Huge bug - Parry Timer is not correct vs generic quest NPCs
Madcat
Member Posts: 385 ★★★
I was running through Variant 3 with a slightly different mastery setup than normal and was facing off against Colossus in Variant 3.3.1 when I noticed that the parry timer was expiring very quickly it seemed like. I started recording and finished the fight, and reviewed it after... and I was sadly shocked. I have 3/3 in Parry, which should mean a 2 second long stun on parry for this node as there is no limber on the local node or Global node.
I am trying to keep this as simple as possible, so have recorded a 1.6 second long .gif, but have the video if Kabam is going to try and say "working as intended."
I have included a longer gif as well below:
I cannot believe that this bug has gone unnoticed for this long. This would mean that 3/3 Parry does NOT have the extended timer of 2.0 seconds but only the base timer of 1.5 seconds.
Model: Samsung S9+
Version: Latest on both MCoC and Android
Node: Boss of Variant 3.3.1
Defender: Colossus
Attacker: R5* Omega Red, 180 sigs.
I am trying to keep this as simple as possible, so have recorded a 1.6 second long .gif, but have the video if Kabam is going to try and say "working as intended."
I have included a longer gif as well below:
I cannot believe that this bug has gone unnoticed for this long. This would mean that 3/3 Parry does NOT have the extended timer of 2.0 seconds but only the base timer of 1.5 seconds.
Model: Samsung S9+
Version: Latest on both MCoC and Android
Node: Boss of Variant 3.3.1
Defender: Colossus
Attacker: R5* Omega Red, 180 sigs.
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Comments
That post, as well as your last one, is just to call attention really. You won't get it from youtubers as well
I also tested it with the Stupefy mastery, and that mastery does increase the parry time by 0.1 to 0.5 seconds as more points are invested, so this is solely an issue with point 2 and point 3 into the Parry mastery not extending the stun time.
Please let me know if there is anything more I can provide to help this investigation and please let me know if/when you guys forward this on to the dev team. Thanks!
This is still happening in every mode in the game - Parry at 3/3 points is not lasting for 2 seconds versus any champion as it is supposed to by the description. I do not see this on the formal list of bugs yet.
As you can see - Damage reduction goes up for each tier, as does the base stun time.
I should probably test the parry damage reduction as well because that probably is not factored in correctly either.
Literally just ran it with Parry at 3/3 and Stupefy at 3/3 - stun time should be at a base of 2.5 seconds. It is 2.0 seconds.
1/3 points in Parry: stun length 2.0 seconds (1.5 from Parry, 0.5 from Stupefy):
3/3 Parry + 3/3 Stupefy:
Yes, those are different GIFs - order of debuffs are different but they are nearly frame for frame exactly the same.
This is exactly why I first noticed it. I thought that 3/3 in Parry is enough for heavy counters and I only need 2 seconds amd not 2.5, so dropped Stupefy from 3 to 0 and had Parry at 3 points. Stun time went to 1.5 seconds and I was not able to reliably Parry heavy with champs that have a slow heavy trigger (another "bug" per Kabam Miike).
The first clip above is from 3.3.1 Colossus boss, and the mastery setup there had 3/3 in Parry, 0/3 in Stupefy. The result is a stun length of 1.5 seconds.
The clips above that are of WS from RoL. The only difference between the two is one has 1/3 in Parry, and the other has 3/3 in Parry - both have 3/3 in Stupefy. There are no other champions in my team, so no synergy to consider. There is no local node or global node that affects stun length. This means one should be 2.0 seconds long, and one should be 2.5 seconds long. Both are 2.0 seconds long. See image below that shows which of the above WS clips is which.
Below is proof of the length of each gif - both are 1.95 MB, and 2.0 seconds in length.
I will make one with OR and no other team members with 1/3 Parry and 3/3 Stupefy and a second video with 3/3 Parry and 3/3 Stupefy with multiple parries and post a link here. This should be very easy for anyone at Kabam to duplicate.
https://youtu.be/ERqcI2hN8Xs
Cull Obsidian, no other team members, WS in RoL, 3/3 in Parry, 3/3 in Stupefy:
https://youtu.be/QrObatsjcRM
Both gifs are 2.0 seconds long from each of the supplied Youtube hosted videos showing the start and finish of a Parry - this absolutely, 100% shows that at 1/3 points in Parry results in the same Parry length as 3/3 points.
@Kabam Zibiit - see supplied videos. You can see that the Parry damage reduction applies for the same champions and opponents (51 dmg vs 60 dmg), but there is NO increase in stun length when there should be a 0.5 second longer stun time.
1/3 Parry, 3/3 Stupefy