Best Of
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.

11
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
They literally said mini games like this one won't take up resources from anywhere else due to how easy it is to design them. We will still be getting endgame content at the same pace we've been getting it, this won't affect anything in the game and it's not replacing endgame content we're literally getting the new Crucible soon and we just got WoF two months ago.because kabam stuffed this pie with 20k titan shards and units, for players who’ve already done all the meaningful content, we wait months just to be handed this off-brand, low-effort junk and if you praise it now, don’t cry later when this becomes the new standard.How is arcade the only pie on Kabam's shelf?this analogy is hilariously bad.I was happy with the rewards I got for $7 and minimal effort.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
If you don't like it, that's cool, who cares?
I don't like pumpkin pie. But when I go to the pie shop, I don't start yelling at the store for offering it.
I just pick a different pie and move on with my life.
you didn’t just pick a different pie, kabam made pumpkin pie the only one on the shelf, wrapped it in gold foil, and said “this is the best slice in the shop... but only if you pay extra and pretend to enjoy it.”
this isn't about preference — it's about bad content being padded with great rewards to manipulate engagement, and your "i'm fine with it" attitude is exactly what guarantees we get more of it.
There's a ton of other stuff on the shelf.
War, BG, story, arena, special quests, casino poker, etc....
Re: Doom cycle is the most rubbish content Kabam has ever produced
I agree it was very boring content. I’m all for trying out new things and I like retro style gaming but I don’t care for the auto battler type of game. I also feel like it was enough of a grind they didn’t need to have tickets for sale. If people are willing to spend the time necessary to get all of the rewards there is no reason to have the store or limited entries.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
No it is not, you can't just change the meaning of words as you see fit lol paywall literally means restricting access to content with either a purchase or a paid subscription, you can't just change the meaning of a word. Nothing here is being restricted to you if you don't pay, the objectives are easy to complete if you just wait and play the way it was intended to play. The tickets you buy are just a shortcut and that's the word you should be using here because they are not a resource you absolutely need, they're optional if you're not a patient person.you’re missing the entire point — it’s not about whether it’s doable, it’s about how kabam is monetizing frustration by time-gating a boring, low-effort mode and selling arcade tickets to skip the wait. the design is built around people getting annoyed enough to pay, not around fun.You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
kabam didn’t offer paid tickets by accident — they knew the mode was boring and slow enough that people would want to skip it. it’s not pay-to-win, it’s pay-to-stop-being-annoyed. that’s how they monetize frustration, it’s psychological manipulation.
they know people value their time, especially in a mode that feels slow, repetitive, or annoying. so they drag it out just enough that paying to speed things up feels like relief.
so yes it’s an indirect paywall dressed up as a player choice.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
This thread seems to be getting unnecessarily nasty and personalIt's literally any thread with the zola guy, just waste of time arguing. I agree with OP for the most part, they have a point and those baffled by simple, valid criticism are just making it worse without realising. Kabam utilizes fomo really well and we can't deny it, they get you to spend no matter how little. I don't think its healthy for the game quality and balance in the long term but you can see that same people who'll complain the other day support it today so fair play I guess?
I'm ready for the "Didn't you quit, why still here?" comments, bring it...
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
kabam isn’t just tossing out a random side mode — they’re testing player tolerance.But see, that's part of the explanation.because kabam stuffed this pie with 20k titan shards and units, for players who’ve already done all the meaningful content, we wait months just to be handed this off-brand, low-effort junk and if you praise it now, don’t cry later when this becomes the new standard.How is arcade the only pie on Kabam's shelf?this analogy is hilariously bad.I was happy with the rewards I got for $7 and minimal effort.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
If you don't like it, that's cool, who cares?
I don't like pumpkin pie. But when I go to the pie shop, I don't start yelling at the store for offering it.
I just pick a different pie and move on with my life.
you didn’t just pick a different pie, kabam made pumpkin pie the only one on the shelf, wrapped it in gold foil, and said “this is the best slice in the shop... but only if you pay extra and pretend to enjoy it.”
this isn't about preference — it's about bad content being padded with great rewards to manipulate engagement, and your "i'm fine with it" attitude is exactly what guarantees we get more of it.
There's a ton of other stuff on the shelf.
War, BG, story, arena, special quests, casino poker, etc....
It is low effort for Kabam to put out, and low effort for us to do.
So it's not replacing the high-effort stuff Kabam does, it's just something extra that took them very little resources to produce.
If you hate it, just don't play it, that's your best way of signalling to Kabam you don't like it.
For me, I'm sorry, but I'm a resource junkie, if it's easy with great rewards, sign me up.
Now if this arcade replaces BGs or Everest content, then I'll just stop playing MCOC, but I don't see that as even a theoretical possibility.
this arcade event is a soft prototype. it lets them see:
how many players will engage with low-effort, off-brand content
how many will spend to bypass slow, annoying progression and whether they can wrap grindy design in “easy rewards” and still profit
if we accept this, they’ll take it as a green light to scale it up — more modes like this, more monetized time-gates, and fewer meaningful additions.
it’s not about “just don’t play it” — it’s about sending the right signal before this becomes the standard.

3
Re: Bad 7* luck?
Maw is rough but the others all have use in different matchups. I definitely wouldn't call this bad luck. Crossbones, Prowler, Luke, and morbius are all great champs. Their awakened abilities are super helpful, but definitely not necessary