**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just do Expert instead of Epic. Difficulty vs Rewards at Expert are scaled well in my opinion. Better than nothing, for sure!
Still no idea; I’m hoping the mods will respond to my above request and let us know the amounts of each reward from each crystal. My spreadsheet is hungry....
Today’s Epic wasn’t much fun for me. 9K base attack plus a 300% oscillate fury bonus and unstoppable brawl brawl buffs required a level of precision I wasn’t able to muster without using a few pots.
Clearly, I’m doing something wrong.
Dr. Zola
Yeah. You decided not to be lucky with RNG for some reason.
Also I always get DoTTed. Bleed or poison every match. Thought I’d be smart with Ultron, but degen. Lame.
I pulled Agent Venom, Phoenix, and MODOK. Phoenix was a slow slog but I got used to that fight. MODOK killed me a couple times until I realized I could manipulate him into staying in his block during his unstoppable.
Agent Venom was the stuff of nightmares. It was almost impossible to get an opening with him shaking off everything in between going unstoppable. There was just too many things to keep track off in that fight: I ended up reviving the entire team. Twice. I might bring Captain Beard next week just in case he shows up again.
Just bear in mind, that Cap won't counter the opponent's Unstoppable, since it's a passive not a buff.
Having said that, Cap was my main man for MODOK; thanks to his raw damage output.
Mine was similar to yours: AV, Hyperion, MODOK. I think I would have preferred Phoenix - Hype hits pretty darned hard on an Oscillate node! Twice, he wouldn't bait; then held his SP3 till he ticked back over to the Fury bonus. Pow! One hit, one kill...
Hmm, didn't realize that. Thanks for the tip.
Mine didn’t feel like it should be that hard, with Blade, Hypo and Punisher. Blade wrecked me when his unstoppable + fury kicked in and he went into aggressive mode. There’s not a lot on my roster that can handle a jacked attack like that, and eventually you run out of space to evade and have to parry or block something. His Sp2 hurts with oscillate fury buffs even if blocking.
Oh, and I got degen and poison to his power flood. Good times.
Hypo was similarly painful: I ran Magik for around a minute and a half dodging everything before I realized I had barely dented his health. Punisher was almost a relief after that, except for the fact that I got poisoned a lot versus power flood. Gambler’s fate indeed.
Dr. Zola
So on Day 7 can we do all difficulties?
@Kabam Zibiit please confirm
Same old problems.
Shards are ok this time.
50% chanchea at a reward (sig stones) is utter ****.
I keep not seeing the so announced path to “let players be less penalized by luck of the drop” you used to justify most of the recent changes in the lst months.
Random rewards are still a plague which you keep feasting on, same as “increased chanches at aq rewards” and not “increased rewards”.
While i can stomach the aq side, this event has ZERO reason to depend on a 50% drop chanche. Make the sig stone a 100% drop, so this whole stupidity of rng can at least cease regarding this kind of event.
Expecially given the laughable nodes you decided to add for this one.
Mesmerize? Seriously? Is this act 4? You were that smart to avoid using it again given how BAD the idea was, and here you go again. If you need to recycle PLEASE do recycle the fun ones not the bad ones lmao.
Yep; for Days 1-6 you can only enter one difficulty of the trial each day, but on Day 7, you can enter into each difficulty one time.
I hope the update will arrive soon