Is this for real?
iDestroyerZ
Member Posts: 729 ★★★★
For a moment i thought i saw it wrong or something but then i check again and wtf o.O 100 units for a 2 star champion? I mean i don't use it and wouldn't buy it even if it was 20 units but i know some players just like to collect 2 star champions and everything but man that's really overpriced for a 2* champion, i'm just getting variant 4 vibes here
Maybe it was just an error? idk
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Comments
However, is it a good deal or something anything players are going to get, that's a whole different question.
If u wanna buy it, go ahead i just gave my opinion about this ridiculous price
Everything is too much. Deliberately so. This game has over 90% of its players playing for free, supported by the 5-10% of players that spend. The reason why most people don't spend is because everything costs too much for them, but isn't too much for the people who actually spend.
We can make a game where everyone must spend. Or we can make a game where only some people spend. Pretty much by definition, if we make a game where only some people spend, everything has to cost more than most people want to spend. First, because if everything costs less than what people want to spend, almost everyone would spend. And secondly if the game is going to support itself on the few people who spend, those people have to spend way more than most people would spend on the things they spend. If everything only cost what everyone thought was fair, and only 5% of the players then spend that fair price, the game would literally shut down tomorrow.
So how do you make a game that can be supported by the very few that spend? Two ways. First, you can sell things everyone wants but only few can afford. And second, you can sell optional things that few people want but are willing to chase. Some of the things in the game look like the former. The 2* collector crystals are an example of the latter. Most players don't have a strong desire to chase 2* champs. But of those that do, some are willing to spend a lot more on that chase than the average player, and when they do that's a bunch of other players they are indirectly subsidizing. And they are doing it while having almost no impact on the game economy or power balance.
Profile pictures cost as much as 500 units, and have even less utility value than 2* crystals. But the people spending on those are also supporting the game while being given things that do not affect the economy or power balance of the game. Those things are valuable to the people who get them, while having essentially zero impact on the players who don't. This is called a "win win" scenario.
We all want different things and are willing to chase them to different degrees. F2P games deliberately exploit these differences, allowing the vast majority of players to play for free, while giving many different opportunities for different players to scratch different itches that have different value to them. The game *deliberately* sets prices in a way that you will think is unfair, because most people will think it is unfair, because most people aren't the target of any particular offer. This is not a mistake, this is by design.
I doubt anyone thinks that's a good deal but don't see the rest of us throwing a fit over it, we are just not going to get it and move on with our lives.
Paintings, stamps, rare collectable items go for millions of dollars; but if its not a market u r interested in.. u dont even look at the price tag..