Best Of
Re: Why isn't Korg in any EQ?
He actually wasn't even in his original EQ since they couldn't see a reason to add him as a boss that month. Same as wasp when she was released
Re: [iOS] 21.3 Lag, Crashing and Performance Investigation
In-Game Name: Imperium
Device and Model: iPhone 6
Device Operating System: iOS 121.4
Cellular or WiFi: Both - Vodafone
Game Version Installed: 21.3
Game Mode: Story Quest - Act 4.4.6
Description of the Issue: I have completed the centre path on the last map of Act 4 (Culmination) however when I go left or right to other paths I get ambushed. The champion selector screen comes up and then it freezes and then shuts the game down.
I have tried re-installing the game, and shutting my phone down. Everything is up to date. Nothing seems to work. Please help.
Device and Model: iPhone 6
Device Operating System: iOS 121.4
Cellular or WiFi: Both - Vodafone
Game Version Installed: 21.3
Game Mode: Story Quest - Act 4.4.6
Description of the Issue: I have completed the centre path on the last map of Act 4 (Culmination) however when I go left or right to other paths I get ambushed. The champion selector screen comes up and then it freezes and then shuts the game down.
I have tried re-installing the game, and shutting my phone down. Everything is up to date. Nothing seems to work. Please help.

5
What makes people lose interest with this game?
I thought I would make a discussion here about what is making this game lose chunks of it's player base. This isn't a bash kabam thread or "it's pay to win thread". Just what is making you lose interest.
Me personally it is how the game seems to be "breaking" in it's core mechanics. From last two updates basic controls such as parry, block and dexterity aren't working to the ability they did when I first started playing like 10 months back.
Blocking/ parry: I have found more and more how my block just breaks or my character just doesn't block when I am pressing on the screen. This causes death in so many aspects in the game and more importantly war. Blocks dropping and parries not registering causes so much frustration in the game and I am seeing lots of people in my alliance showing this same frustration.
Dexterity: since this last update my dexterity has really been a miss. Dexing out of attacks but still being hit by them just leads to confusion and creates a toxic feeling for the game.
These basic mechanics are the fundamental part of the game and with them acting up so casually now, it is making the game more irritating than annoying.
I love this game and happy spend money on it and would happily keep spending but having internet issues every fight and having block dropping meaning more potions is just making me lose interest.
I really hope this can get fixed and can look forward to playing this game for the years to come.
Phone info in case interested:
Huawei P20 light
WiFi and data used
On most up to date Android update
Had phone for 10 months and use it for very little other than this game.
Me personally it is how the game seems to be "breaking" in it's core mechanics. From last two updates basic controls such as parry, block and dexterity aren't working to the ability they did when I first started playing like 10 months back.
Blocking/ parry: I have found more and more how my block just breaks or my character just doesn't block when I am pressing on the screen. This causes death in so many aspects in the game and more importantly war. Blocks dropping and parries not registering causes so much frustration in the game and I am seeing lots of people in my alliance showing this same frustration.
Dexterity: since this last update my dexterity has really been a miss. Dexing out of attacks but still being hit by them just leads to confusion and creates a toxic feeling for the game.
These basic mechanics are the fundamental part of the game and with them acting up so casually now, it is making the game more irritating than annoying.
I love this game and happy spend money on it and would happily keep spending but having internet issues every fight and having block dropping meaning more potions is just making me lose interest.
I really hope this can get fixed and can look forward to playing this game for the years to come.
Phone info in case interested:
Huawei P20 light
WiFi and data used
On most up to date Android update
Had phone for 10 months and use it for very little other than this game.
Re: Love in a battlerealm 3 domino is impossible epic
another case of another player trying to beat content hes not ready for....
Re: Do the event quest nodes need to moderated? ( they r designed to make the new champ uncounterable)
UmbertoDelRio wrote: »Git **** gud, scrub.
This is a sophisticated forum
Not for uneducated people like u
I request u to leave
Hopefully flagging u would be of some outcome
But I’m sure me righting this is a waste as u can’t read

7
Re: Uncollected chapter 1 final boss emma totally ridiculous.
GroundedWisdom wrote: »I said several. Not one 4/55. It's not ridiculous at all. Danger Rooms were another story entirely. I had something to say about that as well. I didn't say I was depending on Parry. The issue is there is less and less of a window to respond every month. You have a Champ that is supposedly more passive, but literally goes on the offense the second you start the Fight. She moves too fast to respond properly the second the Combo starts, and does insane Block Damage. If you do manage to remove Diamond, she fires the L1, as intended, and becomes more aggro. I literally had my whole Team down before I took 10% off her. There is very little window to do anything.Hammerbro_64 wrote: »I took Emma down with a 5/50 medusa and a 2/35 IF. (Same with the UC Omega Academy quest) she isn't hard once you learn her. I guess you never practiced with all of the danger rooms. lol GW, back from the dead? U used to be somewhat reasonable but saying 4/55 get thrashed by EF is ridiculous. If you depend on parry, she will be hard. She is how I learned to not be dependant on it. maybe u and the OP could do the same, ya?
My issue is not Emma Frost. It's not one Champ. It's the exaggerated Nodes on top of powerful Champs with unique Abilities. It's the overkill. Who wants to bother if your entire Team is wiped out over and over at the Boss of the first Chapter? It just ruins the entire experience. Do you keep trying over and over? Do you spend insanely just to take her down on one pass, then repeat? Been there, done that with Darkhawk. Month after month these things keep popping up and all it does is ruin the whole expeience. Then you walk away and wait for the next month to come, until the next one comes up, and it's another overpowered Fight that everyone is so quick to say is easy. It's not just myself. The guys in my Ally are feeling the same way. Many of these Events are going overboard, and it's pushing past the point of motivating people to try harder. It's just plain old discouraging. That is my point. There is a "too far", and whether some people got past it or not, it's still the case. If you only focus on making it more of a challenge, and you don't consider the deomographic, you alienate more and more people from the experience. People act as if those who say it's too hard just want a freebe. Maybe a few people. The majority want a fair experience that doesn't leave you saying "**** it!" right off the bat.
If she took out a whole team of 4/55 champs before you got 10% down, the problem is most certainly not the nodes
Re: Terrible luck
Some of those are great; Hawkeye is so underrated and Mordo is a good defender
BOOSTS APPLIED TO TITLES
Would it not be cool to have Tiny boosts associated with whatever Title a Summoner may have active? Could include Node like or hero based bonuses applied for a varied effect.
The Infinity Army ( TIWL,TIWG,TIWDS,TIWV,TIWP,TIWZ,TIW!,IER99, 72716 & N2LO) have been discussing it lately, so figggered Ah'd post the idea up here.
Whatchya'll think?
The Infinity Army ( TIWL,TIWG,TIWDS,TIWV,TIWP,TIWZ,TIW!,IER99, 72716 & N2LO) have been discussing it lately, so figggered Ah'd post the idea up here.
Whatchya'll think?