse.
There's a risk associated with pursuing or ranking up champions that will never go away, because at some point downstream things will change. The champ may get nerfed. Or, even if it is never touched the devs may simply decide to make content that champ is not good at. They don't have to touch Starlord to safeguard his damage, for example.
But there's also a risk associated with not doing anything, and that risk is you don't get to use those champs or use ranked up versions of those champs. The players who aren't afraid will get those benefits ahead of you. There's no safe choice: you have to decide which risk you want to take.
No matter what they do to Cull, this will be true. No matter whether they keep their review policy or change it, this will be true. They aren't ever going to promise you that they will never change anything. And you shouldn't believe any dev that makes that promise: they are lying. They won't likely even be there forever to keep that promise.
I hear ya, someone among the crowd will find something to argue about regardless of what is said. I can understand why people are upset; the spending multiple digits worth of $ into this mobile game (still have a hard time wrapping my head around that. 😵)
The mods will probably strike me down for this but lately even when they do attempt to be transparent, their delivery falls flat. I could be reading too much into it, but some of the mods not that long ago were good at communicating with the fan base without spoiling a lot of details.
And I wish people would stop beating up the “nothing can ever change” straw man. Give him a break—I’ve yet to see anyone argue that the game should stay 100% static.
I don’t expect us to agree on this one. But it’s qualitatively different from my perspective.
Dr. Zola