I am also noticing that Doctor Voodoo’s Power Leech of an SP3 is also suffering the same issue. I think it may be from the AI tuned so high in respect to reaction time. It is no secret that computers can react faster than 99.999% of humans. It might be that the very split millisecond the SP3 ends the AI can respond after coming out of the animation of getting up and the system doesn’t apply any buffs or debuffs until after both sides can respond.
I am also seeing that the system is automatically having the player close the gap after the player’s SP3 animation ends as if the player had long dashed back. Shouldn’t there be a normal distance between the two champs? This doesn’t allow the player time to attack without having to dash in and be intercepted.
When the AI does a SP3, it is standing within striking distance and attacking while the player get up animation has literally just completed and right when they are able to respond. That is not fair, as the AI has an unfair advantage.
This also happens in both videos.
Before player activates SP3
After the player’s SP3 ends (it is hard to catch the Ronin match because the slider cannot catch the split second after the players SP3, but you will see 5 (3 time stamp as to see what happens):
This is Before the AI activates SP3, (again, it is hard to get the Ronin one as it is right when the AI hits SP3):
After the AI’s SP3 ends:
It seems like the large gap is to prevent the player from striking immediately after a SP3, but that the developers want that advantage for the AI and for PCs the player to immediately evade/block. Why the difference? Any insight the team can give @Kabam Miike@Kabam Zibiit?
I did some testing... it seems the distance between champs is based on the champ that launches the SP3. If the player with Hyperion does an SP3, the same distance is given.
Good to know there is some consistency between champs and the player/AI. Though it is weird that some champs have a dramatic distance. Is it because OR needs to be that far as to not generate Spores while the system adjust to gameplay after the cutscene?
Warlock is affected by the same issue. Opponents will launch their sp3 after I used an sp3 although Warlocks sp3 should power drain while infections are up.
Just had this issue in AQ against SymSup.... Raced him at last second to Sp3 we both had it but I was able to throw mine after combo. 24 spores up should have been a very solid essence steal topping my health and letting me finish the 10% or so health he would have left after.... Instead he immediately threw his Sp3 after my animation finished. I did not survive and will possibly need to res and pot up to finish lane. Very agitating when a champ suddenly doesn't work as intended.
Any update on this? This one is really bad especially for war. Previously using an SP3 was a safeguard against the AI SP3 but not anymore, they immediately retaliate w/an SP3 its like the power drain doesn't activate when it used to
Any update on this? This one is really bad especially for war. Previously using an SP3 was a safeguard against the AI SP3 but not anymore, they immediately retaliate w/an SP3 its like the power drain doesn't activate when it used to
Still broken, hop on Lagacy's twitter if you want to see the latest video of this in action. I know you guys are working on it but timelines would be helpful. This has been an issue for months now and having to wait for patch notes to not see the fix there and then hear "we're looking into it" every few weeks is pretty disheartening.
Although I rarely use Omega's sp3, I was interested in this being resolved as he's my main champion, but it hadn't impacted me until today....
Map 4, day 4 second corvus. Got light intercepted (annoyingly passive AI...) And took a full 5 hit combo to the face. Had three bars of power and 28 spores up, so hit sp3. Corvus on roughly 16% health immediately hits his sp3 (I forgot about strike back node), without the fight even restarting after my sp3 animation.
I die.
Had to revive and use a pot.
As usual, if this was a glitch which benefited the player base, it would have been fixed long ago.
And call me cynical, but I think they won't change it and will just change his text description instead.
had sometime to think about this topic and I bet that they're just going to change his description to match what he's doing now, instead of fixing the issue.
I would not be surprised, but it would be a bad sign (Without offending someone) it would show that the team cannot solve something so simple, I would speak very badly about them, I hope they will only forget to publish the fix.
Comments
I am also seeing that the system is automatically having the player close the gap after the player’s SP3 animation ends as if the player had long dashed back. Shouldn’t there be a normal distance between the two champs? This doesn’t allow the player time to attack without having to dash in and be intercepted.
When the AI does a SP3, it is standing within striking distance and attacking while the player get up animation has literally just completed and right when they are able to respond. That is not fair, as the AI has an unfair advantage.
This also happens in both videos.
Before player activates SP3
After the player’s SP3 ends (it is hard to catch the Ronin match because the slider cannot catch the split second after the players SP3, but you will see 5 (3 time stamp as to see what happens):
This is Before the AI activates SP3, (again, it is hard to get the Ronin one as it is right when the AI hits SP3):
After the AI’s SP3 ends:
It seems like the large gap is to prevent the player from striking immediately after a SP3, but that the developers want that advantage for the AI and for PCs the player to immediately evade/block. Why the difference? Any insight the team can give @Kabam Miike @Kabam Zibiit?
Good to know there is some consistency between champs and the player/AI. Though it is weird that some champs have a dramatic distance. Is it because OR needs to be that far as to not generate Spores while the system adjust to gameplay after the cutscene?
It would make sense.
Map 4, day 4 second corvus. Got light intercepted (annoyingly passive AI...) And took a full 5 hit combo to the face. Had three bars of power and 28 spores up, so hit sp3. Corvus on roughly 16% health immediately hits his sp3 (I forgot about strike back node), without the fight even restarting after my sp3 animation.
I die.
Had to revive and use a pot.
As usual, if this was a glitch which benefited the player base, it would have been fixed long ago.
And call me cynical, but I think they won't change it and will just change his text description instead.