I'm not pigeon-holing my thoughts. We're here to discuss our own opinions. Not every aspect of the game needs to be segregated.
Competetive aspects of it absolutely should bc people at different levels are basically playing different games. There's zero point to having titles and not using them to separate players
Not in an Arena that depends on the numbers playing and requires people to grow as they progress. I'm sure that's a novel thought if you're sitting on a King's Roster, but it doesn't make a difference now either way when you have people making TB with less than 10 6*s. The Arena is a free competition. As it should be. You need the numbers to Grind. It's Contest of Champions, not Contest of Egos.
I'm not pigeon-holing my thoughts. We're here to discuss our own opinions. Not every aspect of the game needs to be segregated.
Can you offer a better solution that is not "wipe this change and go back to previous" ? As that is not a solution. And is not also a solution that makes the arena worse for veteran players? If a progressing player offers a solution that hurts veteran players all it is, is just the other side of the current coin we have now. I'm growing weary of the "Us" vs "Them" attitude in the community of late.
Ftp vs spenders Progressing players vs Veteran players Etc.etc.
An Arena is not, and should not, be limited to Titles. That's the one place people can compete alongside each other.
I'm trying to find a realistic solution. I understand that from a theoretical perspective, you're saying it's only fair to allow any summoner to play any arena, but it's just not realistic. The reality is that it's physically impossible for them to compete "along side each other". I have 10 or 11 r3 and I'm not even considering going for a featured champ. There's no way anyone who is UC-Cav is getting a featured champ.
I'm just looking for a reasonable solution. That doesn't involve completely ruining the arena system for one group of players or another. The current one ruins it for progressing players. However, a lot of the progressing players are offering suggestions that would ruin the arena for veteran players. We need ALL players to have a good experience, relative to thier progression.
No I get that you were offering a suggestion. I only pointed out what stood out to me. I think it's more reasonable to run what we have with a couple lower end ones for newer Players and farming purposes. The 3* for example and the 4* Basic.
An Arena is not, and should not, be limited to Titles. That's the one place people can compete alongside each other.
I'm trying to find a realistic solution. I understand that from a theoretical perspective, you're saying it's only fair to allow any summoner to play any arena, but it's just not realistic. The reality is that it's physically impossible for them to compete "along side each other". I have 10 or 11 r3 and I'm not even considering going for a featured champ. There's no way anyone who is UC-Cav is getting a featured champ.
I'm just looking for a reasonable solution. That doesn't involve completely ruining the arena system for one group of players or another. The current one ruins it for progressing players. However, a lot of the progressing players are offering suggestions that would ruin the arena for veteran players. We need ALL players to have a good experience, relative to thier progression.
No I get that you were offering a suggestion. I only pointed out what stood out to me. I think it's more reasonable to run what we have with a couple lower end ones for newer Players and farming purposes. The 3* for example and the 4* Basic.
The problem being that if we add the old arenas back, in addition to the current new ones it changes the unit economy. That's really one of the main reasons I suggested being locked into a max of two arenas. Otherwise you're actually going to favor veteran players who could swoop in and also grab the "extra" units if you place them there.
The whole issue, as I see it, is... How do you keep high tier new arenas for those capable of doing them, while still giving the same opportunity to progressing players they had in the previous system? While *also* preventing folks from gaining more units than they could in the previous system. Limiting the amount of arenas one can run really does seem like the easiest fix.
An Arena is not, and should not, be limited to Titles. That's the one place people can compete alongside each other.
I'm trying to find a realistic solution. I understand that from a theoretical perspective, you're saying it's only fair to allow any summoner to play any arena, but it's just not realistic. The reality is that it's physically impossible for them to compete "along side each other". I have 10 or 11 r3 and I'm not even considering going for a featured champ. There's no way anyone who is UC-Cav is getting a featured champ.
I'm just looking for a reasonable solution. That doesn't involve completely ruining the arena system for one group of players or another. The current one ruins it for progressing players. However, a lot of the progressing players are offering suggestions that would ruin the arena for veteran players. We need ALL players to have a good experience, relative to thier progression.
No I get that you were offering a suggestion. I only pointed out what stood out to me. I think it's more reasonable to run what we have with a couple lower end ones for newer Players and farming purposes. The 3* for example and the 4* Basic.
The problem being that if we add the old arenas back, in addition to the current new ones it changes the unit economy. That's really one of the main reasons I suggested being locked into a max of two arenas. Otherwise you're actually going to favor veteran players who could swoop in and also grab the "extra" units if you place them there.
It's not commonly possible to run all 4 for all Milestones, within reason. Not without an extensive Roster and Recharges to kill. Some can but not many.
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
I don't see very many people putting up 16 Mil in both and if they can, the number of people doing that is small. It's not going to flood Units for anyone. If anything the majority of arguments are that the Milestones are too high, so that pretty much solves thst issue.
Or.. instead of progression based. Let each player *decide* which two arenas they want to run.. that's fine too. But, you can only run two. The choice is totally yours, but you must choose. It would essentially become the same. Because the arenas will be tuned for best reward to effort ratio for each level of roster. So, all it would do is allow a player to make a poor choice, but hey whatever you think is better.
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
Honestly, there were no major complaints about the existing arenas. Sure, everybody would like better rewards, but that’s just human nature. Everybody accepted that it was a grind.
Just bring back the old arenas and maybe keep one of the new six star arenas.
For me, the golden age of arena was when the 4* basic arena was introduced. Keep in mind there was no 5* arena at this time and were not the meta. If you had the time, you could grind away for any champ that you wanted as long as you put in the work. My roster grew by leaps and bounds at this time of the game. When the shift to 5*s happened and the 5* featured arena was introduced, I like many others shifted from grinding for champs to just hitting milestones. This has what has caused the reduced interest in the arena for me. To fix the new arenas I would personally like to see the following:
Summoner trials - leave as is. For people that are newer to the game, they should not be focusing so much on arena with the increased speed of progression introduced in this game.
6* Basic - Leave the milestone rewards as is and only allow 5*s. Hold on and hear me out on the rest. The 5 and 6* champs should be percentage based rewards instead of a limited number, to allow more people to get said champ. Give us a reason to grind as there is a possibility. Also 5* refresh timers should be cut in half. This way if you want to put in the work, you actually can. This also gives everyone a fighting chance as now smaller rosters can compete.
6* Featured - Leave as is but change the milestone rewards to include cav shards instead of gmc shards and lock to cav and above players. Lets face it gmc shards should have been added to the arena 2 years ago, and if I wanted gmc shards I would grind the arena on Sunday. I know I will get backlash from people that are not cav or above being locked out of this arena. Lets face it though, if you are not progressed this far, you do not have the roster to even touch the sides in this arena. As it stands, anyone that is throne breaker is probably in the same boat as me - 4 and 5* champs are just iso and gold, nothing more. Give us a chance to obtain more 6*s. People use to grind arena not just for the basic champs, but for phc's to do massive openings. Adding cav shards would do the same again, rather than just waiting every 2 weeks to open one from the calendar.
I don't see very many people putting up 16 Mil in both and if they can, the number of people doing that is small. It's not going to flood Units for anyone. If anything the majority of arguments are that the Milestones are too high, so that pretty much solves thst issue.
Do you realise how detached this statement is for big accounts...? With 90+ 6* and 160+ 5* it takes only 1 day - 2 rounds of not even all champs to get 16m.. so all milestones can be hit in 2 days with a day off to spare
If they keep the Arena this way people will lose the only way to grind significant amounts of units. I personally can't spend as much as I used to in the past 3 years so it affects me and hopefully I can find a way to keep up.
I have been playing this game for the past 4 years, probably longer if I had not lost my original account. From the moment I learned what the Arenas were, I decided that it would be my goal to max all the 3* stars so that I can compete in the 3* Arena.
Now with the current set-up, my 3* are practically useless going up against maxed out 4* even in the Summoner Trials Arena. Before you ask: Yes, I do have maxed out 4*, but not the same amount as maxed out 3* that I have. With the new Arena format, I might as well sell my now useless 3* champs, but the sell option has been removed as per your announcement last month. So I can't even sell them, now there just going to stand there in my roster gathering dust along with 1* and 2* as a reminder on how f2p players were screwed over to satisfy the whales.
One more thing, you practically gave us a month's notice regarding the "Sell Function Disappearing," which did not cause that much drama, but then you announce the Arena reformatting a day or two before the launch. Where's the logic in that?
In conclusion, I love this game played it for years. On average, I play the game around 4-6 hours a day balancing quests, enhancing my characters, and arenas, but with the present Arena format that might as well be 1-2 hours a day since I have no easy way of earning units, shards, and subsequently new champions.
I don't see very many people putting up 16 Mil in both and if they can, the number of people doing that is small. It's not going to flood Units for anyone. If anything the majority of arguments are that the Milestones are too high, so that pretty much solves thst issue.
Do you realise how detached this statement is for big accounts...? With 90+ 6* and 160+ 5* it takes only 1 day - 2 rounds of not even all champs to get 16m.. so all milestones can be hit in 2 days with a day off to spare
Yes. Some can, as I said previously. How many people do you see capable of doing that overall? How many are actually going to bother running all 4? How much of a leak of Units into the game do you figure that is? What's detached is the idea that everyone else is at the top.
Honestly, there were no major complaints about the existing arenas. Sure, everybody would like better rewards, but that’s just human nature. Everybody accepted that it was a grind.
Just bring back the old arenas and maybe keep one of the new six star arenas.
Surely, everybody would be happy.
I can't tell if you're joking or not. Who wouldn't be happy? So many arena grinders were waiting for the opportunity to grind for 6* champs. It's been 3 years. Can everyone realistically compete for one? No, of course not. *Will* everyone who can, do it? Definitely not. But there are many players who are excited about it.
Me personally, I won't be going for 6* champs, yet. But, I will be going for the increased shard milestones. They are pretty nice. Those who seem to think that the arena only has two purposes (to grind a champ or grind units) is mistaken. There will be many people who want to grind some 6 shards now.
As I've said, they need to fix the "unit issue". But not at the expense of all the players who were excited about 6* shards and champions. Having both basic and featured 6* arena is necessary. It creates a completely separate option.
Honestly, there were no major complaints about the existing arenas. Sure, everybody would like better rewards, but that’s just human nature. Everybody accepted that it was a grind.
Just bring back the old arenas and maybe keep one of the new six star arenas.
Surely, everybody would be happy.
I can't tell if you're joking or not. Who wouldn't be happy? So many arena grinders were waiting for the opportunity to grind for 6* champs. It's been 3 years. Can everyone realistically compete for one? No, of course not. *Will* everyone who can, do it? Definitely not. But there are many players who are excited about it.
Me personally, I won't be going for 6* champs, yet. But, I will be going for the increased shard milestones. They are pretty nice. Those who seem to think that the arena only has two purposes (to grind a champ or grind units) is mistaken. There will be many people who want to grind some 6 shards now.
As I've said, they need to fix the "unit issue". But not at the expense of all the players who were excited about 6* shards and champions. Having both basic and featured 6* arena is necessary. It creates a completely separate option.
I did say “keep the 6* arena”. So okay, keep both of the new arenas, but retain some of the older ones for those playing with smaller rosters and less time.
Like many on here, I have a job and a family. I haven’t got the time to sit and grind multiple arenas. I only do the 4* basic and I can do that in a couple of evenings after work.
Saying all of that, I’m actually quite enjoying life without the grind.
Looks like the new Arena format is unlikely to be changed for quite some time.
So, I am wondering how everyone who is still grinding is progressing. I am unlikely to be able to commit the time on a continuous basis but since this is the initial launch, I am trying to put in as much as possible to see where I land.
Have completed the Summoner Trials.
Reached 2.7m mark on Nunchaku but I think this is a bad mistake. I should have done Paratrooper and could have secured the 4-Star Falcon. Since I need T4BC, I am doing the Catalysts Clash - Basic and will need a few more rounds to complete it.
Then, I need to figure out if I continue with Nunchaku or divert energy to Paratrooper and hope I can reach the required milestone for the 4-Star champ. What do you suggest, and how is your grind progress?
This is how much I’ve done so far. It’s already more than I usually do and I have like 45 total units out of it, which is less than last cycle already I got enough for a cav, so now I decided I’m just quitting for the most part until the arenas are reverted, because I’m never going to do anything with this many units per cycle.
Can’t do both and it’s already starting to bore me. Unit gain is almost the same but being almost forced to watch the 6* timer is too much for me as I only have under 50 6* that are mostly R1s.
Can’t do both and it’s already starting to bore me. Unit gain is almost the same but being almost forced to watch the 6* timer is too much for me as I only have under 50 6* that are mostly R1s.
50.....try having 15 like me lol.....top two arenas simply aren't an option yet.....not for a 6 star anyways.....or 5 star for that matter....they want people to spend....clearly
Reached 2.7m mark on Nunchaku but I think this is a bad mistake. I should have done Paratrooper and could have secured the 4-Star Falcon. Since I need T4BC, I am doing the Catalysts Clash - Basic and will need a few more rounds to complete it.
I'm doing paratrooper and only paratrooper. Figured it's the best shot at getting into rank rewards (no... not for the champ, just shards).
I'm guessing the whales and bots are gonna push nunchaku sky high and so all the other tiers are going to be higher too. Also hoping that anyone who jumps into paratrooper because they are daunted by the prospect of Nunchaku grinds less than I do, pushing me higher. (Remember... get in the pool!?)
Comments
Ftp vs spenders
Progressing players vs Veteran players
Etc.etc.
We're all one community, man. 🙂
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
Honestly, there were no major complaints about the existing arenas. Sure, everybody would like better rewards, but that’s just human nature. Everybody accepted that it was a grind.
Just bring back the old arenas and maybe keep one of the new six star arenas.
Surely, everybody would be happy.
Summoner trials - leave as is. For people that are newer to the game, they should not be focusing so much on arena with the increased speed of progression introduced in this game.
6* Basic - Leave the milestone rewards as is and only allow 5*s. Hold on and hear me out on the rest. The 5 and 6* champs should be percentage based rewards instead of a limited number, to allow more people to get said champ. Give us a reason to grind as there is a possibility. Also 5* refresh timers should be cut in half. This way if you want to put in the work, you actually can. This also gives everyone a fighting chance as now smaller rosters can compete.
6* Featured - Leave as is but change the milestone rewards to include cav shards instead of gmc shards and lock to cav and above players. Lets face it gmc shards should have been added to the arena 2 years ago, and if I wanted gmc shards I would grind the arena on Sunday. I know I will get backlash from people that are not cav or above being locked out of this arena. Lets face it though, if you are not progressed this far, you do not have the roster to even touch the sides in this arena. As it stands, anyone that is throne breaker is probably in the same boat as me - 4 and 5* champs are just iso and gold, nothing more. Give us a chance to obtain more 6*s. People use to grind arena not just for the basic champs, but for phc's to do massive openings. Adding cav shards would do the same again, rather than just waiting every 2 weeks to open one from the calendar.
Like they did with The Hood
Now with the current set-up, my 3* are practically useless going up against maxed out 4* even in the Summoner Trials Arena. Before you ask: Yes, I do have maxed out 4*, but not the same amount as maxed out 3* that I have. With the new Arena format, I might as well sell my now useless 3* champs, but the sell option has been removed as per your announcement last month. So I can't even sell them, now there just going to stand there in my roster gathering dust along with 1* and 2* as a reminder on how f2p players were screwed over to satisfy the whales.
One more thing, you practically gave us a month's notice regarding the "Sell Function Disappearing," which did not cause that much drama, but then you announce the Arena reformatting a day or two before the launch. Where's the logic in that?
In conclusion, I love this game played it for years. On average, I play the game around 4-6 hours a day balancing quests, enhancing my characters, and arenas, but with the present Arena format that might as well be 1-2 hours a day since I have no easy way of earning units, shards, and subsequently new champions.
What's detached is the idea that everyone else is at the top.
Me personally, I won't be going for 6* champs, yet. But, I will be going for the increased shard milestones. They are pretty nice. Those who seem to think that the arena only has two purposes (to grind a champ or grind units) is mistaken. There will be many people who want to grind some 6 shards now.
As I've said, they need to fix the "unit issue". But not at the expense of all the players who were excited about 6* shards and champions. Having both basic and featured 6* arena is necessary. It creates a completely separate option.
Like many on here, I have a job and a family. I haven’t got the time to sit and grind multiple arenas. I only do the 4* basic and I can do that in a couple of evenings after work.
Saying all of that, I’m actually quite enjoying life without the grind.
So, I am wondering how everyone who is still grinding is progressing.
I am unlikely to be able to commit the time on a continuous basis but since this is the initial launch, I am trying to put in as much as possible to see where I land.
Have completed the Summoner Trials.
Reached 2.7m mark on Nunchaku but I think this is a bad mistake. I should have done Paratrooper and could have secured the 4-Star Falcon. Since I need T4BC, I am doing the Catalysts Clash - Basic and will need a few more rounds to complete it.
Then, I need to figure out if I continue with Nunchaku or divert energy to Paratrooper and hope I can reach the required milestone for the 4-Star champ.
What do you suggest, and how is your grind progress?
This is how much I’ve done so far. It’s already more than I usually do and I have like 45 total units out of it, which is less than last cycle already
I got enough for a cav, so now I decided I’m just quitting for the most part until the arenas are reverted, because I’m never going to do anything with this many units per cycle.
I'm guessing the whales and bots are gonna push nunchaku sky high and so all the other tiers are going to be higher too.
Also hoping that anyone who jumps into paratrooper because they are daunted by the prospect of Nunchaku grinds less than I do, pushing me higher. (Remember... get in the pool!?)