Ducimus ★
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@Saiyan you may be right and I maybe be wrong. the regen happens so slowly that it's hard to perceive. I don't have suicides on at the moment so no conflict there. My recovery mastery is maxed, so I should be getting an extra 15% of that 2%, for an effective regen of 2.3% of damage taken by the opponent but, like I said,…
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@Saiyan would I be correct in concluding that by defeating WS in RoL, and his 548k health pool, Guilly would have healed for 10,960HP (which is 2% of 548k)? My rank 1 6* Guilly has about 22.4k HP and I certainly am not healing up for 10kHP!
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I believe her 2% regen is bugged. I was able to stack loads of bleeds in RoL and the regen did not improve greatly despite the multiple stacks, or, it was really underwhelming.
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Dragon man, solo But it took a while
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I haven't seen any notes or other posts to this effect but, if I'm incorrect, my apologies. Otherwise, i just wanted to flag the fact that the icon to denote Modok's persistent charge (you know, that blue star-type image) seems to be missing from his profile pic. I've attached to pics below to show what i mean. The icon is…
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Alrighty then, thx for the insight.
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Anyone else noticed that dexterity is now showing a % increase to critical rating?
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Same issue for me. I'm on a an Android device but my alliance mate is on IOS, so this bug is not OS specific. While my game isn't freezing, i can't see the opponent's offensive lineup, as shown below:
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I saw that but assumed it was a typo. Besides, the fix has already been made to SIM.
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@SupraAztec we have an answer! It was a bug and completely unintentional. Thanks everyone for your help and support in my quest for an answer and thank you @"Kabam Lyra" for your attention and prompt response.
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Sorry, i meant @"Kabam Miike"
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@Kabam Miike Any chance a moderator or administrator can confirm or deny the changes to SIM as inadvertent bug?
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Wow, that armor up for SIM (512) is pathetic compared to IM (2505)
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Your clarification is awesome. I was wondering about Iromman. Thanks
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Is it appropriate to post here that the potency of the 5* version of Superior Ironman's Arc Overload has greatly reduced since the last update? At sig level 99, It used to heal him for about 8k HP but now it's healing for about 4k.
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https://forums.playcontestofchampions.com/en/discussion/73346/5-superior-ironmans-arc-overload-potency-reduced-after-update-18-1#latest
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https://forums.playcontestofchampions.com/en/discussion/73346/5-superior-ironmans-arc-overload-potency-reduced-after-update-18-1#latest
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No debuffs were in play. I first noticed it against Electro, then YJ, then Rocket Raccoon, all in Alliance Quest, where the opponent has no masteries.
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I agree, my 4* seems unaffected as well.
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I failed to realize that crit hits will generate chitauri energy. That addresses my concerns, although, a duped antman will effectively negate this mechanic.