Best Of
Can we get a 5/5 of anything other than a defender?
The balance team has 4 more categories to work with. I dont even care which one. Just stop with the 5/5 defenders already

35
Re: Please remove “locked” content
Did you achieve Thronebreaker status through rank ups and still stuck in act 6? Or what is the reason for not being able to progress?Being bad at the game id wager

5
Re: How will newer players obtain deathless champs as they progress?
It's obtainable already,
5000 per deathless piece,
What's the problem?
😃😀
5000 per deathless piece,
What's the problem?
😃😀

6
Re: Getting bored of these threads
Mention your war tier and BG rank. I have to know before I comment anything.

17
celestial players, tell us the keys to hitting celestial
i don't want to hear anyone complain about f2p or spending. this is not about rosters or rankups.
if any celestials read this, please give us any advice.
what do you have to put in to hit celestial?
- do you learn every champ that gets released from top to bottom?
- each meta is different. do you run the final GC meta in the offseason nonstop many hours a day so you know what works and doesn't?
- there are secret tricks to get faster times that most 5 hit combo players don't know, how do you figure them out?
- in season, how many GC matches do you run? 50? 100? 200? do you keep going until you hit your goal?
- can high ranks be actually farmed? ie. if you win 52% of the time, can you play enough rounds to reach your goal?
- do you figure out metas by yourself or is it a group process where the best players get in a group chat and talk about it?
-what works and what doesn't?
thanks!
if any celestials read this, please give us any advice.
what do you have to put in to hit celestial?
- do you learn every champ that gets released from top to bottom?
- each meta is different. do you run the final GC meta in the offseason nonstop many hours a day so you know what works and doesn't?
- there are secret tricks to get faster times that most 5 hit combo players don't know, how do you figure them out?
- in season, how many GC matches do you run? 50? 100? 200? do you keep going until you hit your goal?
- can high ranks be actually farmed? ie. if you win 52% of the time, can you play enough rounds to reach your goal?
- do you figure out metas by yourself or is it a group process where the best players get in a group chat and talk about it?
-what works and what doesn't?
thanks!
Viv Vision Tune Up!
Viv vision is a great character with great utility and awesome mechanics, it would be a shame to see her not being utilized as much because she doesnt perform as well as other characters in her class. Theres two issues with Viv Vision;
Each hit that makes contact with the opponent during Viv Visions phasing state, restores one armor up buff while below 16.
Each hit of Viv Visions heavy attack restores one armor up buff while below 16.
1. The base damage output and the armor is one of the lowest in the game.
2. After first consuming all of her armor into solar charges with the first sp2 it is nearly impossible to gain them back again after they are used for the sp1.
Suggestions;To combat base attack rating:
Scale base attack, (M,L,HEAVY) only, opposite of armor. Ex. At her max armor of 16, her base attack is unaffected. Her base attack damage output scales up by, (x) amount, per armor lost in any way for a max of 16. Any amount of armor breaks on Viv Vision counters the equal number she would scale her base attack. (This mechanic would be great for Viv Vision as her base attack would rise significantly while she has 0 armor up buffs, but this would only be temporary as she is constantly regaining armor back).To combat regaining armor, a few options:
When any of Viv visions armor is lost due to converting them into solar charges they are restored one at a time, each taking 5 seconds, otherwise this takes 10 seconds.Each hit that makes contact with the opponent during Viv Visions phasing state, restores one armor up buff while below 16.
Each hit of Viv Visions heavy attack restores one armor up buff while below 16.
Re: How much monetization is too much?
the experience has stayed the same in the sense that every year we get the same dopamine rush chasing rank up or champion materials and every january it resets to a higher rank.The experience hasn't stayed the same. We wouldn't be here if it did. You're using your own personal view as evidence, and that's subjective.Yes, let's take it to a personal level because I don't agree with your point of view. I'm reading every word people are saying. I just don't agree. People don't take responsibility for their own choices enough in my opinion.varied opinions are ok, everyone has them, but objective facts are a thing and the fact is, the spending ceiling has gone up 4-6x in the last say 7-9 years while the experience has basically stayed the same (ranks resetting every year).
why disregard evidence?
purchase limits used to be 1x, now it's 4x, so clearing out july used to cost ~$200 total, now it's $800 or $1200 if you get the relic odins yet the experience hasn't really changed. the game was fun then and it's still fun now but is it 4x-6x as much fun?
if they had a giant whale out every month for a year straight, and we paid 10x-20x what we paid in 2015-2017, is the game 10x-20x more fun? imo no, diluting orange juice into more and more drinks doesn't make each drink taste better or likely increase our sense of fun over a year, we're just paying more.