SENTINEL'S SP1 IS NO LONGER PUNISHABLE [Merged Threads]
MrKillaChris
Member Posts: 147 ★
https://youtu.be/roAO_tqm-YI
As it clearly states you cannot 100% Punish Sentinel Sp1 only if the A.I isn't fully against the wall you can punish it, but if they're far away you can not punish their special
As it clearly states you cannot 100% Punish Sentinel Sp1 only if the A.I isn't fully against the wall you can punish it, but if they're far away you can not punish their special
Post edited by Kabam Lyra on
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Plus look at the times it got punished and the times it didn't, which isn't far to any player
So seems more likely that it just depends on whether the AI wanted to do something quick afterwards or not. And looks like that is the playable Sentinel with Masteries (AW or Arena ?) and not the easier Drone Sentinels of AQ or quests (not sure if that makes a difference or not).
Device Operating System: iOS 12.0.1
Mobile Carrier: Verizon
Cellular or WiFi: So far only tested on WiFi
Game Version Installed: 22.1
Game Mode: AQ
Champions Affected: AQ Sentinels (so far I’ve only fought mutant)
Active Boosts: None
Description of the Issue: During fighting sentinels in aq, usually after perfectly evading their sp1, you can “punish” it and reply with a combo of your own. I tried several times against sentinels in aq a few minutes ago (AQ Map 5, Day 5), and I could not get a combo in after an sp1 to save my life. I was blocked several times, and intercepted by the ai other times.
Screenshot or Video: Don’t have any right now.
I've passed this thread on to the team to take a look at. It might be related to the Loki issue I have posted about at the top of this forum.
Watch if this was something users we're getting an advantage fixed asap, we will be waiting weeks before it gets fixed.
So while the new version may or may not have tightened things up regarding Sentinel, it was not always a given that you could always do that before. (on iPad 6th Gen)
Also, similarly (and also still on PREVIOUS VERSION), against Blade SP1 with evading both of the “ninja star throws” and immediately trying to counter, sometimes he is reacting too fast as well (and I remember always being able to counter him after SP1).
So... is this maybe part of the back-end server side (that was changed no matter whether you actually updated the game on your device yet or not) ??