Erik_Killmonger1001 ★★★
Comments
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honestly I did act 6 100% mixed pre-post redesign and really enjoyed it, the one thing I think does need changes is 6.2.5 cause a llot of nodes that would be fine on their own really suck with DNGG. ARe there some specific pain points I could help you with
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oh yeah, this could be a bit of a disagree farming fiesta, we shall see
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80,150 will probably only get into the top 75% since it's well below even the final milestone but we shall see
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as Tb would like a t3 alpha and t6 basic, but a nexus would be really nice as well.
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daily class catalyst and basic quests, with the rate pf t4cc usage on 6*s we need at least 1 a day to make it worth the effort
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this happened me a few updates back. Contacted support but since it was a very rare issue didn't get a resolution , I find the game just won't respond to my home wifi, and will just sit on the opening loading screen forever which sucks. Bad news, I don't have a fix since I don't know the source of the issue but there are…
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after doing some number crunching here are the probabilities as adjusted for 35 runs of the event 50%-T5cc, gold, 6* stones, T5 basic 30%-6*AG, 6* hero shards which means looks a lot nicer than 1-2% but requires a whole month of grinding also just for fun 2.5% of players are going to get royally screwed over and pull candy…
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idea, swap over the release of ascension and 7 stars, that way players can get up to the power of 7*s before they come out and 7*s just act as a innately more powerful champion. (like how you only need to get a 6* upto rank 2 before they compare in power to a maxed out 5*) except this time with ascension you have a…
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It is a bug, a full 30+ seconds into the fight I parry stun and inflict armour break, while both magnetism and pacify are active.
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Tried it and not getting much difference tbh, I might even turn off parry mastery since red mags has 50% perfect block which should carry me through
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villian-mysterio hero magneto (house of x) I have both at r3 6*
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I think kabam are staying away from 100% AAR in the manner described since if it turns out to be to much it would be really difficult to deal with. He ignores AAR immunity so kabam could paint themselves into a corner with it unless they fancy trying to code "this champions AA cannot be reduced and has 100% resistence to…
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I think it's luke cage on tigra not Kraven
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Question, what is "attack power", is it the same as normal increased attack, I feel like I haven't seen it before?
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Could I ask for advice as to how, I couldn't get him to work due to heavy timing with hurt locker
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Purgatory is an alternate version of morningstar
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I could see mysterio working, might take a while since he won't be able to reach sp3 and get the poisons which is his optimal rotation.
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guardian, such a good champion
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I think it fills the brief however a lot of players are thinking it should be built for them, to me eternity of pain says it should be really difficult content built for the absolutely top players in game which I think anger is shaping up to be.
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I understand not wanting people to say get good, but there isn't a magic thing we can say that will allow you to solo. The best I can offer is try doing heavy counters a lot more to remove the concussions or using a champion which is immune to ability accuracy reduction. The concussions reduce ability accuracy (basically…
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DNA3000 isn't a kabam employee, he is what's known as a DNA3000 isn't a Kabam employee, he is what's known as a guardian, one of a specially selected group of very knowledgeable and helpful players that spend a lot of time on here answering questions and generally helping out.
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I'm pretty sure the AI isn't bugged, recharge has historically been one of the nodes that changes AI behaviour a bit, yes it sucks and I don't like it but it isn't bugged. Other nodes are well known for how the computer plays with them active, eg oscillate where it is notoriously difficult to bait specials in the defence…
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Even if we don't get one on login with the event, just grind 2.5 million points in the featured arenas to get the champions.
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I hope they never do this, The grandmaster is supposed to be a tough final boss and is well balanced as it is, it does not need a nerf. They specifically said that they grandmaster is the only fight they left alone so it's not going to happen any time soon
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Red hulk fan here, great for incinerate characters like torch and bishop, since you don't need to ramp up the heat charges with sp1s, this also works with poison characters like abomination. In general I just like him for characters that don't have many defensive mechanics since he doesn't really have a rotation. Also…
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I understand you never explicitly said nerf, if I remember from the original post the exact phrase was "retuned", but I still find the greater attack and health values a bit confounding as a pro-player change. This feels less like act 6 was tuned down to be closer to a middle between acts 5 and 7 and more like 6.1 has been…
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It sucks in this scenario, but I understand why they did it, if they want to bring battlegrounds back for full release with bigger r3/r4 materials in the store having tockens persist would hand those who hoarded from the beta a pretty big advantage
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the nerf goes live with next SQ stuff on June 8th (Wednesday).
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I would argue it is where I expected it to be, kabam typically alternates major-minor progression levels so it makes sense for paragon not to be huge step up. Uncollected big step, cavalier small step, throne breaker big step ect...
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nice to see strikers make a return, always love the new game mechanics