Best Of
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
I like the rewards of it, but it is really lackluster..
I appreciate the efforts put into this new type of game mode, but it is not what the game needed at all.
I appreciate the efforts put into this new type of game mode, but it is not what the game needed at all.
Re: How do you feel when watching all p2w youtubers
Yeah...no, having as a life goal to win a mobile game tournament is the saddest thing of all.Esports is esports. Its not really much different from wanting to win a call of duty tournament. If that's what makes him happy, and is something he can strive for then so be it. its even sadder to comment about how sad someone else's life is. Focus on yourself.
Re: After Amazing FFR Poker and Doom Cycle RPG Turn base, lets think outside the box.
I highly support this post
The fact that players like this are supporting this game modes should be a clear indication that Kabam is going on the wrong direction.
The fact that players like this are supporting this game modes should be a clear indication that Kabam is going on the wrong direction.

10
BARON ZEMO BUG FIXES
Greetings Summoners,
Sometimes we encounter bug fixes that warrant more detail than we put in our Release Notes. Today, we want to talk about a couple bug fixes coming to Baron Zemo in our August 52.0 release so that everyone can understand the bugs, the fixes, and their impact. With that said, let’s talk about the abilities.
The first bug is in one of his synergies, which also applies to himself anywhere that synergies are active:
Zemo’s second bug is a bit more niche and complex, related to the following ability:
To help understand the exact impact of this bug and its fix, we can walk through the Photon matchup, one of the most common ways for the bug to pop up. Often, as Zemo lands hits and approaches ~1.5 bars of Power, Photon will have applied enough Debuffs to trigger Zemo’s first Root of the match. Zemo can use this opening to land his Sp1, which currently results in a large final hit due to the bug with the 7 Bleeds attempting to apply at once. After the fix, the final hit will instead benefit from only 1 Fury and grant 7 Furies to set up a large next hit. Instead of the final Sp1 hit having the extra Attack, his next Medium against the Rooted Photon will, to continue the example. The final hit of Zemo’s Special 1 has almost the exact same base damage as his Medium Attacks, so the overall damage output will not be changing - simply moving to the following hit.
As we hope you’d expect, we thoroughly tested the balance impact of this change, particularly in terms of Damage and Ease of Use. For both balance attributes, the impact of these bug fixes was small enough that the attributes still reflect his performance. His Damage is generally the same or better, and his Ease of Use is generally still the same or marginally lower. The main tradeoff specifically for matchups where you land an Sp1 against a Bleed Immune, Rooted opponent is that in exchange for getting the Furies to use in the best way for that fight, you’ll need to land the hit where they apply. To give a hint towards what type of strategies can now be employed post-fix, in Battlegrounds the timing of that first Sp1 into Root will often line up when getting access to a Striker for the first time, allowing you to use the Furies for the full Striker and your next Medium Attack, since the Striker hits aren’t considered to be Zemo’s Attacks.
See below for a sneak peek at what exactly we’re talking about:

We feel it is important to fix these bugs due to the in-fight impact and the lack of clear interaction they can have with other mechanics throughout the game. For the second bug in particular, it effectively resulted in “instant Buffs” which intentionally don’t exist elsewhere and can lead to unintuitive or frustrating interactions–or the lack thereof, like how only post-fix can he leverage his Furies in combination with Strikers.
TL;DR
Sometimes we encounter bug fixes that warrant more detail than we put in our Release Notes. Today, we want to talk about a couple bug fixes coming to Baron Zemo in our August 52.0 release so that everyone can understand the bugs, the fixes, and their impact. With that said, let’s talk about the abilities.
The first bug is in one of his synergies, which also applies to himself anywhere that synergies are active:
- "Thunderbolt Champions: Gain +3% Perfect Block chance and take 5% less damage from special Attacks for each #Thunderbolt on the team. These bonuses are doubled when fighting #Villains."
Zemo’s second bug is a bit more niche and complex, related to the following ability:
- "Whenever the Opponent Purifies a Debuff or is Immune to an effect, Zemo gains a Fury Buff increasing the Attack Rating of his next hit by 200%. Max stacks: 15."
To help understand the exact impact of this bug and its fix, we can walk through the Photon matchup, one of the most common ways for the bug to pop up. Often, as Zemo lands hits and approaches ~1.5 bars of Power, Photon will have applied enough Debuffs to trigger Zemo’s first Root of the match. Zemo can use this opening to land his Sp1, which currently results in a large final hit due to the bug with the 7 Bleeds attempting to apply at once. After the fix, the final hit will instead benefit from only 1 Fury and grant 7 Furies to set up a large next hit. Instead of the final Sp1 hit having the extra Attack, his next Medium against the Rooted Photon will, to continue the example. The final hit of Zemo’s Special 1 has almost the exact same base damage as his Medium Attacks, so the overall damage output will not be changing - simply moving to the following hit.
As we hope you’d expect, we thoroughly tested the balance impact of this change, particularly in terms of Damage and Ease of Use. For both balance attributes, the impact of these bug fixes was small enough that the attributes still reflect his performance. His Damage is generally the same or better, and his Ease of Use is generally still the same or marginally lower. The main tradeoff specifically for matchups where you land an Sp1 against a Bleed Immune, Rooted opponent is that in exchange for getting the Furies to use in the best way for that fight, you’ll need to land the hit where they apply. To give a hint towards what type of strategies can now be employed post-fix, in Battlegrounds the timing of that first Sp1 into Root will often line up when getting access to a Striker for the first time, allowing you to use the Furies for the full Striker and your next Medium Attack, since the Striker hits aren’t considered to be Zemo’s Attacks.
See below for a sneak peek at what exactly we’re talking about:

We feel it is important to fix these bugs due to the in-fight impact and the lack of clear interaction they can have with other mechanics throughout the game. For the second bug in particular, it effectively resulted in “instant Buffs” which intentionally don’t exist elsewhere and can lead to unintuitive or frustrating interactions–or the lack thereof, like how only post-fix can he leverage his Furies in combination with Strikers.
TL;DR
- Anywhere that synergies are active, Zemo’s opponents will deal less damage against him their Special Attacks
- Against opponents who are Bleed Immune and Rooted, Zemo will now correctly gain Furies after the final hit of his Sp1, shifting the “big hit” from that Sp1 to whatever his next attack is
- Against all opponents who don’t trigger multiple instances of Immunity or Purify all at once, Zemo’s Furies will continue to work the same way
- These changes will go live with the 52.0 update on August 5.
- Baron Zemo looks good in purple

23
dimensional arcade, DOOM CYCLE has to be one of the worst game modes implemented to this date
why are we being made to watch a poorly animated cutscene of a Nintendo DSI's version of marvel strike force. the whole entire reason i play marvels contest of champions is because of the mortal combat themed arenas with the playability to not get hit at all and leave with a full health bar. this mode not only doesn't even let you play (you just watch), and well if you don't pick the right power ups your champions will not make it through. it's not even a skill issue, because you literally have to pay ACTUAL money to guarantee you get the best power ups that make your unplayable human torch to maybe 20% more damage instead of the normally rewarded 5% you might get for watching (not completing because remember we're just watching not actually controlling the game). on top of that don't even get me started with the 3 limited entries PER DAY. insane. and if you want to enter more than that say goodbye to dinner tonight pal. -$15. shouldn't have to say more though, at this point we all know you for who you really are kabam. not surprised to say the least.
and the best thing about all of this is you managed to put the best reward possible in game at the end. so people will complete it because you put a free titan at the end, NOT because they liked watching a terrible mini game. you guys will look at the players that have completed this event by the masses, sit back and be like, "hmm they must've really enjoyed this event giving the circumstances that 200,000 people wanted a free titan. Let's do it again!"
and the best thing about all of this is you managed to put the best reward possible in game at the end. so people will complete it because you put a free titan at the end, NOT because they liked watching a terrible mini game. you guys will look at the players that have completed this event by the masses, sit back and be like, "hmm they must've really enjoyed this event giving the circumstances that 200,000 people wanted a free titan. Let's do it again!"

16
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
This content is bad.It give only 3 tokens and not a full control of the champ.It have no revives so, frustrated gameplay and completion by all chapters than you can enter shatter mode which only have good rewards .so, I request you guys don't install this type games and i forgot about when I play 10 second it's gonna glitch.😡😡😡. Worst content 👎👎👎

1
Re: Arcade Rewards Are Kinda Insane
And how many entries you need to get one character maxed? Because there s only 10 mastery points each stage.Time is also a big factor. It s not a mode where you have a screen open and it autoplays whatever while you work or watching a movie, you have to choose stuff between fights, arrange masteries etc. It s a full 10-15 min per stage, and you need to do this 3 times/day for almost a month.Once you have one character almost maxed you don't have to select anything between fights because there are multiple masteries that mitigate damage and increase damage to a point those boosts between fights or whatever don't really matter. It's like autoplaying EQ but easier, definitely boring and repetitive but you won't be doing it every single day three times a day for a whole month, just until you max one character.
Rewards are just "ok" for the time. And we re not talking about those who re willing to spend instead of waiting.
Re: Arcade Rewards Are Kinda Insane
Holy moly this game mode is stinky. I am working through the last 25 rounds of it and it is monotonous. You made us play that same round like 60 times. It doesn’t change in difficulty or enemies. It just repeats 60 times. Then you need to multiply those 60 required rounds with the 8 challenges per round… what a snooze fest.
My concern about content like this is someone has to make it. Which means you’re taking your Kabam employees away from good content to make this… I am assuming this request came from the higher ups? Either way please delete. It’s embarrassing to see a game who is known for challenging content to come out with two gambling/repetitive/boring game modes in a matter of weeks.
Rewards were nice and thank you for that. Just please don’t ever make us do this again. At least give us some continuity. Introduce the AI so we can get parried, intercepted and special intercepted in this mode. I need to feel like I am playing MCOC.
My concern about content like this is someone has to make it. Which means you’re taking your Kabam employees away from good content to make this… I am assuming this request came from the higher ups? Either way please delete. It’s embarrassing to see a game who is known for challenging content to come out with two gambling/repetitive/boring game modes in a matter of weeks.
Rewards were nice and thank you for that. Just please don’t ever make us do this again. At least give us some continuity. Introduce the AI so we can get parried, intercepted and special intercepted in this mode. I need to feel like I am playing MCOC.

3
Re: Arcade Rewards Are Kinda Insane
Can you finish without paying? That’s all I need to know.

4