How Kabam can make Immortal Hulk viable for BG
Gainsley_Harriott
Member Posts: 255 ★★
He’s such a great champ but for obvious reasons is unusable on BG attack and that just seems unfair.
How to fix:
His stored gamma is his health; can this not just be applied to the BG health score at the end of the fight?
How to fix:
His stored gamma is his health; can this not just be applied to the BG health score at the end of the fight?
14
Comments
AA: if the opponent is bleed or poison immune, there goes his damage
HT: if the opponent isn’t mystic or energy damage based, his nova flames aren’t as potent
Tigra: if you’re not aggressive enough, you lose your senses therefore you lose damage
Ghost: An exception, but if she gets an armor break on her or if you miss the SP2 step back you lose damage
You name all of these examples, *without context*, iHulk is designed a certain way the same way the champions above were designed in specific ways.
New petition to make Aegon gain combo at 5x rate in BGs to make him viable!
Every champ’s playstyle has potential mistakes (which you’ve listed above). But for I-Hulk, it’s not about mistakes, nuking your health is literally built into his kit and makes him impossible to use in Battlegrounds, REGARDLESS of mistakes or whatever.
Edit: Idk why some people still bring up the Dexing thing as well. It's really not a big problem once you know what you're doing with CGR.
Not even sure why this is a discussion lol. I put my R5 Ascended iHulk on defense a lot and he's a huge help, tbh.
Is he good on defence? Also which other parts of the game do you mostly use him?
Outside of BGs, I pretty much just use him for general questing. I've brought him to stuff like Grandmasters Gauntlet and Summer of Pain / Eternity of Pain when those were first releasing. I don't bring him to AW or AQ but I don't need to.
He's one of my favorite champs.
On topic - interesting idea but seems overly complicated for one champ. I’d much rather see that dev time go somewhere else.
As @SlayerOfGods mentioned, he can be used on defense. Before the scoring change, I saw ihulk used on defense more often; less now that time isn't as high a factor.
Not all champs are meant to be good at offense in BG. Korg is a good example, as he is great for defense, but no one uses him on offense
I’m not asking for any of his abilities to be changed, I’m only asking for his health (stored as gamma) to be recognised as his health.
Runes -
1) increased combo shield effect duration
2) increased cruelty effect durations. (For champs like black cat)
3) increased unstoppable effects duration. (For champs like kingpin)
Awakened ability - decreases opponent amor and resistance based on combo count.
One of the fundamental ideas of Battlegrounds is shifting metas. The devs deliberately designed scoring and the buff structure in such a way so as to deliberately make some champs better and some champs worse on offense and defense from season to season, so the meta doesn't evolve into a lock-in state (where the players optimize attack and defense strategies around persistently optimal choices). They know that at any moment in time there's going to be champs that seem great and others that seem useless. In general, they aren't going to want to react to players asking for special handling or consideration for different champs at different times.
That also means that they aren't going to want to touch special cases like Nick and iHulk, because it would set the dangerous precedent that Kabam should be optimizing champs for BG on a case by case basis. You might think iHulk is a very special case, but that doesn't matter. Nick is also a very special case, and they have not gone anywhere near him. Everyone thinks their case is a very special case, and it is easier to simply not touch them all than try to draw an arbitrary line in the sand.
If you could prove that no one ever wins with him on offense and no one ever wins with him on defense, you might have a very very very special case. But that's extremely unlikely to be the case given the diversity of players in BG.
Incidentally, while iHulk's mechanics might be considered an unfair penalty in BG, counting gamma as health could become an unfair advantage in certain metas. I don't think you could just say "gamma is health in BG" and leave it at that. This would require a ton of careful consideration, and that means that isn't a quick fix either.
iHulk is already a semi-occasionally viable meatshield on BGs D.
Lets say, starting at 500 combo.