Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
I'm not lying though?
I guess it's up to interpretation really with what was said if he meant both the crystals and the chests or just the chests and they wouldn't look at the crystals.
I rescind my sarcasm due to this being open to interpretation
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
I'm not lying though?
I guess it's up to interpretation really with what was said if he meant both the crystals and the chests or just the chests and they wouldn't look at the crystals.
I rescind my sarcasm due to this being open to interpretation
That was about Potions and Revives in the chests, not Energy Refills.
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
I'm not lying though?
I guess it's up to interpretation really with what was said if he meant both the crystals and the chests or just the chests and they wouldn't look at the crystals.
I rescind my sarcasm due to this being open to interpretation
That was about Potions and Revives in the chests, not Energy Refills.
When one compares abyss to necropolis it definitely seems kabam are moving forward towards the content which can still be done with right champs and skill with minimal revives. So I am not happy with this nerf but neither mad about it.
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
They already do that. It's called the sigil.
No really?.. Sigil cost money I am proposing another alternative for F2P... Unless you are one of those who call themselves F2P but pay for sigil...
No. I dont pay for sigil. Only times I've ever spent have been on double plat tracks. But if people can't afford 10 dollars a month on their "entertainment" then they probably need to evaluate thier spending habits or work situation. 10 dollars a month is cheaper than what your suggesting with units. Yes people could farm the units but thats why they won't do it that way. That's essentially a free inventory upgrade when they clearly want you to pay for it.
10 dollars a month may be cheap in the USA/Canada/or any first world country, but it might not be cheap in other parts of the globe...
I got a proposition for F2P players with a REAL COMPROMISE. Revive farming comming to and end is "Bad" for them and they want at least an increase in stash size. What if Kabam were to sell a stash size expansion monthly? 200 units a month lets you hold and addition 5 lvl 1 revives and 5 lvl 2 revives, and you pay it with UNITS.
They already do that. It's called the sigil.
No really?.. Sigil cost money I am proposing another alternative for F2P... Unless you are one of those who call themselves F2P but pay for sigil...
No. I dont pay for sigil. Only times I've ever spent have been on double plat tracks. But if people can't afford 10 dollars a month on their "entertainment" then they probably need to evaluate thier spending habits or work situation. 10 dollars a month is cheaper than what your suggesting with units. Yes people could farm the units but thats why they won't do it that way. That's essentially a free inventory upgrade when they clearly want you to pay for it.
10 dollars a month may be cheap in the USA/Canada/or any first world country, but it might not be cheap in other parts of the globe...
Exactly which is why I proposed a unit pay. Could be a light version of the sigil paid strictly with units.
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Yes..... that's the point.... The point is that i am being hypocritical. Nothing i said would have made any sense without the inclusion of how the farm works and how people used it. I'm saying how i used it to get hundreds of revives for free very quickly to blast through this pinnacle of content by unga bunga Aegon smashing it with unlimited free revives rather than actually doing what is intended. I'm saying it makes sense for what I did that we can do that but we have to pay.
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
they incentivized the destruction of their content by having offers tied to a title within weeks of its release.
I don’t really care about the revive farming nerf but this seems pretty hypocritical…. The OP took advantage of revive farming and now is like , hey you all should support kabams decision?
Also , has nothing or little to do with “monke brain” in people’s desire to dive in. I think just about everyone knows that the value of the Necro rewards will degrade over time. It’s also the newest high end content that’s been rereleased for maybe a year. Combine that with additional rewards from the road to the crypt and of course people are going to want to go for it
Yes..... that's the point.... The point is that i am being hypocritical. Nothing i said would have made any sense without the inclusion of how the farm works and how people used it. I'm saying how i used it to get hundreds of revives for free very quickly to blast through this pinnacle of content by unga bunga Aegon smashing it with unlimited free revives rather than actually doing what is intended. I'm saying it makes sense for what I did that we can do that but we have to pay.
We shouldn't have to ability to destroy months of effort the team put in by just revive spamming with 0 consequences
they incentivized the destruction of their content by having offers tied to a title within weeks of its release.
Let’s keep it real farming hundreds of revives Double digit hours if not days. Farming that many revives is not free it cost you tons of time and your life playing their game which is their goal I would think? So if someone is willing to spend days of their life, farming, revives complete their Everest content it should be fine. Acting like everyone that completes necropolis just goes and farms hundreds of revives is not realistic. There’s a massive portion of this player base that is always going to use unit Man. even with farming taking away farming only insurer free to play players that are not an elite skill level will not ever finished Everest content.
Let’s keep it real farming hundreds of revives Double digit hours if not days. Farming that many revives is not free it cost you tons of time and your life playing their game which is their goal I would think? So if someone is willing to spend days of their life, farming, revives complete their Everest content it should be fine. Acting like everyone that completes necropolis just goes and farms hundreds of revives is not realistic. There’s a massive portion of this player base that is always going to use unit Man. even with farming taking away farming only insurer free to play players that are not an elite skill level will not ever finished Everest content.
I was able to farm 70 revives in a single day using autoplay while playing Baldur’s Gate. It was a broken system.
I was able to farm 70 revives in a single day using autoplay while playing Baldur’s Gate. It was a broken system.
OK and auto fighting doesn’t actually take time?? You still have to sit by your phone. Make sure you jump paths. When I have farmed, I have auto fed also, and it still takes an extreme amount of time and spending an entire day farming to not even have enough revives to do a path of necropolis.. why is everyone acting like this is what every single person did it it’s not true so you Kabam Is this so you have to to spend money? Out of everyone, I know that’s completed necropolis my friends that play the game nobody Farms. Not saying tons of people do not, but if you’re willing to spend an entire day of your life to not have enough revives to finish one path of necropolis to me, that’s not a broken system. Lol
So this system was in place until just the other day are you saying necropolis was not a success for Kabam because of this they didn’t make money off of necropolis because of this? That’s just delusional thinking they made tons of money off of this even with farming.
Let’s keep it real farming hundreds of revives Double digit hours if not days. Farming that many revives is not free it cost you tons of time and your life playing their game which is their goal I would think? So if someone is willing to spend days of their life, farming, revives complete their Everest content it should be fine. Acting like everyone that completes necropolis just goes and farms hundreds of revives is not realistic. There’s a massive portion of this player base that is always going to use unit Man. even with farming taking away farming only insurer free to play players that are not an elite skill level will not ever finished Everest content.
Weird, I didn't know your time = Kabam paychecks instead of the actual in game purchases... Lol before anyone tries to twist this no I'm not saying spending should be a requirement, not if you're going to spend a whole year doing Necropolis like most f2p players at least. Now, if you want to complete it the same month it comes out however yes you're going to have to pay real money and that's how it should be. They didn't spend a whole year designing this whole thing for you to just chill in Act 5 for a month and then 100% the whole thing like it was nothing, that's called being delusional and entitled.
Yeah, I did 100% explore Necropolis without using a single unit, not even for masteries and boosts. I farmed like a mad man... But to also be real, if the revive farm was not there, while I may have used some units (farmed from Arena) to 100% and it would have obviously been at a much slower pace, rest assured that I personally would not spent money to complete such content.
If we’re really keeping it real, Necropolis has been “successful” in the eyes of Kabam for different reasons:
1) Road to the Crypt, not only do you get good rewards for single completion but you also get rewards for completing it a single time.
2) I could be wrong, but in Abyss you needed certain champions which not many people had at the time (the original 4 Horsemen: Aegon, Human Torch, Nick Fury, Dr. Doom). For Necropolis, as long as you have Shuri, Kate, and Aegon - you’re set. Aegon has been out the longest, so it would be reasonable to say people would have him over Kate/Shuri (however, with featured crystals people may have Kate/Shuri instead of Aegon)
3) I believe people revive farm because of what feels like BS mechanics due to poor AI. If the AI behaved more appropriately, then some fights wouldn’t seem as scary but that’s not the case.
I don’t think people revive farm because they want rewards now, because finishing a whole path in Necropolis can take a few hours. I think people revive farm to make sure they have enough resources to finish the path as opposed to being 3/4 of the way through and having to quit, thus wasting time and resources.
My last nerc run take me 1huers .and 30 minutes
And some people take 2-4 hours, I’m not sure what point you’re trying to make
Those that’s take so long is kate users I brut fouce it with ægon. And 2k for every part so far not to bad 2 parts left
OK and auto fighting doesn’t actually take time?? You still have to sit by your phone. Make sure you jump paths. When I have farmed, I have auto fed also, and it still takes an extreme amount of time and spending an entire day farming to not even have enough revives to do a path of necropolis.. why is everyone acting like this is what every single person did it it’s not true so you Kabam Is this so you have to to spend money? Out of everyone, I know that’s completed necropolis my friends that play the game nobody Farms. Not saying tons of people do not, but if you’re willing to spend an entire day of your life to not have enough revives to finish one path of necropolis to me, that’s not a broken system. Lol
So this system was in place until just the other day are you saying necropolis was not a success for Kabam because of this they didn’t make money off of necropolis because of this? That’s just delusional thinking they made tons of money off of this even with farming.
Revive farming isn't and never was "a system". It wasn't anything Kabam did intentionally. This is the 3rd time they've tried to stop it.
If we're being real here...😏.... we should know another quest will allow farming to continue. I thought everyone knew by now that only thing Kabam can do right is rig crystal drop rates and has taught the game to know what you have and not give you what you want. Every summoner uniquely.
Let's be really real. None of us really have lives because we're sitting here on the forums page of a mobile game of comic book characters that aren't even real arguing with each other about digital content that isn't even real.
That's really being real if we're being real about being real.
OK and auto fighting doesn’t actually take time?? You still have to sit by your phone. Make sure you jump paths. When I have farmed, I have auto fed also, and it still takes an extreme amount of time and spending an entire day farming to not even have enough revives to do a path of necropolis.
When I tested the farms long before they were even being discussed publicly, my estimate was that I could get about one revive on average every 45 seconds of my own personal time, with the phone doing the rest of the work. I did not have to sit by my phone. I did not have to pay any attention to it. I could simply let it run, and if it got to a point where it needed input from me it would, without any complaints, just sit there until I came back to it.
Dedicated revive farming could generate revives far faster, but idle farming, where autofight is doing most of the work, could easily generate enough revives to do a Necropolis path in less than a week, with the player spending virtually no actual time working on it.
Miike mentioned in another thread that he would pass along the idea of lowering the % chance that energy refills drop from the 4hr crystals to the team. I'm hoping something comes of that
Sometimes I feel like I'm standing at the edge of a cliff, trying to stop lemmings from racing over the edge by blowing real hard in the opposite direction.
I'm not lying though?
I guess it's up to interpretation really with what was said if he meant both the crystals and the chests or just the chests and they wouldn't look at the crystals.
I rescind my sarcasm due to this being open to interpretation
That was about Potions and Revives in the chests, not Energy Refills.
Okay so... in talking about revives and potions spawning in chests.
You really need to address the EQ reward chests. They are horrible. This "improved rewards" experiment has failed and Kabam really needs to break their silence on this.
When this was done it was announced: "Summoners won't feel like they have to waste energy and repeat paths..." - Kabam, c'mon. Who are you trying to convince of this? None of us asked for it and none of us complained about repeating paths to get items. That's how we farm items and it's really the one of the only efficient ways for some players to spend our energy. Kabam presenting it like it's something we wanted or asked for is beyond lying.
Stop presenting these changes like they're what we wanted/asked for or they will benefit us. You know what benefitted players? The two revives that were spawning in event quests. That benefitted players. You know what doesn't benefit players? Not being able to see what rewards we are getting. Reward chests which (anecdotally) have a 90%+ ISO brick spawn rate. They don't benefit us, they benefit you and your bottom line. Be upfront about that. No it won't make me like the change any more but I'd respect the transparency and appreciate being treated like an adult. "Hey, we're removing items from spawning on paths because it allows summoners to farm items at a rate that's much higher than we feel comfortable with. This won't be a popular change, but it's what's needed to be done."
You were at least honest, overly political, but honest about why spending endless units to buy revives and power through content is acceptable by your standards, but farming endless revives to power through content isn't, and truth to be told, I agree with you 100% on that point. People who can't see the difference between the two are lying to themselves. Yes, your political response still boils down to: "One benefits profits and encourages further development. The other doesn't benefit profits at all and increases diminishing returns for new content." But at least you're being honest.
Now, overall it was great of Kabam to inform us of when the revive farm was being nerfed. It was also great and not at all hypocritical (not sarcasm) for Kabam to encourage it while also pushing out an event where we get massive rewards for dying. For the people complaining about the double-speak here, are you intentionally being obtuse to the outrage players would have if there wasn't a revive farm and this "Hey summoners, go suck and die!" campaign was being promoted?
One adjacent area though that I want to talk about, because it's linked to our ability to farm revives and I'm convinced it's exactly why the change was made: Event Quest path and item changes.
Kabam reduced the overall amount of paths in EQ - overall players loved this. But it also reduces the amount of items that can spawn. With this change Kabam also made it so we can't see what rewards we're going for, making it impossible for us to efficiently spend energy in EQ content and get the best rewards. The items were replaced with "(slightly) improved rewards" chests that are supposed to be more rewarding for us. My biggest (maybe second biggest) gripe with this though is that Kabam tried presenting these changes as something we would benefit from and would be beneficial to us.
When the change was made Kabam also claimed that they would be monitoring and adjusting the drop rates so these chests are more rewarding than the old chests and item spawns would be, well are they? What's your data telling you and why isn't it being shared? If you say you're going to monitor the chest drop rates and adjust them, then actually do it and share the data.
From my own experience, I've gone through 100% of the event quest (all difficulties) at least once. Three difficulties one month and last month I did only Paragon. All those explorations since these chest changes I've gotten two (maybe three?) revives from the chests, two potions and the rest have all been ISO bricks. There are what, thirty-six chests for one difficulty?
Six difficulties one month = 216 chests Three difficulties one month = 108 chests One difficulty one month = 36 chests Total = 360 chests.
Anecdotally (because you're not inclined to believe me, but I did record completion of these paths and opening the chests) that's a drop rate of 0.8% for revives, 0.5% for potions and 98% (99% if we round up) of ISO bricks.
So in total: Fewer paths also means fewer items/chests. Fewer nodes on the paths means there are fewer spots for items/chests. Chests instead of items mean that we can't see our rewards and plan for best return of energy spent, and the spawn rate of these "(Slightly) Improved Rewards" chests are almost exclusively ISO, and extremely RNG based.
In what universe is that better for us than being able to see what items are spawning on the map and choosing to spend our energy effectively to best benefit - even if it means we are repeating a path?
Revive farming has always been an aspect of the game and IIRC, Miike stated that it would never be completely done away with because beginning players need a consistent method of getting revives. That comment was made prior to the solo-event rewards and Apothecary though. I believe it was made the last time a revive farm was done away with. I don't think it should be eliminated completely but it does need to be managed. It's not Kabam shilling or White Knighting to acknowledge that if units never get used at all, the game won't really continue at the rate it's going. Players need to buy units, players need to earn units and players need to spend units.
Now, I'm on Kabam's side when it comes to that and above I also say that I support and respect their comments on it in another area, but that doesn't mean I don't have issues.
Things I would love to gradually see.
I would love for the EQ chests to be removed and return to having items spawn, because these chests are horrible and almost exclusively give ISO bricks. I would love for Kabam to increase inventory limits. I'd love for them to increase our chance at getting anything other than lvl 1 revives. I would love for some lvl 3 revives to actually spawn anywhere in game. I'd love for there to be a third stage of Apothecary where we'd get a lvl 3 revive upon 100%. I would really love is for the revive spawns to be on both paths of the apothecary stages, though I acknowledge that the rate would likely need to be lowered slightly as 5% spawn for both paths is much more than just increasing the rate and keeping it limited to one path.
Okay guys if we are being real here, i farmed hundreds of revives for FREE and was able to complete their new Everest content which is supposed to be the pinnacle of the game, in a couple weeks. The only reason i spent any units at all on necropolis was to rush exploration for a calendar reset.
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
The only reason it sucks is because even our monkey brain realizes anything beneficial can be fixed or nerfed extremely fast but when it comes to age old bugs, ai behaviour silence is the best answer.
Okay guys if we are being real here, i farmed hundreds of revives for FREE and was able to complete their new Everest content which is supposed to be the pinnacle of the game, in a couple weeks. The only reason i spent any units at all on necropolis was to rush exploration for a calendar reset.
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
The only reason it sucks is because even our monkey brain realizes anything beneficial can be fixed or nerfed extremely fast but when it comes to age old bugs, ai behaviour silence is the best answer.
And input issues, and AI behavior, and horrible banquet event... Way to bomb a post dude...
The aspect where I agree with the revive farming nerf is that we will all be on a level playing field now. The option for those that dont work or have lots of free time to farm 100+ revives is gone. At least now I dont feel bad for missing out and everyone can farm 1 a day and thats it. If your not super skilled, everyone has to pay their way.
Okay guys if we are being real here, i farmed hundreds of revives for FREE and was able to complete their new Everest content which is supposed to be the pinnacle of the game, in a couple weeks. The only reason i spent any units at all on necropolis was to rush exploration for a calendar reset.
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
The only reason it sucks is because even our monkey brain realizes anything beneficial can be fixed or nerfed extremely fast but when it comes to age old bugs, ai behaviour silence is the best answer.
This has always been an asinine conspiracy theory, but to put it here of all places shows a disconnect from reality that I can barely comprehend.
This is a conversation about a player-beneficial thing that was left in the game for YEARS! And we’ve been told every step of the way that Kabam planned on getting rid of it! There was so much transparency and communication on this!
Truly, how can you sit there and believe “Kabam always gets rid of player-beneficial things immediately, and that’s why they’re only now changing a thing they announced changes for BACK IN MARCH 2023 and which they’ve been aware of since BEFORE NOVEMBER 2021.” It hasn’t always been the same quests, sure, but there’s always been a place to farm if you knew where to look.
I’m sorry to go off on you like this, but come on. If you’re gonna spout off like that, you gotta know at least the basics of what you’re talking about.
Okay guys if we are being real here, i farmed hundreds of revives for FREE and was able to complete their new Everest content which is supposed to be the pinnacle of the game, in a couple weeks. The only reason i spent any units at all on necropolis was to rush exploration for a calendar reset.
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
The only reason it sucks is because even our monkey brain realizes anything beneficial can be fixed or nerfed extremely fast but when it comes to age old bugs, ai behaviour silence is the best answer.
This has always been an asinine conspiracy theory, but to put it here of all places shows a disconnect from reality that I can barely comprehend.
This is a conversation about a player-beneficial thing that was left in the game for YEARS! And we’ve been told every step of the way that Kabam planned on getting rid of it! There was so much transparency and communication on this!
Truly, how can you sit there and believe “Kabam always gets rid of player-beneficial things immediately, and that’s why they’re only now changing a thing they announced changes for BACK IN MARCH 2023 and which they’ve been aware of since BEFORE NOVEMBER 2021.” It hasn’t always been the same quests, sure, but there’s always been a place to farm if you knew where to look.
I’m sorry to go off on you like this, but come on. If you’re gonna spout off like that, you gotta know at least the basics of what you’re talking about.
I will say it was incredibly generous of Kabam to let the community have it until yesterday. They didn't have to wait for the new content update they probably could have just done an emergency path whenever but they kept it so people could still farm and face roll the necropolis for the road to the crypt
Also damn i didnt mean for this thread to get this heated. I just thought it would be a bunch of people yelling at me and like one or two going "oh yeah you know you're kinda right" But it looks like it has turned into a free for all in here lol
Comments
I rescind my sarcasm due to this being open to interpretation
Could be a light version of the sigil paid strictly with units.
I was able to farm 70 revives in a single day using autoplay while playing Baldur’s Gate. It was a broken system.
OK and auto fighting doesn’t actually take time?? You still have to sit by your phone. Make sure you jump paths. When I have farmed, I have auto fed also, and it still takes an extreme amount of time and spending an entire day farming to not even have enough revives to do a path of necropolis.. why is everyone acting like this is what every single person did it it’s not true so you Kabam Is this so you have to to spend money? Out of everyone, I know that’s completed necropolis my friends that play the game nobody Farms. Not saying tons of people do not, but if you’re willing to spend an entire day of your life to not have enough revives to finish one path of necropolis to me, that’s not a broken system. Lol
So this system was in place until just the other day are you saying necropolis was not a success for Kabam because of this they didn’t make money off of necropolis because of this? That’s just delusional thinking they made tons of money off of this even with farming.
Now, if you want to complete it the same month it comes out however yes you're going to have to pay real money and that's how it should be. They didn't spend a whole year designing this whole thing for you to just chill in Act 5 for a month and then 100% the whole thing like it was nothing, that's called being delusional and entitled.
If we're being real here...😏.... we should know another quest will allow farming to continue. I thought everyone knew by now that only thing Kabam can do right is rig crystal drop rates and has taught the game to know what you have and not give you what you want. Every summoner uniquely.
Let's be really real. None of us really have lives because we're sitting here on the forums page of a mobile game of comic book characters that aren't even real arguing with each other about digital content that isn't even real.
That's really being real if we're being real about being real.
Dedicated revive farming could generate revives far faster, but idle farming, where autofight is doing most of the work, could easily generate enough revives to do a Necropolis path in less than a week, with the player spending virtually no actual time working on it.
You really need to address the EQ reward chests. They are horrible. This "improved rewards" experiment has failed and Kabam really needs to break their silence on this.
When this was done it was announced: "Summoners won't feel like they have to waste energy and repeat paths..." - Kabam, c'mon. Who are you trying to convince of this? None of us asked for it and none of us complained about repeating paths to get items. That's how we farm items and it's really the one of the only efficient ways for some players to spend our energy. Kabam presenting it like it's something we wanted or asked for is beyond lying.
Stop presenting these changes like they're what we wanted/asked for or they will benefit us. You know what benefitted players? The two revives that were spawning in event quests. That benefitted players. You know what doesn't benefit players? Not being able to see what rewards we are getting. Reward chests which (anecdotally) have a 90%+ ISO brick spawn rate. They don't benefit us, they benefit you and your bottom line. Be upfront about that. No it won't make me like the change any more but I'd respect the transparency and appreciate being treated like an adult. "Hey, we're removing items from spawning on paths because it allows summoners to farm items at a rate that's much higher than we feel comfortable with. This won't be a popular change, but it's what's needed to be done."
You were at least honest, overly political, but honest about why spending endless units to buy revives and power through content is acceptable by your standards, but farming endless revives to power through content isn't, and truth to be told, I agree with you 100% on that point. People who can't see the difference between the two are lying to themselves. Yes, your political response still boils down to: "One benefits profits and encourages further development. The other doesn't benefit profits at all and increases diminishing returns for new content." But at least you're being honest.
Now, overall it was great of Kabam to inform us of when the revive farm was being nerfed. It was also great and not at all hypocritical (not sarcasm) for Kabam to encourage it while also pushing out an event where we get massive rewards for dying. For the people complaining about the double-speak here, are you intentionally being obtuse to the outrage players would have if there wasn't a revive farm and this "Hey summoners, go suck and die!" campaign was being promoted?
One adjacent area though that I want to talk about, because it's linked to our ability to farm revives and I'm convinced it's exactly why the change was made: Event Quest path and item changes.
Kabam reduced the overall amount of paths in EQ - overall players loved this. But it also reduces the amount of items that can spawn. With this change Kabam also made it so we can't see what rewards we're going for, making it impossible for us to efficiently spend energy in EQ content and get the best rewards. The items were replaced with "(slightly) improved rewards" chests that are supposed to be more rewarding for us. My biggest (maybe second biggest) gripe with this though is that Kabam tried presenting these changes as something we would benefit from and would be beneficial to us.
When the change was made Kabam also claimed that they would be monitoring and adjusting the drop rates so these chests are more rewarding than the old chests and item spawns would be, well are they? What's your data telling you and why isn't it being shared? If you say you're going to monitor the chest drop rates and adjust them, then actually do it and share the data.
From my own experience, I've gone through 100% of the event quest (all difficulties) at least once. Three difficulties one month and last month I did only Paragon. All those explorations since these chest changes I've gotten two (maybe three?) revives from the chests, two potions and the rest have all been ISO bricks. There are what, thirty-six chests for one difficulty?
Six difficulties one month = 216 chests
Three difficulties one month = 108 chests
One difficulty one month = 36 chests
Total = 360 chests.
Anecdotally (because you're not inclined to believe me, but I did record completion of these paths and opening the chests) that's a drop rate of 0.8% for revives, 0.5% for potions and 98% (99% if we round up) of ISO bricks.
So in total: Fewer paths also means fewer items/chests. Fewer nodes on the paths means there are fewer spots for items/chests. Chests instead of items mean that we can't see our rewards and plan for best return of energy spent, and the spawn rate of these "(Slightly) Improved Rewards" chests are almost exclusively ISO, and extremely RNG based.
In what universe is that better for us than being able to see what items are spawning on the map and choosing to spend our energy effectively to best benefit - even if it means we are repeating a path?
Revive farming has always been an aspect of the game and IIRC, Miike stated that it would never be completely done away with because beginning players need a consistent method of getting revives. That comment was made prior to the solo-event rewards and Apothecary though. I believe it was made the last time a revive farm was done away with. I don't think it should be eliminated completely but it does need to be managed. It's not Kabam shilling or White Knighting to acknowledge that if units never get used at all, the game won't really continue at the rate it's going. Players need to buy units, players need to earn units and players need to spend units.
Now, I'm on Kabam's side when it comes to that and above I also say that I support and respect their comments on it in another area, but that doesn't mean I don't have issues.
Things I would love to gradually see.
I would love for the EQ chests to be removed and return to having items spawn, because these chests are horrible and almost exclusively give ISO bricks.
I would love for Kabam to increase inventory limits.
I'd love for them to increase our chance at getting anything other than lvl 1 revives.
I would love for some lvl 3 revives to actually spawn anywhere in game.
I'd love for there to be a third stage of Apothecary where we'd get a lvl 3 revive upon 100%.
I would really love is for the revive spawns to be on both paths of the apothecary stages, though I acknowledge that the rate would likely need to be lowered slightly as 5% spawn for both paths is much more than just increasing the rate and keeping it limited to one path.
This is a conversation about a player-beneficial thing that was left in the game for YEARS! And we’ve been told every step of the way that Kabam planned on getting rid of it! There was so much transparency and communication on this!
Truly, how can you sit there and believe “Kabam always gets rid of player-beneficial things immediately, and that’s why they’re only now changing a thing they announced changes for BACK IN MARCH 2023 and which they’ve been aware of since BEFORE NOVEMBER 2021.” It hasn’t always been the same quests, sure, but there’s always been a place to farm if you knew where to look.
I’m sorry to go off on you like this, but come on. If you’re gonna spout off like that, you gotta know at least the basics of what you’re talking about.