horrendous_too ★★★
Comments
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He missed Shuri, but otherwise a good list
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Mantis sp1 puts an encroaching sleep on you. If you throw a special when you have a prowess it gets removed early. Storm has prowess, negasonic does not.
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Counter offer, don't bother overhauling aq, just delete and replace with a rotating Raid. One week the autoblock bosses, next week the miss bosses, next week the third set, etc.
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I assume he meant Sauron.
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The block thing in VT is really weird. I haven't found if there is a certain thing that makes them do it, but I have had red skull sit there for a full 30 sec just holding block while I dance back and forth in front of him.
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Without knowing the nodes makes it harder, some of these may not work depending on the node they are on. Onslaught - Havok, Jack O'lantern, Silk also decay champs should neuter his DOT damage Enchantress - Luke cage, Silk, Hulk Bullseye - Send someone else to die (I suck at bullseye), Negasonic, Ironheart has worked on the…
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I mean basically what they wanted to do was protect Red Skull as a defender from mystic attackers to kind of funnel people into using cosmic attackers with armor break for him. But to not make him completely negate nodes that punish you for having buffs. And as a side note, I have found that in this meta you want to lean…
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I doubt it personally. He's better than other champs that did not get rebalanced. But in general I am terrible at guessing what kabam will do, so who knows?
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Mid or not, the most recent BG metas have been very unfriendly to him. Crit me basically neuters his damage, he's not a tactic attacker or a defender at all, and the current GC node he will lose his buffs on specials so there goes his damage again. My guess is there will be some node in the future where he is god like…
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Suicides (also known as recoils and sometimes as ouchies) are recoil, double edge and liquid courage. They are in the top right corner of the offensive masteries. Basically they hurt you but vastly increase your damage. Recoil will increase your special damage but you take 5% damage every time you use an sp1 or sp2. Double…
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I've posted this in some other places. My ally is top 5 in raids and even some of our players are having difficulty with her. She definitely wants a consistent high damage counter not just a single burst from like an SP2. I found OG Iron man to be awesome for her. Mine is an R3, but this is the rotation I used for her the…
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I found OG Iron man to be awesome for her. Mine is an R3, but this is the rotation I used for her the last two raids with the crit armor buff. Basically, parry and back off at the start cause if you hit into her miss while the shield is active she gains 10% shield. Then parry, M-M to build armors. Try to bait the sp1 to…
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Werewolf is very useful in BGs. In most metas anyway. Not so much in crit me as it takes away his additional rupture damage. But domino is going to be a stupid defender and an RNG reliant stupid attacker for almost all metas. I would do Domino first and then the wolf.
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Definitely take a look at @Karatemike415 necro streams. He did it with a bunch of different champs. I know you can run Shuri and a bunch of zemos for one path as he did it and then I copied it (but with much worse game play on my part, so its not like you have to be on his level to make it work). Wong can also do a lot of…
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Never mind, I remembered wrong. Its can't evade or autoblock. Not miss. So ignore this idea lol.
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I used NC so can't say for sure. And I finished very late last night. But didn't that fight have an additional node about not being able to miss or evade?
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I'm definitely not high AW. But for my experience in Tier 3, if you have a saga attacker and can play slow enough to get the clarity up, then the defense tactic means nothing. But if you don't bring a saga attacker (or someone else with true strike to get around it) then all those small percentage chances seem to happen…
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This is one I did last night. R3 elsa, R5a nick. So it feels like 40s would be possible if you got crazy crit RNG. To me 40s is probably the lower limit for an R5a so somewhat sketchy but possible I guess?
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Shuri can definitely do a lot, it just depends on if you have champs to cover the things she cannot do. The standard rotation is to use SP1 to build passive shocks and then sp2 to build back the shock debuffs. Then once you have 50 of each, just use heavies and sp3. If you take path 2 to start, shuri can take namor,…
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The knockdown mission would be fine, if it wasn't bugged so only heavies worked. I can get the other two missions but they so disrupt the flow of the fight that added on to the fact that I have never gotten all 9 prompts done in 30 sec so he is always unblockable for large portions of the fight means I am maxing out at…
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See now I am conflicted. I love the challenges to dupe the deathless champs. Super cool idea. But personally I would have rather done the previous week (even with no buffs or debuffs) than onslaught with DKG. Onslaught just negates his damage rotation completely while his wonky AI either takes 19 baits to throw and special…
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That is super not cool. You have to be able to trust what the game tells you. @Pikolu @DNA3000 any chance one of you could get this at least looked at?
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Personally I would love if they just dropped the testing map from the CCP beta in the game. No changes required just port it over.
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Even with the 9k units in the milestones it will still be 51k units or about 1500 dollars if you have to buy them.
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Its definitely a bug. However if you join you should have your normal active masteries. At least I am pretty sure that I did once I joined.
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Will this also activate the set for defense checkbox or is that coming later?
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I have not tried it myself, but I believe that to dodge her undexable specials with those that have that text (also Spidey 99) that you have to remove the dexterity mastery. It seems like if the mastery is there, it defaults to trying that rather than the champ's innate dodge mechanic.
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So the short answer is yes both fury and prowess will increase special damage, but they do it in different ways. The medium answer is that furies work off your base attack, not your modified attack. So if you have anything else modifying your attack (recoils, boosts, champ abilities, other nodes) it can dilute the effect…
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Now that would be an interesting idea. Just make all double med champs have the first light be non contact. Obviously would also have downsides in that when defending and they do that walk up light intercept nonsense you wouldn't be able to stun them. But it feels to me that the being actually able to use them on attack…
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The road to the lab quests ramp up quite substantially in difficulty. I haven't done them in a really long time, but I do remember that there are quite a few safeguard nodes and debuff immune nodes and then combos of them. These quests are also very out of date reward wise and no longer even required for doing the…