Best Of
Re: Starts now Mojo boss
Skill issue.not everything is a skill issue when you have a node like matador and an AI that refuses to throw specials. What do you get out of acting like everything is just easy and your some god like player like MSD. log off
Read nodes.
Plan ahead.
Re: Grandmaster questions (6.4.6)
1: pretty sure Sinister can block his unblockable sp1 yes. Same for anyone else with a similar ability.
2: There’s no reason Nova’s reduced attack rating during from an unblockable hit wouldn’t work, but you absolutely should NOT rely on it. If you’re struck by the unblockable hit you can’t complete the following three prompts of the Grandmaster’s sp1 (unless you were unstoppable when struck), which will give you tokens of blunder and very quickly send him to his instakill sp3.
3: I strongly recommend just taking the opportunistic path. It’s the most straightforward and easy path, meaning you can dedicate most of your team to dealing with the GM, and the node it applies to the GM doesn’t shake up the fight too much. If you’re that worried about the unblockable sp1 you can take the inflation path, but the problem is the fights on that path have rage and lifecycle which is a pretty rough and restrictive combo. I don’t think it’s worth it on your first run though.
2: There’s no reason Nova’s reduced attack rating during from an unblockable hit wouldn’t work, but you absolutely should NOT rely on it. If you’re struck by the unblockable hit you can’t complete the following three prompts of the Grandmaster’s sp1 (unless you were unstoppable when struck), which will give you tokens of blunder and very quickly send him to his instakill sp3.
3: I strongly recommend just taking the opportunistic path. It’s the most straightforward and easy path, meaning you can dedicate most of your team to dealing with the GM, and the node it applies to the GM doesn’t shake up the fight too much. If you’re that worried about the unblockable sp1 you can take the inflation path, but the problem is the fights on that path have rage and lifecycle which is a pretty rough and restrictive combo. I don’t think it’s worth it on your first run though.
Re: Why can't I access paragon gauntlet?
It's a known thing - access to the gauntlet is via a token gained via an objective that you get once you're Paragon, so if you already explored it you can't fulfil the objective.
Just log a support ticket and Kabam have consistently granted the access for new Paragons.
Just log a support ticket and Kabam have consistently granted the access for new Paragons.
Re: Why can't I access paragon gauntlet?
we need to explore TB difficulty before we can do gauntlet.The issue is players that explore it before becoming Paragon have nothing to trigger the objective. It's been a thing since the Gauntlet's introduction and support will usually unlock it manually for players.
Re: My biggest 9.2 beta feedback
I’m slowly working through the beta myself. I don’t hate scourge nodes as much as others here do, although I definitely have some gripes with a few of them. I mostly just want smaller healthpools. 9.1 was a slog because the fights took so long even if they weren’t difficult, and 9.2 doesn’t seem to address this enough. You can make me work for my wins without making me trudge through them for 5-10 minutes. It makes me feel pressured to use my nukes to get things done reasonably fast instead of actually having fun with whatever champ I want.
Re: My biggest 9.2 beta feedback
Now hold on, the first few chapters of Act 6 were absolutely just slapping nodes together and hoping they work together. If not that, then they were node combos designed to have no counter and just kill you. It had every bs defender with every bs node they could muster. There’s a reason so many players simply have never completed Act 6, and it’s not just lackluster rewards. Every time someone tells me that Act 6 was interesting and fair I have to ask if they actually played it pre-nerf because even post-nerf it’s not exactly fun."just read the node and play with the node" is exactly my point, reading them and understanding what needs to be done takes so long its tedious. im mid fight and so much is happening i already forgot how to remove scourge charges, let alone all the autoblock evade unstoppable unblockable its just not fun content anymore so much to read and nothing's memorable. act6 was difficult and actually interesting this is just slapping nodes hoping they work togetherSo u don't need rankupPeople now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.scourge arent a challenge, they dont need a counter lol scourge u can do with groot, the nodes arent "hard" the nodes are boring and obnoxious to understand and long to read for an unmemorable quest in the end. theres 0 ranking requirement for 90% of story content u can do everything with herc if u want u just have to read an article of list of nodes
Get stuck -> rankup counter -> clear content
So u can do with any champ
So u just need to read the node & play with the nodes
Isn't that a good thing then lol , u can do any fight with any champ ??
How is this boring 😄
Re: My biggest 9.2 beta feedback
Halfway through on completion. Scourge very tricky to manage but once you do, damage is pretty good. What I don’t like so far is unblockable and unstoppable nodes used once too often. 9.2.3 scourge path is very tough and would be good if it can be tuned down