OMC_Pinto ★
Reactions
Comments
-
@Notsavage19 Thank you, much more clear that way. I appreciate your patience
-
@Notsavage19 specifically states attacker, and to your point its not a defender ability either. So still doesn't make sense why it would be reduced. @YoMoves explanation makes sense, thank you.
-
That makes no sense... I will look for the threads on ability accuracy reduction since I previously looked specifically for Danger sense.
-
Danger sense reduces the opponents ability accuracy (defender in this case)...Punishment glutton is an attacker ability. The 2 do not interact.
-
I didn't find any other discussions about that being a bug. Just because it is "normal" doesn't mean that it is functioning properly.
-
I would say its more dependent on your roster but otherwise he is a great champ. Duel immunity and easy power control. When you pair him with Void he actually hits quite hard. If you have other immune champs or power control there may be other options but he is incredibly versatile.
-
Any comment by @"Kabam Vydious" @"Kabam Miike" @"Kabam Zibiit" @"Kabam Lyra" @"Kabam Porthos" ? very curious about a fix or at least a cause.
-
What is sister alliance? Would like to inquire about that one
-
Sent message in line
-
I would like to discuss a scenario that isn't mentioned (and you may not have the answer, as I have yet to see a direct statement on it from Kabam even): Say you are in the 4th fight of a quest, You have 7 buffs banked into the RNA (2 power gain, 2 precision, 2 fury, 1 regn for example sake). If you parry heavy to start…
-
My first was OG IronMan....would have helped a ton if I would have duped him...still waiting on that
-
@GroundedWisdom Perhaps it is not, however it appears that Vydious is suggesting that it's not really worth their time to investigate something so minor.
-
The regen on Blade will save you pots all day. The others arent game changers to me. The hold and wait option is for great champs but no guarantees. Better to take advantage of the champs you have now to improve your roster later.
-
Is that SL duped? if so I would rank him and Void. SL damage output goes up pretty easily if you can maintain a combo. Void is prob the most versatile champ in the game even without the dupe.
-
Ahh you are right. i was thinking those were his other options to consider
-
Brag post.... Who are your first 5? prob makes a difference on your next choice based on class/ability needs
-
I have both at R5, and both are great options. I would only do Aegon if you can take his Sig level over 71 (carry over 50% of the hits) right away. Otherwise awaken Void. Both benefit greatly from higher sigs, but Void is still plenty useful with just sig 1.
-
Will there be an update to gold payout as it relates to difficulty level? for instance the Variant quests have high gold payout which matches difficulty yet Epic quests or even act5/6 do not...??
-
Yes to Aegon.
-
Think about content that rewards with awakening gems. Completing a Labyrinth Run Act 5 completion etc. Some of those are easier than others but all attainable. With 4* Aegon, you could complete one pass in LOL relatively easy, will require some time haha
-
I have both Aegon and Void as 5* R5. Both are amazing champs but I think for the content you need to clear Aegon helps the most. Don't think you can go wrong with either but I would lean to Aegon. Also, Why not pump mystic stones into SymSupreme? He's better than DrVoodoo IMO. Lastly, focus your 5* resources into that…
-
Very thankful for the feedback. It definitely is illogical to state a sig ability based off of the "final combo meter" (which is clearly visible at the end of every fight) and then exclude certain hits (like the Reddit post suggest).
-
Thank you @RC51 that video is excellent. I was unable to successfully record + it is perfect for demonstration purposes on your end. Nice work.
-
Man, I figured more people would also be having this issue. guess not :(
-
AND, the in game units are cheaper than the refund I am requesting from Apple.
-
I would like to see Kabam comment on the factors for determining that 300 units was the ideal amount? People who have used the gifting badge after purchase prob spent more units sending items to teammates that they wouldnt have normally spent without the badge. Obviously quantifying an exact unit amount would be a large…
-
In-Game Name : Fear of the Pinto Device and Model : iPhone 6 Device OS : 12.1 Cellular & Wi-Fi : Both (Wi-Fi mostly) Game Version : 21.3 Game Mode : All Description of Issue : Constantly heating up phone. Game crashes at start of fight, drops out of game completely (not the end of the world in EQ as you can resume fight…
-
Yeah 1 point for each level to 80 is too much. I wouldnt do more than 5 new mastery points. You could increase to level 70 and give 1 point every 2 levels. But if they gave more than 64 mastery points it will defeat the purpose of being a mastery and will become more of a gadget.
-
Yes, an update was sent this morning, for one specific fix to Darkhawk quests. There are still other issues which are noted in the "bugs and other known issues" threads.....they have been ongoing for quite a while
-
I was able to experiment later with HawkEye and did see that his bleed damage increased. So it does work at the start of each fight. However, I still would like to see something that identifies the synergy, like the inhuman royal family text appearing to begin the fight. Thank you @Primmer79