Best Of
I think Kabam just **** up Ascension...
https://www.youtube.com/watch?v=uquJqaC5RMM
https://www.youtube.com/watch?v=T77QJXJGSAI
https://www.youtube.com/watch?v=fbqeX7zsw5A
https://www.youtube.com/watch?v=eV1NKUFgH-k&t=1183sI know there's another thread on this, but this will be more of a warning.
To the Kabam team
Most players understand that new systems need to support the game financially, and the community has generally accepted early-access monetization in the past. But locking something as impactful as Ascension behind spending until 2027 risks sending the wrong message to the people who have supported this game for years. For many of us, Marvel Contest of Champions isn’t just another mobile game, it’s something we’ve invested time, effort, and community into over a decade now. When a system that directly affects champion strength and competitive modes feels out of reach for an entire year unless you spend real money, it can make loyal players feel like their dedication matters less than their wallets. Even if the intention is to strengthen the game in the long run, this approach with Ascension could unintentionally erode trust and goodwill in a community that has stuck with the game through every major change. A healthier balance between monetization and accessible progression would help ensure players feel included in the game's future rather than left behind.
Given this, should also consider the wider ripple effects that a long pay-first rollout of Ascension could create across the game. Because Ascension directly increases champion stats and prestige, it risks affecting the perceived fairness of competitive modes like Battlegrounds and Alliance War, where even small advantages matter. Over time this could also strain alliances, as recruitment and roster expectations may begin favoring players who have access to ascended champions and the newest champions, unintentionally pushing dedicated but non-spending players to the margins. Just as importantly, motivation can decline when a progression system feels unattainable for an entire year; players who believe they are permanently behind the curve may reduce engagement or stop pushing challenging content altogether. If this sentiment continues to spread across forums, YouTube discussions, and community spaces, it could shape a negative narrative that becomes difficult to reverse, regardless of future adjustments. On the design side, this could also complicate content balance, tuning content for ascended champions risks excluding others, while tuning it for non-ascended rosters diminishes the value of the system for those who paid for early access. Taken together, these pressures could lead to player fatigue, community division, and long-term trust issues that outweigh the short-term benefits of monetizing the system for an extended period.
Now, I think a healthier approach would be to introduce Ascension with monetized early access, but ensure that a clear and reasonably short path exists for the broader player base to begin earning the resources through gameplay within a few months rather than a full year. Kabam could still offer paid bundles, faster progression, and premium milestones for players who want to accelerate their access, while gradually introducing Ascension materials through difficult but achievable content such as endgame quests, Battlegrounds objectives, or special events. This would preserve monetization opportunities without creating the impression that competitive progression is locked behind spending for an extended period. Just as importantly, communicating a transparent roadmap, showing when and how Ascension resources will enter normal gameplay through Free to Play means, would help players feel included in the system rather than excluded from it. When players believe that dedication and skill will eventually earn them access, they are far more likely to remain engaged, supportive of the game’s direction, and willing to invest both time and money into its long-term success.
Thoughts?
Re: Hercules "Bug Fix" - March Patch
Said in another thread, this is bugged - easy fix, going to be patched up shortly
Re: What is your experience opening featured valiant crystals?
You can check the grace "timer" if there is a featured hero available. It's 120 crystals for the guarantee. Happy hunting.
Re: What is your experience opening featured valiant crystals?
if you want her that bad. Just keep opening until you get lucky enough or get the pity. I will be in that same boat as you after I see some gameplay lol
Re: Lunar new year
**WORK-AROUND tip from someone in another post…
Frumpy_geezer4:29 pm
Click the information icon and when it pops up click the character card, when you click back, it should then be selected.
Re: From Magik to Tragik #justiceforMagik
Some people really have no idea just what Magik used to do.
Re: From Magik to Tragik #justiceforMagik
they gave Madeline Pryor power steal of 3 bars of power on so 3 (steal 50% power but draining 100% of power)
so why not give magik at least 10% power steal?
Re: From Magik to Tragik #justiceforMagik
I have a feeling that they will make Quake better because of the backlash from this Magik "rework"
Re: Stream Recap - February 27, 2026
I officially quit this game. Thanks for ruining the core kit of Magik. Utterly disappointing.