Player_Slasher ★★
Comentarios
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While I appreciate the effort put into releasing more new content regularly, recent releases like the WoW and Carina Challenges have felt excessively demanding, and they border on mentally taxing rather than enjoyable. A truly engaging experience should offer a balance between difficulty and enjoyment, giving us a sense of…
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I just took that MODOK and wasn't too bad tbh, started off by getting him to Auto-Block then backdrafting for a 5-hit combo, into a Parry. Once he's no longer Unblockable you just Parry and hit him while Stunned, and he goes down pretty quick. Him and Sinister are definitely a bit annoying but once you get past them it's…
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That's 7.3.6 not 7.4.6. Easiest path for 7.4.6 is the tech path starting with Mr Sinister, since all you need to do is land 5 hits and Parry
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Kate Bishop is viable for both Namor and Apocalypse. For Namor you need max Despair and 3x Tranquilize and Fragility to shut down his Regen. It's really difficult to dodge his SP1 while Rooted though so try to bait SP2s, or just block it and stall for as long as you can. For Apocalypse you want to keep him below 4 Prowess…
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Defender: Omega Red Nodes: 1. Do You Bleed? 2. Diss Track 3. Mighty Charge - 3 4. Compelled Duel - Special Attacks 5. Explosive Personality + Armor Break Immunity Tags: 1. #New Avengers 2. #Silver 3. Paragon: #Chronos Corps
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I second that, giving everyone just 1 chance to do the fight seems more fair than being able to restart & redo anyways. Besides I'm on a pretty old Samsung with consistently slow load times and it still hasn't crashed once since the initial beta. So I don't see crashing as a big factor at all unless it's way more common on…
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Saw a callout between Mantis and Herald Hercules earlier: "That Cosmic Seed... is out of this world!" Given the context it probably works for all Heralds.
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Righto so I'm not familiar with some of the terms you used so correct me if I'm wrong, but basically you're saying someone could restart the game a bunch of times and thus make the match go on infinitely for both players? But what if we just put restarts out of the equation? So when your game crashes, or when you 'simulate…
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Came here to ask the same thing. I'm on an older Samsung and consistently get 9-15 seconds added to my timer while the majority of my opponents get like 3-6 seconds max. It doesn't really affect most matches but can also be frustrating when you lose solely due to the added load times. I don't think I've ever crashed in BGs…
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After being matched with sandbaggers almost every round I've started to experiment with sandbagging myself. The deck would consist of 18 5r4/6r1s and 12 1/2-stars. Catch is, if I'm matched with a legit player, I quit out instantly so they get the automatic W. If I'm matched with another sandbagger though, I play on, whoop…
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I just sandbagged once to push to the next tier and it felt so wrong. But the other option is to get sandbagged every other round. I need the tokens but I can't resort to bullying lower-level players to get them either. It's a lose-lose situation. So much for 'manipulating your decks will no longer get you a favourable…
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Aura of Iron: Each time he inflicts one of his personal Shocks, it is immediately replaced by an instant Energy Power Burn It's the same reason his mediums don't inflict Shock during Aura
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I'm not against 7 stars being introduced but this is way too early imo. Currently 6 star R4s are limited and R5s are nonexistent; at least allow the room for 6 star rosters to mature before starting to move on with a new rarity.
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Darkhawk should work well since he's immune to Biohazard, and SP3 Heal Block can mitigate Arc Overload. Not sure about Kitty. Any other bleed immune 5*s in your roster?
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Sersi could work as well with her Transmutations reducing Shock/Incinerate duration by up to 90%, plus Glancing to tank high-damage specials
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Would Iron Doom even benefit from Aggression Prowess? He only gets rid of Prowess when 2 of them trigger at the same time, while the node generates Prowess 1 at a time.
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I try to stay in Titan so I get more Armor Ups from Parries (but Blitz is useful when you need to get rid of Prowess/Regen). But after entering Eradicate you really should try to refresh it before it expires so you stay in Eradicate instead of exiting back into Titan/Blitz.
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It doesn't really matter if Eradicate Protocol expires since you still keep your charges; you can easily rebuild to 10 before throwing your SP2 to enter Eradicate again. Or, refresh Protocol by gaining 10 more charges within its duration. If you really can't get to 10 for whatever reason, using SP2 in Blitz is also good…
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A good thing to know is that Nimrod gains +10% attack per Armor Up while he's in Blitz/Eradicate, so it's a good idea to build as many as possible through Parries before launching your SP2, which bumps the Shock damage further. You can also refresh Eradicate Protocol by gaining 10 more charges after it's activated (and…
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Since it's proven that Quake works as usual against an unnoded Mysterio it has to be the nodes. Your argument isn't convincing unless you post the nodes proving that none of them can shut down evade. (Pretty sure Sadist isn't the one though - it only gives X% attack per Debuff on the opponent)
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You think Collector is a good design?
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https://www.youtube.com/watch?v=XMqj-AfCgOY 3 revives from MCOC NOOB, not a solo (doesn't have to be) but he shows that it's 100% doable even with a 5* Odin. Plus he does two objectives at once which compensates for not being a 'perfect counter'. That's not how AAR works in mcoc. Reducing the ability accuracy of an effect…
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3 are from MF's synergy and 4 are from HT's abilities. They're just stacked together
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Ikaris? Surfer? Ghost or anyone who can shrug Debuffs? Or simply wait out the timer? So many more ways to counter a Hazard Shift node than what is mentioned here. Aggression Prowess can be played around very easily - landing hits and Prowess is gone - so you really don't need a 'hard counter' for this combination. While I…
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Way too few options for this tag. 5 champs in total, Hulkling the obvious counter, CMM doable, but then we have the remaining three champions who are borderline useless for the fight. Don't mind the objectives being hard but this one is awfully niche. I'm one of the lucky ones in that I have a 5* Hulkling, but probably…
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nah his damage is good
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Why a playable version of Galactus is not XL still baffles me to this day...
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As mentioned above your priority should be on 100% Act 7 since it's probably easier than Act 6, and offers so much more in terms of rewards; building a diverse roster allows you to manevuer different node combinations more easily.
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Probably a bug since you're getting Contender Daily Crystals instead of 'regular' ones which might not be accounted for in this objective. Try going to Kabam Support from game settings and filing a ticket to get them onto this issue
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On a side note the example given here for the rating system already sounds awful. With each category only having 5 points to offer, Cull is given a 5/5 in damage and a 1 or 2 in utility, completely neglecting the fact that Cull is a ramp up Champion who needs a few fights in order to access max damage potential. This 5/5…