IKON ★★★★★
Comments
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The film is terrible, and incredibly entertaining if you go into it knowing it will be terrible. I laughed the whole way through. The dance scene makes absolutely zero sense, it was so freaking funny, the pitch meeting writes itself. "So Venom just threw Eddie off a plane because he was so terrified of being seen by the…
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Full up, thanks for all inquiries.
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I don't know if that's the right fix, but BGs is an absolute time hog. I'd love something that speeds up matches.
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It's crazy that those still images both look like 1 frame per second.
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I believe that was intended, but there are also instances of champion descriptions including "personal effect" which is much clearer. Ultimately I can't fault the playerbase or Kabam for interpreting it differently, as the way it's written could easily imply either. The problem of course is that it was Kabam who wrote it…
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English is a hard language, but his kit as it currently stands actually reads more like the effects are supposed to stack. Let's take Onslaught, this is what is stated "While Organic Magnetism is active, this Special costs 33% less Power and is more likely to be activated." This is clearly worded, while Organic Magnetism…
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The crazy thing to me, Serpent is the first champ in mcoc history that I actively avoid in arena. That says it all to me.
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Hard counters don't help. Due to RNG, you can't count on getting 2 or 3 of the counters. He can't be beaten with most soft counters in BGs in time for it to matter, I'm always taking chip damage from his specials with a soft counter as well. So I either put my faith in the hands of RNGesus, or I ban him.
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With this news, I won't chase or rank Serpent. I'll just ban him til the end of time. This is fine for me in BGs, but it's absolutely unhealthy for the game.
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On top of everything said above, in certain situations, Venom can be used in a pinch on defense in BGs. His hyper-aggro AI can mess with people, and his SP2 isn't the easiest thing to evade.
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Oh you better believe he's worth R3.
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Don't recall besides 7*, but I have a natural sig 100 Venom. High sig isn't too helpful but at least he's good.
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Each crystal has a 2.5% chance of a 7*, so in essence it's 2.5% of a 7* crystal. This equals 375, and do it 10 times to get 3,750 7* crystals. You can expand it to 40 crystals to see the math checking out. Your expectation is 1 7* (or nexus, but for these purposes treated the same). That is the value of 15,000 7* shards or…
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10x valiant crystals equal roughly 3750 7* shards (2.5% of 15,000 x 10) 20,000 6* shards (20% of 10,000 x 10) 77,500 5* shards (77.5% of 10,000 x 10) This does not account for max sig crystals, which Valiants are likely getting for a good a lot of the 5 and 6*. It may take you a while to realize these numbers, but over…
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As opposed to before, when you would get 10x 4* champs from paragon crystals?
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This is my headcanon for Miike and Jax's last conversation. Miike will be missed.
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You're competing for the same rewards. You wouldn't have the lightweights compete for the heavyweight belt, but that's exactly what would happen here.
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What game mode are you talking about? I'll take Hype in most situations, but Corvus is OP in AQ/AW.
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When you're comparing Blade vs VtD, most of these comments make a mistake. There's no purpose in taking a matchup like Colossus and stating "VtD is better in these situations" because VtD being 230th best champ instead of the 235th best champ for the fight is not relevant to which champion is better, as you would never use…
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I don't think we need to increase level cap, but it would be neat to have use for XP. Even something trivial like a small questing package for every 1 million XP earned would give XP, and therefore XP boosts, something meaningful.
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I've come to appreciate relics, but only certain ones. The Venom Relic everyone knows how much it improves him, and the Hulkbuster relic doubles the damage of Guardians SP2. The issue is too many only provide the slightest of boosts.
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I am in the same situation with 5* Zemo, never considered the boost making up for not having him. Thanks for the tip, I'll be doing it shortly.
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Live in the world that is, not the world that ought to be. The community isn't going to change.
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IMO, the only effect felt from nerfing Quake would be felt on the business side of things, and Miike alluded to this by mentioning his mental health. While it realistically shouldn't be an issue to nerf her, you also can't deny a non-insignificant portion of the community will be seething at this idea. They'll claim it's…
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Is there any chance of just giving her a different skin (similar to deathless) and being released as a 6 or 7* while the 5* remains unchanged?
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I can run suicides for arena and not compromise my AW defense? What a great freakin day!
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I just don't understand why Kabam would bother with that decision from a business standpoint. Reasonable people agree there should be no problem nerfing Quake, unreasonable are the loudest, and majority.
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I vote don't change, simply because it's just opening a can of worms that I don't think anyone understands the long-term impact of. We have deathless champions now, which are reskins of current champs with different abilities. The obvious solution is to just do the same with Quake. Leave the OG Quake as 5* only, and…
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Daily crystals give me a constant flow of t6b and t3a. rarely wanting for those.
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Kinda crazy that after all this time, they still haven't put this in game.