Best Of
Re: Overrated or underrated, Mr Fantastic
Are you trying to rival pixie and his champion series? If so, mission accomplished- exactly the same vibe!

11
Re: How much monetization is too much?
Back in the day I would have been here being obnoxious telling people things like "Well if you can't buy it is not their fault" "get a bigger allowance or a side hustle".
Right now? I feel a bit stupid spending
Right now? I feel a bit stupid spending
Re: How much monetization is too much?
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.Predatory is a ridiculous word for a mobile game that offers optional sales.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
Re: How much monetization is too much?
i'm not mad that they're selling anything, like you said it funds the game, but from a customer POV, the game doesn't have the same magic it did 5 years ago, even though i think that the launch and rollout of 7*s is/was very good.That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
every other month is a sale, the biggest sales have lost their shine, everyone has all the champs, champs are somehow LESS important than were, whatever you buy in january loses all value by december, and we're 2 years into 7*s and it feels like 8*s are literally around the corner so we can repeat the process all over again.
Re: How much monetization is too much?
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
Re: How much monetization is too much?
Market has been changing during those 10 years yes but it didn't happen overnight it was gradual, this time the minimum for the good stuff went from $400 to $600 in three months. Also at one point it needs to stop or people will stop spending completely, not because we're broke and can't afford it but because dropping $600 every three months on a mobile game is ridiculous, unless you're constantly sucking off the devs of course.The game has been around for 10 and a half years, give or take. You think the market hasn't changed over that amount of time?The game has been monetized all along, in one way or another. The fact that people are offended or surprised by this seems a bit odd to me. There will always be things you can't have without paying. As a consumer, my job is to decide a) if I can afford it, and b) if it appeals to me. If I don’t buy something, I'm not entitled to it for free.GW as per usual not getting the point. This isn't about spending in general it's about the fact that the more sales we have, the more expensive they get.
All money does at its base function in this game is accelerate time. Unless something is exclusively only available for purchase, which very few things are in this game, then spending saves time.
The OP talked about the frequency of sales and the effect on casual spenders and FTP Players. There is no tit for tat in this game. There's no competition between spending and non-spending Players. It's just not a thing. No one would spend if they gave every perk to people for free.
Equally, a casual spender spends at their leisure, and isn't always the targeted audience for all sales, especially when they're higher in value. Those Offers are more likely aimed at the big spenders.
It IS about whether they monetize or not because there's no such thing as too much. They don't owe amends for monetizing to the people who don't or barely spend. They're a business. So they're going to make their money in whatever way works, and the only expectation on people to buy it all is the one they place on themselves.
Re: How much monetization is too much?
How is it not predatory when they're directly selling counters to the newest month old defenders? How is it not predatory when they are selling a champ people have asked for repeatedly to be a 7* but only sell it for an insane amount of cash only and not even let you know when you can maybe get it free and hope to keep it paid only? All forms of mobile gaming purchases are meant to be predatory and if you don't believe me, I'm pretty darn sure there's legal cases in some countries that have ruled them to 100% be so.Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.

12
Re: How much monetization is too much?
Gonna be real, this is the comment that makes me finally agree with everyone that you’re loony.You can call it what you want. I don't agree. No one is being tricked into anything.I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.Predatory is a ridiculous word for a mobile game that offers optional sales.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
Predatory has never been a term that requires force or even strict coercion in anything but the literal predator/prey sense. Predatory lenders don’t force anyone to accept their loans. Predatory behavior doesn’t need to involve literal coercion, many victims engage willingly. It just means you’re preying on people in some way, often in a deceitful manner. Literally every industry engages in this sort of thing, intensive research into human psychology to figure out how to make people do what you want without them realizing there’s anything suspicious going on. The video game industry is no different, microtransactions and lootboxes especially. The idea that either these sort of things don’t exist or that it’s just a skill issue on consumer’s part is so offensive and divorced from reality that it’s kinda staggering.
And because you seem to really want to defend MCOC, I will restate from my original comment that I’m speaking generally and make no claims as to whether MCOC is predatory. I just find your apparent take that predatory tactics don’t exist or don’t matter to be fundamentally appalling. The human brain is a weird thing, and expecting that people just know how to avoid any and all ways that it can be taken advantage of is just myopic. People don’t work like that.

16
Re: Can't set up AQ Raid
Has anyone tried REMOVING ALL MODIFIERS from normal day maps, and seeing if the Next Week would Save then ?I tried every way possible. I cleared all BGs, sett all to one mode, set different modes for BGs, took out mods and everything. Literally tried every way possible and kept getting the same error as well as other officers.
(or, similarly, just have a version of RAIDS set on all 3 BGs, so no normal AQ at all)
??

5
Re: How much monetization is too much?
I think people are annoyed because of the feeling that monetization is the only focus nowadays. Fun events? Fun quests? Cool reworks? Enjoyable content? Nah sell this, sell that. Here have a free 6* and try it out, did you like it? Well buy the 7* cause we are gating places where you can use it. Does it seem overpriced? Well we'll throw some rank up mats in form of a gem, a relic or two, some other crystal you can gamble on so we can justify the price.