New AI is pretty toxic
Slimeball
Member Posts: 340 ★★
Seems that they play very passive, even in uncollected and act 6. Holding and letting go of block constantly , not seeing huge difference when i put taunt on them in regards to special attacks, what gives?
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I had taint up for a record continual amount of time (like 20 seconds) waiting for a special 2. Never came. I died the second he got to his sp3. Smh
Does anyone else notice the AI seems to have crazy high intelligence ever since the last update? I really noticed it in Variant Mystery in the Microrealms when fighting the 2.1 boss. I was really struggling to get this boss down and tried everything the only thing I could think of was AA heavy spam but my AA died on the way and seeing as how he's a 3/45 I was taking too much block damage with the 40% revives to get a neurotoxin applied so I restared the quest and brought Corvus, Proxima, Domino and Rhulk, I saved AA solely for the boss so he could be at full health and thus give me a much higher chance of getting a Nuero applied but when I tried to fight him, the boss would NOT throw a heavy until my HP was below 50% due to block damage.
I also tried with Proxima and my first mission was Incapacitate, after I got the first heavy to make contact, I noticed again the defender wouldn't throw a heavy until my True Strike had ended. Did Kabam increase the AI's intelligence?
Observe, learn, adapt... It's not what you are used to does not mean it's unbeatable.
what pisses me off most with the new update is after doing a sp3 when the animation ends, sometimes my champs dash forward and attack on their own . i wish they would fix that!
Just a note: This was not an intended change to the AI. We are working on a fix for this for the next update.
C'mon man read.
The lags and connection issues sucks though.
Then of course I get frozen in Block while really dexing SP1. Super annoying.
Also, I hit his Red shield twice (always do) but he evaded out and I was tapping fast! Then he gets stuck in a Block, I dash in and break his block on hit 2. Didn't realize this frozen behaviour until fight 3, then I oneshot him. But the bugs caught me off guard and got me killed twice.