Maratox ★★★★★
Comments
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Incoming crash out because that is not an easy path (nor the correct path) with those champs lol
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The unstoppable from heavy hitter is known to linger slightly after the heavy attack is finished and not be affected by AAR… so are you just supposed to hope you don’t get punished interrupting the last hit?? Or are you supposed to interrupt mid heavy and be quick enough to dex the next hit?
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Most likely it’s because while the shbleed dooboof damage is shown as one number, it’s actually 20-30 instant bursts of damage occurring at the same time, condensed into one number for clarity. Much like Shuri or any champ that stacks lots of DOT, the numbers eventually condense into one tick, but that damage is actually a…
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Thing has access to stagger for one thing if you got clipped by a special 2(?) And warlock’s infection reduces offensive ability accuracy. So if you ticked down while you were attacking him it could prevent immortality from triggering
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Very lackluster event. Not what a 10th anniversary deserves
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Magneto - 1 revive Northstar - 2 revives Punisher 2099 - solo
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Miss and evade are two completely different mechanics.
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That would be buffet. Doesn’t stop the activation, but nullifies the buffs
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It is not. You can rank up characters but They will always have the same number of stars
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My guess is there’s a bit of a language barrier and op is asking about sleep
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All mystics benefit from MD unless it specifies otherwise in their kit. Abs Man does benefit from it.
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This is the villains variant. If you aren’t using a villain you’ll lose all your health very rapidly. Can’t see what champ you’re using but I assume they aren’t a villain
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If you zoom in on this photo you see a hand that looks like it perhaps belongs to a champ that deals damage for each unique debuff on the opponent
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He’s an incredibly good and meta champ. I have my 7 star at r3 sig 200 and he’s a staple in a lot of content
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You either didnt select the attack tactic when entering war, or you didn’t realize that the pool of attackers changed and brought someone who doesn’t have the tag anymore
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I’m saying you have to consciously pick “any” or “all” before you can hit confirm. It doesn’t default to either option, it’s blank. If your reading comprehension is so low that you don’t know what those two words mean when picking one of them then you’re just out of luck I fear.
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I believe mister negative has an ability to do that as well but it’s based on how much dark energy he has
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The best solution to this is require the summoner to pick and/or before they can leave that menu. That way people are well aware of what exactly they’re looking at. Having it auto pick “or” just opens up people to confusion
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If I thought my account was hacked and they spent 10k units the last thing I would be doing is opening up crystals I didn’t remember having.
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All red means is that the game thinks your team is not strong enough to do the content.
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This highlights the wording well
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Sinister is not bleed immune, he reduces damage by 100%. If the damage is increased beyond 100% (cough cough enhanced bleed) he’ll begin to take damage. And depending on who the defender was, that can equate to a lot of damage.
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It’s all in the wording but as it was written by Demonzfyre is incorrect. If it says “immune to shock/shock effects” the defender is immune to all shock. If it says “immune to shock debuffs” then Silver Centurion would still work
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Stryfe and bill have shock passives, not debuffs. Frostbite and onslaught’s neuroshock are passives, not debuffs. In this game, a debuff is not simply something that causes a negative effect. It has to be coded as a debuff. Otherwise it will be coded as a passive.
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They shouldn’t need to because passive debuffs don’t exist.
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A “normal debuff” is just a debuff. Passive debuffs aren’t a thing, they’re just called passives.
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They aren’t the exact same thing. They do the same thing, but a stun passive can’t be shrugged by kingpin or crossbones or any purify/cleanse immunity. Stun passives get around debuff immunity but not stun immunity. Also it’s not a stun buff, they’re either debuffs or passives.
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Their awakened ability grants buffs that prevent them from dying while active. Those trigger once a fight, whereas Nick’s second life is a once per quest ability.
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No such thing in the game as a “passive buff.” There are debuffs, buffs, and passives. They’re all different from each other
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Or it was just while you were in VT and conflated the two