I really don't get why people are asking for refunds.
Because the node was bugged apparently, if they removed it because they just felt the node was too hard, then fine, I’d be kicking myself for choosing to get the hardest path done first but no matter. But if that node was bugged then a little compensation request is reasonable.
Anytime something is tweaked should not be a call for compensation.
No one is forcing you to beat it on day 1. And no one is taking away your extra utility gained from having beaten it early.
Well, if you don’t have any other content to push for, either you uninstall the game or you play the contents that are there. And honestly I got to explore that quest without spending money/units to buy energy (I am a F2P). I didn’t spend units to run that path, but it costed me some potions/revives. Luckily I had plenty of them, but still it isn’t fair that someone runs a harder quest and someone else runs an easier one. If someone immediately informed that the quest was about to be modified, well in that case I would have waited. But since nobody wrote anything before having it modified...
I really don't get why people are asking for refunds.
Well aside from people who powered through it, many unlocked resonate for the lane. That's 4-5 Carb Cores(not sure how many), so around 1.5-2k units. And not everyone needs resonate. Those 2k units could have been used elsewhere. I haven't done the lane, was waiting for gifting tbh to unlock the mastery or power through it, but I do understand the frustration.
Yeah but that's the consequence of completing content quickly.
No. That's false. Then there is technically no correct time to do content. Do it early and if it's nerfed or corrected, you're screwed. Do it late and if there is a bug that benefitted the early players or some extra rewards, you lose out. So when do you do content?
It's a high risk-high reward situation when you complete content early. You can either get some extra rewards or you could end up having a harder time completing content. How is that false? If you complete content early then you can either lose or win. You don't lose or win when you do content "late".
What an idiotic way to view content. Do tell - when is the right time to complete content then? Three days? A week? A month? Three months? When Kabam releases content they have an obligation to double check (especially) entire path and node combinations. It's their job. When they screw up and choose to appease the community outrage over a difficult path, it would be hypocritical not to correct their mistake and appease the actually justified community outrage over the nerf for those who spent.
It's not Kabam's fault that certain parts of the community felt that the path was too hard when others felt that it was completely doable. That's on the community. Like I said, doing content right off the bat has its risks and rewards. What an idiotic response.
So is it possible to relock the two masteries and get a refund on the units spend since there was no reason to do it? Don't even care about the units spent doing the path and resetting the masteries twice to add and then remove the useless resonate. I would just like the over 2k units to get resonate unlocked.
Hey there everyone, we're making a change to Chapter 2, Quest 2 that will removed the What's Yours is Mine node. You can find more detailed information here.
So we gonna get back all the revives we had to use or is it business as usual and tough luck?
I think it's funny how people are complaining about a single path in variant. Granted, that mojo is "fun and interactive" (sarcasm), but this is supposed to be geared towards endgame players. Visit variant 1 and let me know what you think of those paths.
I can't believe I'm becoming that guy, but I genuinely am growing sick and tired of these complaints on what is allegedly the most endgame of content left. Understand that it's supposed to be hard. Go ahead and hot that disagree button, but it doesn't make me wrong.
It's a 10-enemy long path... not 3, 4 or 5 which could be somehow taken with any team, but 10... come on - that's bad game design (or maybe rather a "cash-grab") (which is why it got changed apparently - not buying the talk about "bugged" node - it is after all used in map7, aint it?)
I did this path prior to the nerf and spent quite a bit of units getting through it. I just did the path again post nerf and didn’t lose a life. There should be some kind of compensation.
This nerf is a good thing! I hope there will be compensations because I did this path first day and I used 12 revives for it. So, I'm not saying I would not have use any items but I'm sure it would be less painful, coslty and time consumming. So please kabam don't forget the players that did push the content on day 1. By the way this 14 days calendar is trash ! I know this is a gift but for most players, it won't be usefull so this gift or no gift is quite the same at this point !
Figured I’d mention it here as several have asked, an alliance mate put in a ticket asking if Kabam were considering compensation for those that completed the path before the change, they were told the impact of the node on players is to be assessed after the holidays as to whether it is worth issuing some compensation.
In the range of issues that have been compensated for, its one of the most deserving surely. The units people spent unnecessarily, especially those unlocking resonate, are particularly valuable right now with the gifting events going on.
In chapter 2.1, the node says that if attacker trigger unstoppable or unblockable he also trigger passive regen. The node doesn’t say anything about % chance to trigger regen but in many times I saw my attacked trigger unstoppable buff and without triggering regen. Any idea why? Am I missing something?
In chapter 2.1, the node says that if attacker trigger unstoppable or unblockable he also trigger passive regen. The node doesn’t say anything about % chance to trigger regen but in many times I saw my attacked trigger unstoppable buff and without triggering regen. Any idea why? Am I missing something?
Was it magneto against a metal champ? His aar would’ve affected the node then
In chapter 2.1, the node says that if attacker trigger unstoppable or unblockable he also trigger passive regen. The node doesn’t say anything about % chance to trigger regen but in many times I saw my attacked trigger unstoppable buff and without triggering regen. Any idea why? Am I missing something?
Was it magneto against a metal champ? His aar would’ve affected the node then
I used mostly magneto but I noticed that also not metal champs. Maybe pacify mastery if it something related to AAR but not sure why
This pacify mastery is more and more anoying me. Flux dispersal, this node to help us in V6 etc... all these actions we have to do to help us win that cannot be triggered because of pacify !
This pacify mastery is more and more anoying me. Flux dispersal, this node to help us in V6 etc... all these actions we have to do to help us win that cannot be triggered because of pacify !
Pacify mastery says that it reduce “Enemy ability accuracy”, but this node in v6.2.1 has nothing to do with the enemy ability... it affects my ability so pacify shouldn’t trigger here
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But if that node was bugged then a little compensation request is reasonable.
So, in your opinion, even those that explored Act 6 before the nerf shoudn’t claim for refund. Go tell them.
I didn’t spend units to run that path, but it costed me some potions/revives. Luckily I had plenty of them, but still it isn’t fair that someone runs a harder quest and someone else runs an easier one. If someone immediately informed that the quest was about to be modified, well in that case I would have waited. But since nobody wrote anything before having it modified...
There should be some kind of compensation.
By the way this 14 days calendar is trash ! I know this is a gift but for most players, it won't be usefull so this gift or no gift is quite the same at this point !
It’s the fact that they claim it was bugged that I have issue with.
Any idea why? Am I missing something?
Maybe pacify mastery if it something related to AAR but not sure why
114 energy required to compete a few of the paths??? Little ridiculous