Act 8 Chapter 3: Illumination - Coming October 18 2023
Kabam Miike
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Welcome to Chapter 3 of Marvel Contest of Champions’ Act 8!
In this Chapter we have decided to make some changes to the standard formula, and take a brief detour from the expected Weapon Node escalation started in Chapters 1 and 2. Don't worry though! Weapon Nodes are a big part of Act 8, and they aren't going anywhere. Rather than layer another interaction on top of the Weapon/Disarm/Unarmed/Capture system we currently have, we've instead added a different mechanic for Summoners to play into - Strikers! So dust off those Relics, choose your Champions, and see if you can overcome the challenges of ACT 8 CHAPTER 3 - ILLUMINATION!UPDATING THE STORY QUEST STANDARD
In order to apply more focus on quality over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the best it can be. Aside from that reduction, everything inside of Chapter 3 is the same standard as the Acts and Chapters that came before it…1 Act composed of 4 Chapters
Each Chapter consists of 6 Quests
Chapter 3's Quests are composed of…
- 3 Paths with 6 Encounter per Path
- 3 Final Bosses (Not Path Dependent)
- 1-3 Choice Nodes (found just before fighting the Final Bosses)
The freshly swapped in Champion will enter the Quest at full health and ready to rumble. Summoners will find these Choice Nodes after the final Path Fight, but just before the Final Bosses, giving players a chance to swap in a Champion better suited for the challenges those Bosses present.
QUEST ENERGY COSTS
Each quest consists of 3 paths, with an average of 23 nodes per path. Each path also contains 6 fights, plus the Final Boss fight.TOTAL COST OF COMPLETION: 414 Energy
TOTAL COST OF EXPLORATION: 1242 Energy
GLOBAL DOMINATION
Before we start talking about the new Nodes in Act 8, it’s important to mention the Global Nodes in every Quest intended to empower your Champions and Strikers. While these may seem like a lot of effects to consider, many of these occur in the background and shouldn't be causes for concern.Adrenaline Rush
The Attacker gains up to 100% Damage Reduction at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
Hold the Line
The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
Pulling Rank - 6-Stars
6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.
Pulling Rank - 7-Stars
7-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +800 to +2800.
Free Spirited - 4
The Attacker's Spirit Gain Rate is increased 200%.
STRIKE WHILE THE IRON IS HOT
As mentioned earlier, Chapter 3 is taking a brief break from building up the Act 8 Weapon Node system to focus on a new avenue of mechanics and interaction for players - STRIKERS! These phantasms can be summoned into fights to throw a combo on behalf of the player, applying advantageous new abilities whenever they successfully strike the opponent. However, players can only benefit from Strikers if they've equipped a RELIC to their Champion, and even then they'll need to build up their Spirit Gauge over the course of the fight before the Striker can be summoned.Those of us working on Story Quest have been enthralled by the interesting challenges and opportunities Strikers present for players. Inspired by Strikers, we're rolling out an entire set of Quest Nodes intended to not only reward the player for using the right Striker and Relic inside a specific fight, but we've applied a Global Node that speeds up the rate at which players can activate their Strikers! We've been having a blast trying out these new Striker Nodes, and we hope you'll also enjoy the experience of pummeling your opponents with a well timed Striker.
WEAPON OF CHOICE
Weapon Nodes and their added effects, such as Disarm, Unarmed, and Capture, are a staple of Act 8 and core to its narrative of antagonists repurposing the powers of heroes and villains for their own nefarious needs. These highly interactive Quest Nodes carry on into Chapter 3, and have now been combined into complete experiences where the player can choose between Disarming and punishing an opponent with Unarmed bonuses, or Capturing the Weapon Node for themselves to use against the Defender. How will you choose to destroy your enemy?WAIT… THERE'S MORE?!
Yes! There's one last thing worth mentioning: the addition of a brand new set of CLASS BENEFIT NODES! That's right, the Act 7 classic is back for Act 8 Chapter 3. We've concocted another set of Nodes explicitly designed to change up and challenge your roster by rewarding some unconventional Class mechanics found across MCOC. You'll always have the option to play around or ignore these new Nodes, but trust us, you'll want to see what kind of rewards they have in store for bringing the right Champion for the job.Lastly, there are of course a parade of other new nodes mixed in with existing favorites, but we'll leave you to find them in-game.
INTO THE HEART OF DARKNESS
Act 8 Chapter 3 will see the Summoner continue their quest to unravel the insidious machinations of the evil organization known as Ouroboros. Carina, Guillotine, Aegon, Civil Warrior and the Summoner will journey to make an alliance with an old frenemy. This unlikely team will work to expose the hideout of Ouroboros's mysterious leader, and hopefully shed some light on their shadowy plans. However, learning the truth about their foes will come at a high price, when The Summoner and company square off against Ouroboros's Master Armorer - IRON MAN CERASTES! Corrupted by Ouroboros and its mysterious Celestial technology, Tony Stark has been driven mad with the desire to become the perfect amalgamation of man and machine. Will you be able to outpace this evil Iron Man in the ultimate arms race? Or will you be reduced to cannon fodder in the war for the Battlerealm? Face this brand new MCOC villain and find out!ALL THAT GLITTERS
Act 8 Chapter 3 features Path Rewards, Completion Rewards, and Exploration Rewards. Check them out below!Chapter 3 Completion Rewards
1x 6-Star Rank Up Gem Crystal 3 to 4
2x 6-Star Rank Up Gems 2 to 3
1x 6-Star Awakening Gem
40x 6-Star Sigup Stones
2x 6-Star Nexus Hero Crystals
1x 5 Star Relic Crystal
5 000x 7-Star Hero Crystal Shards
8x 25% T6 Class Catalyst Crystals
1 500 000x Gold
Chapter 3 Exploration Rewards
1x 6-Star Rank Up Gem Crystal 4 to 5
1x 6-Star Rank Up Gem 3 to 4
1x 7-Star Rank Up Gem 1 to 2 Generic
1x 7-Star Hero Crystal
100x Tier 2 Primordial Dust
1x Nexus 5 Star Relic
2 500x 7 Star Titan Shards
3 000 000x Gold
Quest Completion and Exploration Rewards
20x Tier 5 Class Iso (different for each Quest)
15x Tier 6 Class Iso (different for each Quest)
Path Rewards
These rewards can only be picked up on paths inside a given Quest once.
600 000x Gold
2500x 5-Star Relic Crystal Shards
10 000x 6-Star Hero Crystal Shards
5x 5% Tier 6 Class Catalyst Fragment Crystals
750x 7-Star Hero Crystal Shards
90x Units
FINAL WORDS
We’d like to take a moment to thank everyone who came out for our Act 8 Chapter 3 Beta. Community feedback and support helps us stay the course on keeping Story Quests an exciting, engaging, and exemplary experience for all of our players. Act 8 Chapter 4 is well under way, and we’re looking forward to hearing from everyone on how you find the finale of this exciting new Act of Story Quest content.As always, thank you all for your patience, your passion, and your participation.
Good luck Summoners!
EDIT: Corrected the number of 5-Star Relic Crystal Shards from 10 000 to 2500
Post edited by Kabam Miike on
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Comments
Does this mean you can’t swap out a 7star champ?
That is a huge disappointment! Where are T6B and T3A. I would better see them, than 5* relic shards 😒
Also I’d even go as far to say get rid of the units on path rewards and replace with a t6b/t3a path rewards. There are so many other places to get units, but not getting one of the main resources we need for rank ups is not the best
These rewards can only be picked up on paths inside a given Quest once.
600 000x Gold
10 000x 5-Star Relic Crystal Shards
10 000x 6-Star Hero Crystal Shards
5x 5% Tier 6 Class Catalyst Fragment Crystals
750x 7-Star Hero Crystal Shards
90x Units
Am I understanding this correctly? Does this mean we are going to get 24 5* relics? Sounds like a lot. Not complaining though if it is.
They won’t take the time to make new relics, yet they want us to be excited in them.
Not to mention that we have LESS 6* sig stones than 8.2
Also what's the hypocrisy here? You guys took a break on releasing new relics and made an entire chapter with nodes based on relics and the path rewards was clearly focusing on relics instead of catalysts -.- what the f?