Re: NEW POLICY SURROUNDING SUMMONER NAMES
battleone
Member Posts: 286 ★★
Regarding this:
https://forums.playcontestofchampions.com/en/discussion/84772/new-policy-surrounding-summoner-names
Our current war opponent has about 15 accounts starting with the name Grandmaster... then a name (i.e. joe fred al etc....)
In one specific battlegroup. All 10 have this name, this results in all defenders being identified as "Grandmaster ..." and removes the ability to scout by opponent in advance of entering the battlefield.
The point of this tactic is to "obfuscate their identity" as outlined in the new policy.
Is there a formal way to turn an alliance in for breaking the new policy.
@Kabam Miike
https://forums.playcontestofchampions.com/en/discussion/84772/new-policy-surrounding-summoner-names
Our current war opponent has about 15 accounts starting with the name Grandmaster... then a name (i.e. joe fred al etc....)
In one specific battlegroup. All 10 have this name, this results in all defenders being identified as "Grandmaster ..." and removes the ability to scout by opponent in advance of entering the battlefield.
The point of this tactic is to "obfuscate their identity" as outlined in the new policy.
Is there a formal way to turn an alliance in for breaking the new policy.
@Kabam Miike
6
Comments
Good point. It's the names with characters that are impossible to distinguish that look to be the issue (like l and I; the first a lower-case L and the second an upper-case i). Still couldn't hurt to submit a ticket with lots of info, though.
I have now opened a ticker, not that it will help us, but this is not in a good spirit of the game and is a blatant attempt to do what you are not allowed to.... not sure if this screenshot will work (note it doesnt identify anyone specific)
Dr. Zola
It works like llllll because only so many characters can be displayed on the tiles prior to getting to them and the field all says “Grandmast...” so players have no way to distinguish who is who just like llllll.
To do this now you would have to remember the name as shown on map, switch over to your defense, go to their attack roster, and click on profile (a very long process, and which does not help the original poster as seen above because the identifying differences in all of their names get truncated off on the map screen and are not visible past the first 11 characters in name).
Yes, and while I cannot say whether they are doing it deliberately, I do believe this falls within the spirit of the rule that forbids using names which have the net effect of making players impossible to determine the identity of.
They may be looking forward to a free name change but are also setting themselves up to be an example of how vigorously Kabam wishes to enforce “fair play”.
If they are doing this deliberately, I do not believe they are entitled to either free name change tokens or name reversions. The policy actually only says "any Summoner that has recently had their name changed to hide their identity will have their name reverted to their last available Summoner name, or a generic Summoner names if that is no longer available, in the coming days." That refers to players that changed their names immediately prior to the new policy, before Kabam made this illegal. If they did this now, after the policy was enacted, then the policy says this: "Additionally, Summoner names flagged in the future for attempting to obfuscate their identity will be forcibly changed in order to make them identifiable."
I believe in this situation Kabam should forcibly change their names to readily identifiable generic names and force the players to expend their own resources to change them to whatever they want if they are unhappy with the generic names. That is basically what their policy states they will do.
"GENIUS BRO LET'S DO IT"
😂😂😂
Thank you for sending in a Support Ticket. This is the correct way to report something like this. We agree that this is obfuscation, and are working to resolve it right now.
This is actually something that we're working on for the future. We don't have much more information on it at this time, but you'll find out more as we get closer to the release!
Why is that illegal when the champions are not shown in the first place.
Because in the real world most "points" have counter-balancing points that you have to compromise between. The point of being hidden is to reduce the information you have. But that doesn't mean the goal is to reduce that information to zero.
The goal of the pass interference rule in American football is to give receivers a better chance to catch the ball. Why not just eliminate all backfield defenders then? Because the point isn't to make the catches guaranteed, it is to change the degree to which the forward pass is an effective weapon in football.
Pass interference is illegal because someone in authority decided that making it easier to complete passes was better for football. Obfuscating names is illegal because someone in authority decided that making it easier to identify players in war defense was better for MCOC.
And in actual fact, there were actual discussions surrounding this very point in the last early access beta test of Alliance War. The discussion, which the developers participated in, revolved around the fact that hidden defenders have a good point and a bad point for which there was no obvious perfect balance. The good point was that hidden defenders created an element of surprise for attackers to have to deal with and defenders to gain some advantage with. But the bad point was that it significantly reduced the opportunity for counter-play: for attackers to react to the defense they were attacking. This was considered an unresolved question about the right way to go in general.
Thanks Miike, nice to know one of my ideas is actually worth implementing
Dr. Zola
The only way I see not knowing who own the champion as being a defensive advantage is if synergies worked in war defense, but they don't. So does it really matter?
There's lots of things we can determine by looking at player profiles. That's why people do it. If you place one of your strongest champions, one that is in your profile, that could be completely given away by profile. And since we know you can't own two of the exact same champion, if we see one player placing something, we know none of their other placements can also be that same champion. We also know that any champion they are using on offense cannot be used on defense. Mastery information can get exposed: if we run into one defender from one player and we see they are running suicides or unfazed, we can then expect the same from all of their other defenders. And if we use things like the scouter tools, other complex bits of information can sometimes be deduced.
Not everyone does all of these things all of the time, but these are all potential information gathering strategies that a player might employ, but obfuscating names makes difficult or impossible to do.