Best Of
Re: Zemo isn’t gaining the correct amount of Fury buffs against Bleed immune
Only took one and a half years to be fixed lol
Re: Key
@Kabam Miike is this event exclusive to valiant players?Yeahh I asked on YouTube , it's valiant only

1
Re: New game mode idea...
Name doesn't check out.
Name doesn't check out.Neither does yours! Twinsies!

Note* I don't hate you grounded and I even like you being here in forums.
But that comeback is on point, had me rolling.
Re: FTP Research Grant total?
Hey guys. Look at me. I’m free to play.This is why nobody likes you.
It’s in thread title and everything.

11
Re: BGS are not enjoyable
I'll be honest, this meta's demands are too much for me, I'm not good enough, but you can't argue it doesn't reward skill. You have to know the heavy spacing for every champion to reliably knock them down, you have to know the optimized dex timing to avoid specials without triggering the regen. It's one of the most skill-intensive metas we have had in a long time (by design of course, given the Brawl qualifiers).
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
Looks horrible to be honest. It isnt even inside the game? Why??
It feels like an old flash game from any minigame websites from year 2000.
I'm not sure whether to call it disappointing or just sad.
It’s not optimized, there’s not even fullscreen option, and we could list a thousand more negative things, boring, tedious... sad but true.
It feels like an old flash game from any minigame websites from year 2000.
I'm not sure whether to call it disappointing or just sad.
It’s not optimized, there’s not even fullscreen option, and we could list a thousand more negative things, boring, tedious... sad but true.

1
BARON ZEMO BUG FIXES
Greetings Summoners,
Sometimes we encounter bug fixes that warrant more detail than we put in our Release Notes. Today, we want to talk about a couple bug fixes coming to Baron Zemo in our August 52.0 release so that everyone can understand the bugs, the fixes, and their impact. With that said, let’s talk about the abilities.
The first bug is in one of his synergies, which also applies to himself anywhere that synergies are active:
Zemo’s second bug is a bit more niche and complex, related to the following ability:
To help understand the exact impact of this bug and its fix, we can walk through the Photon matchup, one of the most common ways for the bug to pop up. Often, as Zemo lands hits and approaches ~1.5 bars of Power, Photon will have applied enough Debuffs to trigger Zemo’s first Root of the match. Zemo can use this opening to land his Sp1, which currently results in a large final hit due to the bug with the 7 Bleeds attempting to apply at once. After the fix, the final hit will instead benefit from only 1 Fury and grant 7 Furies to set up a large next hit. Instead of the final Sp1 hit having the extra Attack, his next Medium against the Rooted Photon will, to continue the example. The final hit of Zemo’s Special 1 has almost the exact same base damage as his Medium Attacks, so the overall damage output will not be changing - simply moving to the following hit.
As we hope you’d expect, we thoroughly tested the balance impact of this change, particularly in terms of Damage and Ease of Use. For both balance attributes, the impact of these bug fixes was small enough that the attributes still reflect his performance. His Damage is generally the same or better, and his Ease of Use is generally still the same or marginally lower. The main tradeoff specifically for matchups where you land an Sp1 against a Bleed Immune, Rooted opponent is that in exchange for getting the Furies to use in the best way for that fight, you’ll need to land the hit where they apply. To give a hint towards what type of strategies can now be employed post-fix, in Battlegrounds the timing of that first Sp1 into Root will often line up when getting access to a Striker for the first time, allowing you to use the Furies for the full Striker and your next Medium Attack, since the Striker hits aren’t considered to be Zemo’s Attacks.
See below for a sneak peek at what exactly we’re talking about:

We feel it is important to fix these bugs due to the in-fight impact and the lack of clear interaction they can have with other mechanics throughout the game. For the second bug in particular, it effectively resulted in “instant Buffs” which intentionally don’t exist elsewhere and can lead to unintuitive or frustrating interactions–or the lack thereof, like how only post-fix can he leverage his Furies in combination with Strikers.
TL;DR
Sometimes we encounter bug fixes that warrant more detail than we put in our Release Notes. Today, we want to talk about a couple bug fixes coming to Baron Zemo in our August 52.0 release so that everyone can understand the bugs, the fixes, and their impact. With that said, let’s talk about the abilities.
The first bug is in one of his synergies, which also applies to himself anywhere that synergies are active:
- "Thunderbolt Champions: Gain +3% Perfect Block chance and take 5% less damage from special Attacks for each #Thunderbolt on the team. These bonuses are doubled when fighting #Villains."
Zemo’s second bug is a bit more niche and complex, related to the following ability:
- "Whenever the Opponent Purifies a Debuff or is Immune to an effect, Zemo gains a Fury Buff increasing the Attack Rating of his next hit by 200%. Max stacks: 15."
To help understand the exact impact of this bug and its fix, we can walk through the Photon matchup, one of the most common ways for the bug to pop up. Often, as Zemo lands hits and approaches ~1.5 bars of Power, Photon will have applied enough Debuffs to trigger Zemo’s first Root of the match. Zemo can use this opening to land his Sp1, which currently results in a large final hit due to the bug with the 7 Bleeds attempting to apply at once. After the fix, the final hit will instead benefit from only 1 Fury and grant 7 Furies to set up a large next hit. Instead of the final Sp1 hit having the extra Attack, his next Medium against the Rooted Photon will, to continue the example. The final hit of Zemo’s Special 1 has almost the exact same base damage as his Medium Attacks, so the overall damage output will not be changing - simply moving to the following hit.
As we hope you’d expect, we thoroughly tested the balance impact of this change, particularly in terms of Damage and Ease of Use. For both balance attributes, the impact of these bug fixes was small enough that the attributes still reflect his performance. His Damage is generally the same or better, and his Ease of Use is generally still the same or marginally lower. The main tradeoff specifically for matchups where you land an Sp1 against a Bleed Immune, Rooted opponent is that in exchange for getting the Furies to use in the best way for that fight, you’ll need to land the hit where they apply. To give a hint towards what type of strategies can now be employed post-fix, in Battlegrounds the timing of that first Sp1 into Root will often line up when getting access to a Striker for the first time, allowing you to use the Furies for the full Striker and your next Medium Attack, since the Striker hits aren’t considered to be Zemo’s Attacks.
See below for a sneak peek at what exactly we’re talking about:

We feel it is important to fix these bugs due to the in-fight impact and the lack of clear interaction they can have with other mechanics throughout the game. For the second bug in particular, it effectively resulted in “instant Buffs” which intentionally don’t exist elsewhere and can lead to unintuitive or frustrating interactions–or the lack thereof, like how only post-fix can he leverage his Furies in combination with Strikers.
TL;DR
- Anywhere that synergies are active, Zemo’s opponents will deal less damage against him their Special Attacks
- Against opponents who are Bleed Immune and Rooted, Zemo will now correctly gain Furies after the final hit of his Sp1, shifting the “big hit” from that Sp1 to whatever his next attack is
- Against all opponents who don’t trigger multiple instances of Immunity or Purify all at once, Zemo’s Furies will continue to work the same way
- These changes will go live with the 52.0 update on August 5.
- Baron Zemo looks good in purple
Re: How do you feel when watching all p2w youtubers
I respect the hell out of Seatin for refusing to buy the July 4th deals due to how bad they were, even though he would easily have made the money back with the crystal opening and rank up videos.
As a Creator myself, I am genuinely disgusted at the guys who complained about the deals and still decided to buy all of them. Put your money where your mouth is [literally].
As a Creator myself, I am genuinely disgusted at the guys who complained about the deals and still decided to buy all of them. Put your money where your mouth is [literally].

16
Re: Arcade Rewards Are Kinda Insane
You don't have to max them (and I don't know if you can). Here is my mastery set up that I spent $5 on a long with entry tickets. I bought the 250 bundle for cores, and the rest went to tickets. I was going to do screenshots but it would have been twelve pics (4x3), so sorry that it's a video. IW was invested first (way overkill), then torch (also overkill) and Mr F ( a slightly less overkill). Haven't tried with Thing yet.And how many entries you need to get one character maxed? Because there s only 10 mastery points each stage.Time is also a big factor. It s not a mode where you have a screen open and it autoplays whatever while you work or watching a movie, you have to choose stuff between fights, arrange masteries etc. It s a full 10-15 min per stage, and you need to do this 3 times/day for almost a month.Once you have one character almost maxed you don't have to select anything between fights because there are multiple masteries that mitigate damage and increase damage to a point those boosts between fights or whatever don't really matter. It's like autoplaying EQ but easier, definitely boring and repetitive but you won't be doing it every single day three times a day for a whole month, just until you max one character.
Rewards are just "ok" for the time. And we re not talking about those who re willing to spend instead of waiting.