Changes to Flow
Mxylplk
Member Posts: 30 ★
While the change is good, its not enough. It needs to be, well timed block OR stunned.
Picture a champ doing a special that stuns and it crits - there is no way to stop the power gain until the stun ends - and then AI may just sit there and block - if its not already l3.
Basically, this could eliminate the followup combo after a crit stun....
My 2 cents.
Picture a champ doing a special that stuns and it crits - there is no way to stop the power gain until the stun ends - and then AI may just sit there and block - if its not already l3.
Basically, this could eliminate the followup combo after a crit stun....
My 2 cents.
2
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Comments
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I’ll be totally honest, I hate flow right down to its core, having spent probably 2 T5B worth of glory on potions across the last couple of seasons due to lacking G2099/Quake.
This, however, seems to offer a very good solution, or at least a middle ground between what we want (BURN IT OUT OF THE GAME) and Kabam’s intention (SPEND UNITS ON POTIONS).
This is something that in most cases, you can probably play around without it being a total sp3 fest as long as you’re careful
What Flow -should- do, in my opinion, is make power control champions very powerful on Flow maps. I would have liked it to be an active buff rather than a passive so that it can be used against certain champions - ie SS could stagger/nullify the buffs for extra damage, for example.
Likewise Siphon should encourage a villain heavy defence, leaving it open to Blade wreaking havoc and having most of the defenders being easily ghostable. The mutant one could open you up to being shredded by Sentinels.
Sadly the reality is that the effect is only ever negative.
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Thanks!