**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Best Of
Re: Mastery Update Incoming!!!
That would be way too OP my dude. There's a reason you get so much attack from those, because you trade it for taking damage when using specials. Everyone and their mother would be running LC/DE 24/7 if Recoil wasn't required, even if the champs weren't suicide friendly.Would it be possible to unlock Mastery on the right side of tree and remove mastery point restriction on the preceding mastery.Ahhh I see what you are saying now. The way that players will switch individual masteries within loadouts is not changing and there are no plans to change it at this time.I understand this but my post was more so referring to removing single points at a time (also brought up by @Wicket329 i believe) as opposed to the current system because that would actually cost even more units than from the new system, as if you want to switch points out from say deep wounds to inequity you would have to reset the whole offense tree.@Kabam Crashed @Kabam MiikeAs I said above, you can still choose to manage your active mastery loadout exactly how you do now. So if there is a mastery swap that would be cheaper using the current system, you can absolutely just do what you are currently doing now. The system is designed as a Pareto improvement, nobody is made worse off and many players are made better off.
Very good job on the update, only one concern I have regarding the 35 units. Its definitely cheaper than before but when you consider the fact that when you swap to a temporary loadout for a given quest and then switch back, it’s going to be 70 units each time.
Say, I’m about to the CCP avengers challenge, I dont need MD, i may want to temporarily switch it out for Collar Tech. But after that, MD is what I would normally use.
Alternatively if i want to do the Tigra Challenge , I may want to have max Deep Wounds etc.
The possibilities are numerous, but the point I’m trying to make is it would make much more sense for us to be able to disable points in certain masteries to be able to spec points in other ones. That way we don’t have to pay to spec the whole tree or pay 70 units via the loadout switches
Let me know your thoughts
Can I unlock Liquid Courage without needing to have a point in Recoil?
Re: Double Medium Parry: Permanent Feature?
better yet why don’t we disable parry defensively until this is fixed, it’s not like it makes defenders stronger when it isn’t bugged.
Crcrcrc
8
Re: Mastery Update Incoming!!!
1) Again, that's my opinion on what should happen, and I'm only expressing that, never demanded it. Saying that what was done is "good game design" is you projecting things to be your way, the exact thing that you accuse me of doing. The objective reason to remove the cost is to make better for players to do so and allow us to experiment more with different masteries on different scenarios. The way you said it is affirming your point of view as the only legitimate one, while mine has no value. This is, again, having things your way, what you accuse me.1. Reducing the costs is an improvement, but also a compromise. The idea that the correct thing to do is to eliminate the costs and Kabam simply did only half the job is projecting your idea of how things should happen over and above good game design. That would specifically be "things have to be the way you want" because there's no objective reason for them to be otherwise.1) The cost for swapping masteries was the biggest reason why people asked for a loadout in the first place. Reducing the cost instead of removing it is only half of a good job.That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change.I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense.I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis.
Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then.
In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.
For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.
Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea.
2) Arena is the biggest reason why many players, myself included, uses the recoil masteries. Having to pay 35 units every time I go to arena, then another 35 when going back to questing, AQ, or AW attack is ridiculous.
3) I never said things have to be the way I wanted, let alone demanded it. The only thing I did was sharing an opinion on something that I saw happening many times before, but of course a white knight would get triggered by the fact that someone shared an opinion they don't' like.
2. I myself suggested mastery profiles over six years ago (and many times since then), and arena and AWD were the specific use cases I called out at the time. Characterizing the current system as a "turd" and implying that this sort of implementation is "why people hate Kabam" is another example of "my way or else" that you claim you never said. And also privileged foolishness. It would be far easier to advocate for the arena to get its own profile option now than it has ever been in the past, and the game and the way it is developed and managed change in incremental ways. It is lauding when things actually improve in both reasonable and positive directions.
3. Of course I'm a "white knight." Because in spite of claiming you never said things have to be the way you wanted, not only did you assert that several times, anyone who disagrees with you or points out your hypocrisy must be a white knight. It would be inconceivable to you for anyone who disagrees with you or perceives a change Kabam makes positively could have a legitimate point of view. No, there has to be a tainted driver of that, because not only must everything be your way, everyone must think your way also.
It can't possibly be that I might perceive this change as a positive change because I've been asking for it for years, over and above many objections by Kabam as to its plausibility or viability. I was here before Kabam was here.
2) It appears you haven't read my post. What I called a "turd" was the unit cost, not the system. Second, "this is why people hate Kabam", is because there's always a catch when Kabam implements new thing to the game, like having to buy Elder's Marks for BGs, or you'll be making 6x fewer points. "It would be far easier to advocate for the arena to get its own profile option", perfect, let's do it then. That way everyone benefits from it, and Kabam shows that they care.
3) Wrong. I called you a white knight because of: a) the amount of times you jumped out of nowhere to defend Kabam. My post is one of them. b) The way you replied to my post, with that passive-aggressive manner, made me write that final line, something that I otherwise wouldn't. Saying that I call everyone that disagrees with me a white knight, and that it is inconceivable for me to accept different points of view just proves that you know nothing about me, and that you want to appear superior, with a passive-aggressive post filled with your own assumptions.
I'm very open to anyone's opinions. For the matter of fact, I challenge you to find a single post where I'm attacking people for their opinions. If you haven't approached my post the way you did, I would have never made the second one. I know people in the forums are not always the nicest ones, but learn more about people before jumping to your own conclusions about them.
Re: Mastery Update Incoming!!!
1. Reducing the costs is an improvement, but also a compromise. The idea that the correct thing to do is to eliminate the costs and Kabam simply did only half the job is projecting your idea of how things should happen over and above good game design. That would specifically be "things have to be the way you want" because there's no objective reason for them to be otherwise.1) The cost for swapping masteries was the biggest reason why people asked for a loadout in the first place. Reducing the cost instead of removing it is only half of a good job.That's one way to look at it. However, if it isn't enough for you to have an improvement in the game if it doesn't happen exactly the way you think it should, I suspect you go through life eating a lot of those turd sandwiches.It is an improvement for sure. But as always, Kabam put a big turd on top of the cake, then wonders why people hate on them so much. Guess this will never change.I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense.I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis.
Personally, I didn't expect mastery switching to be free, nor do I think it is even desirable for it to be completely free. For it to be a) more convenient, b) cost less, and c) have a way to eliminate the *need* to switch for one of the most common use cases is... hmm, actually this is something I suggested years ago. Right down to the AWD specific settings. I called them "mastery profiles" back then.
In effect, the slots in BG are mastery profiles: mastery configurations that are specific to BG. Using those, we don't have to switch masteries at all just to use a different one for BG. We set it once, and then BG automatically uses that one. We will now also be able to set an AWD one, and then AWD will automatically use that one. In both cases, there's a cost to actually set up the mastery configuration, but from that point on there's no cost to "switch" to it: the game simply uses that set up in that mode regardless of your mastery set up elsewhere.
For all other game modes, we will have a shared set of profiles that we can switch between for less cost than it would normally take to completely redo our masteries. If we primarily use just two different set ups - outside of AWD or Battlegrounds - our switching costs are now a flat amount, and switching is now far more convenient.
Hate Kabam all you want. If it was up to me, we'd have had this capability long ago. But you wouldn't have gotten free unlimited mastery switching from me either. Nor would you likely have ever convinced me it was a good idea.
2) Arena is the biggest reason why many players, myself included, uses the recoil masteries. Having to pay 35 units every time I go to arena, then another 35 when going back to questing, AQ, or AW attack is ridiculous.
3) I never said things have to be the way I wanted, let alone demanded it. The only thing I did was sharing an opinion on something that I saw happening many times before, but of course a white knight would get triggered by the fact that someone shared an opinion they don't' like.
2. I myself suggested mastery profiles over six years ago (and many times since then), and arena and AWD were the specific use cases I called out at the time. Characterizing the current system as a "turd" and implying that this sort of implementation is "why people hate Kabam" is another example of "my way or else" that you claim you never said. And also privileged foolishness. It would be far easier to advocate for the arena to get its own profile option now than it has ever been in the past, and the game and the way it is developed and managed change in incremental ways. It is lauding when things actually improve in both reasonable and positive directions.
3. Of course I'm a "white knight." Because in spite of claiming you never said things have to be the way you wanted, not only did you assert that several times, anyone who disagrees with you or points out your hypocrisy must be a white knight. It would be inconceivable to you for anyone who disagrees with you or perceives a change Kabam makes positively could have a legitimate point of view. No, there has to be a tainted driver of that, because not only must everything be your way, everyone must think your way also.
It can't possibly be that I might perceive this change as a positive change because I've been asking for it for years, over and above many objections by Kabam as to its plausibility or viability. I was here before Kabam was here.
DNA3000
6
Re: Photon troll emote is cute and hilarious 😂
I think she is saying "You should have banned me"
Ashacekar
19
So this bad boy is in the basic pool now?
I opened a daily crystal, got a 6* crystal, opened it and got this fine gentleman.
What surprised me is that I didn't think he was in the basic pool. Isn't he supposed to only be able to be pulled from those dupe crystals?
What surprised me is that I didn't think he was in the basic pool. Isn't he supposed to only be able to be pulled from those dupe crystals?
Ercarret
14
Re: Do you agree with Kabam Miike on Quake?
I'm not vehemently against the idea of reworking her in theory, but in practice, I think the dev resources are much better spent on buffing bad champions than nerfing OP ones. Presumably the process is pretty much the same between the two - tweak an old kit, then rigorous testing to make sure they land where they are supposed to be. Putting all of that effort into making some champions worse instead of others better just seems...off. That's not how I want Kabam to improve the game.
As for the proposed change, I'm not really feeling it either. I think it fundamentally changes her kit. If I were to suggest a change, I'd keep the Concussion but only allow it to shut off abilities directly from the opponent's kit while still leaving effects from nodes alone. Or possibly vice versa, depending on which alternative Kabam would deem to be more balanced. I think that would keep her more in line with how she is now, while still leaving Kabam plenty of room to counter her via a wider array of nodes or champion abilities.
It's possible that this would still be too OP for the game (especially in the hands of very skilled players) but at least to me, I would prefer something along those lines rather than changing the spirit of her kit entirely.
As for the proposed change, I'm not really feeling it either. I think it fundamentally changes her kit. If I were to suggest a change, I'd keep the Concussion but only allow it to shut off abilities directly from the opponent's kit while still leaving effects from nodes alone. Or possibly vice versa, depending on which alternative Kabam would deem to be more balanced. I think that would keep her more in line with how she is now, while still leaving Kabam plenty of room to counter her via a wider array of nodes or champion abilities.
It's possible that this would still be too OP for the game (especially in the hands of very skilled players) but at least to me, I would prefer something along those lines rather than changing the spirit of her kit entirely.
Ercarret
6
Thanks for the potion bundle Kabam!
Given all the news out there today re: new champs and mastery bundles, thought it would be worth calling this out since folks might miss it.
Particularly timely with the Showcase and WoW week 4 crunch this week, and with 8.4 likely coming in a few weeks.
Particularly timely with the Showcase and WoW week 4 crunch this week, and with 8.4 likely coming in a few weeks.
Re: I think we are all sleeping on captain brittan
Captain midtain doing mediocre things no surprise.