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Mysterium Store “Update” Is a Massive Step Backward – and the Promised weekly Mysterium is missing?!
I wanted to provide some feedback on the recent Trader’s Outpost “update” and the Mysterium economy adjustments announced during the June livestream. Unfortunately, both have left me (and many others I imagine) feeling seriously underwhelmed — if not outright disappointed.
⸻
📉 Trader’s Outpost: Nerfed, Cluttered, and Outclassed by DSE
Let me start by saying: I do like the addition of signature stones, both generic and class-based. That’s a tiny win. I’ll consider picking those up where possible (the amounts are borderline pointless though.) But beyond that, nearly every other aspect of the Outpost now feels irrelevant or poorly thought out.
Let’s break it down:
💠 T6CC Selectors
• Only 10% per bundle.
• Max 2 bundles per week.
• That’s less per week than a single day of the Daily Super Event (DSE).
⚗️ T3A and T6B Bundles
• Neatly combined now, which is nice.
• But again, 3-4 days of DSE = the same or better value than a week of the Outpost.
🌟 7-Star Shards
• Trader’s Outpost: 1,250 shards per week.
• DSE: 5,250 shards per week.
That’s a 4x difference.
🔮 Exalted Shards
These have an 80% chance of giving a 6-star. For most endgame players, that makes them borderline useless. Yet they show up in bundles in place of useful resources.
🧬 Sig Stones
The new sig bundles are appreciated:
• Trader’s Outpost: 4 random class + 2 generics per week.
• DSE: 7 sig stone Nexus crystals per week.
Fairly equal in volume, but:
• DSE rewards aren’t gated by currency.
• Trader’s Outpost requires careful rationing of limited Mysterium.
⸻
🔁 Limited Mysterium = Limited Value
None of these Trader’s Outpost bundles are bad in isolation — but they’re now being compared to the incredibly generous DSE. And unlike DSE, the Mysterium cap forces painful trade-offs.
This week, my entire Mysterium stash let me buy:
• Two basic alpha selector bundles.
• A couple Research Grants.
That’s it.
And honestly? I couldn’t afford the sigs and the resources I needed for progression. So I’m stuck watching both pass me by.
⸻
🧢 Theory: Death by “Buff”
Putting on my tinfoil hat for a moment…
This feels like a slow play to sunset the Trader’s Outpost.
You “buff” the store with weak or filler bundles. You quietly reduce Mysterium gain. Eventually, people disengage from the store entirely. Then you kill it off, and because we’ve grown to ignore it, we don’t protest much. But you also don’t redistribute its rewards.
Net result: reward reduction disguised as simplification. If that’s the plan — please rethink it.
⸻
🧾 Where Is Our Mysterium?
Here’s what really pushed me to post:
During the June livestream, Kabam said that switching the side quest to a 3-weeks-on / 1-week-off format would not reduce our overall Mysterium income. Specifically, you said:
“Players will get the normal amount of monthly Mysterium spread across 3 weeks instead of 4.”
-This works out to 36k mysterium per week.-
But here’s the reality:
• Week 1 (off week): 0 Mysterium
• Week 2: 18,000 Mysterium
• Week 3: 18,000 Mysterium
That’s half of what was promised. Twice in a row.
Meanwhile:
• Many bundles in the Trader’s Outpost increased in price by 15–20%.
• And we now need more Mysterium to keep up with Research Grants for the event.
It honestly feels like a bait-and-switch. We were promised compensation for fewer side quest weeks, but instead we got:
• Reduced income.
• Inflated prices.
• A nerfed store.
⸻
💬 Final Thoughts
This update could have been a positive evolution — but instead, it feels tone-deaf to how the player base actually plays and earns. The Trader’s Outpost should feel like a fun place to spend a valuable currency. Instead, it’s become a tight-budget disappointment.
And if we’re going to be restricted to 3 active weeks per month, please honour the commitment you made to increase Mysterium drops. Right now, you’re giving us half of what was promised — and it’s jeopardising both the event and the store itself.
⸻
Thanks for reading. I truly hope the team will address this — both in terms of communication and real action. Because the direction this is heading isn’t sustainable or fun.
⸻
📉 Trader’s Outpost: Nerfed, Cluttered, and Outclassed by DSE
Let me start by saying: I do like the addition of signature stones, both generic and class-based. That’s a tiny win. I’ll consider picking those up where possible (the amounts are borderline pointless though.) But beyond that, nearly every other aspect of the Outpost now feels irrelevant or poorly thought out.
Let’s break it down:
💠 T6CC Selectors
• Only 10% per bundle.
• Max 2 bundles per week.
• That’s less per week than a single day of the Daily Super Event (DSE).
⚗️ T3A and T6B Bundles
• Neatly combined now, which is nice.
• But again, 3-4 days of DSE = the same or better value than a week of the Outpost.
🌟 7-Star Shards
• Trader’s Outpost: 1,250 shards per week.
• DSE: 5,250 shards per week.
That’s a 4x difference.
🔮 Exalted Shards
These have an 80% chance of giving a 6-star. For most endgame players, that makes them borderline useless. Yet they show up in bundles in place of useful resources.
🧬 Sig Stones
The new sig bundles are appreciated:
• Trader’s Outpost: 4 random class + 2 generics per week.
• DSE: 7 sig stone Nexus crystals per week.
Fairly equal in volume, but:
• DSE rewards aren’t gated by currency.
• Trader’s Outpost requires careful rationing of limited Mysterium.
⸻
🔁 Limited Mysterium = Limited Value
None of these Trader’s Outpost bundles are bad in isolation — but they’re now being compared to the incredibly generous DSE. And unlike DSE, the Mysterium cap forces painful trade-offs.
This week, my entire Mysterium stash let me buy:
• Two basic alpha selector bundles.
• A couple Research Grants.
That’s it.
And honestly? I couldn’t afford the sigs and the resources I needed for progression. So I’m stuck watching both pass me by.
⸻
🧢 Theory: Death by “Buff”
Putting on my tinfoil hat for a moment…
This feels like a slow play to sunset the Trader’s Outpost.
You “buff” the store with weak or filler bundles. You quietly reduce Mysterium gain. Eventually, people disengage from the store entirely. Then you kill it off, and because we’ve grown to ignore it, we don’t protest much. But you also don’t redistribute its rewards.
Net result: reward reduction disguised as simplification. If that’s the plan — please rethink it.
⸻
🧾 Where Is Our Mysterium?
Here’s what really pushed me to post:
During the June livestream, Kabam said that switching the side quest to a 3-weeks-on / 1-week-off format would not reduce our overall Mysterium income. Specifically, you said:
“Players will get the normal amount of monthly Mysterium spread across 3 weeks instead of 4.”
-This works out to 36k mysterium per week.-
But here’s the reality:
• Week 1 (off week): 0 Mysterium
• Week 2: 18,000 Mysterium
• Week 3: 18,000 Mysterium
That’s half of what was promised. Twice in a row.
Meanwhile:
• Many bundles in the Trader’s Outpost increased in price by 15–20%.
• And we now need more Mysterium to keep up with Research Grants for the event.
It honestly feels like a bait-and-switch. We were promised compensation for fewer side quest weeks, but instead we got:
• Reduced income.
• Inflated prices.
• A nerfed store.
⸻
💬 Final Thoughts
This update could have been a positive evolution — but instead, it feels tone-deaf to how the player base actually plays and earns. The Trader’s Outpost should feel like a fun place to spend a valuable currency. Instead, it’s become a tight-budget disappointment.
And if we’re going to be restricted to 3 active weeks per month, please honour the commitment you made to increase Mysterium drops. Right now, you’re giving us half of what was promised — and it’s jeopardising both the event and the store itself.
⸻
Thanks for reading. I truly hope the team will address this — both in terms of communication and real action. Because the direction this is heading isn’t sustainable or fun.
Next month is mutant and Tech and who could be the Next 5/5 mutant defender?
I'm saying that mutant because from what looks like Solvarch is definitely attacker and his ultility is around energy damage and mutant
Basicly releasing the next defender with a partial counter but who could be this defender?
there is something about NOVA according to Vicente,the guy who make dialogues and i have no idea what mutant fits the "NOVA" term
Basicly releasing the next defender with a partial counter but who could be this defender?
there is something about NOVA according to Vicente,the guy who make dialogues and i have no idea what mutant fits the "NOVA" term
I HATE BATTLEGROUNDS!!!!!!!
I have fought about 30 battlegrounds matches this season. EVERY SINGLE ONE I EITHER FOUGHT ONSLAUGHT, ENCHANTRESS OR BULLSEYE. Usually more than one of them and often all 3.
There is zero fun to be had. You just need to hope that the computer allows you to pick a counter for the same **** fights over and over again.
But if that's not enough. Every single account I go up against is somehow stacked with R3 and R4 7 stars. No matter what level I'm on. Diamond 5, you're going up against a stacked account. Platinum, stacked account. There seems to be no limit to these stacked accounts and even if you fight perfectly you simply lose because you take longer to win the fight because the health pool of your opponent is triple yours.
Now I know a lot of these accounts are cheating and no matter how much Kabam says they've gotten rid of a bunch of cheater accounts, they don't seem to have the capability to get rid of all of them or even most of them.
So just call it a day Kabam and fold this God awful game mode. NO ONE ENJOYS IT. We just play it because it's basically the only way we can get T4A and rank up our champs. Please Kabam figure out a different way to get people to spend money that isn't such a waste of time on everyone else.
This is coming from a Valient player. I'm not coming from a small account that just can't hang.
I have less than 100 quests till I'm finished act 9 and I can quit this game knowing I finished it. I can't wait for that day because this game sucks but we're all addicted.
If you share my HATRED FOR BATTLEGROUNDS give a sign!!!
There is zero fun to be had. You just need to hope that the computer allows you to pick a counter for the same **** fights over and over again.
But if that's not enough. Every single account I go up against is somehow stacked with R3 and R4 7 stars. No matter what level I'm on. Diamond 5, you're going up against a stacked account. Platinum, stacked account. There seems to be no limit to these stacked accounts and even if you fight perfectly you simply lose because you take longer to win the fight because the health pool of your opponent is triple yours.
Now I know a lot of these accounts are cheating and no matter how much Kabam says they've gotten rid of a bunch of cheater accounts, they don't seem to have the capability to get rid of all of them or even most of them.
So just call it a day Kabam and fold this God awful game mode. NO ONE ENJOYS IT. We just play it because it's basically the only way we can get T4A and rank up our champs. Please Kabam figure out a different way to get people to spend money that isn't such a waste of time on everyone else.
This is coming from a Valient player. I'm not coming from a small account that just can't hang.
I have less than 100 quests till I'm finished act 9 and I can quit this game knowing I finished it. I can't wait for that day because this game sucks but we're all addicted.
If you share my HATRED FOR BATTLEGROUNDS give a sign!!!
Re: Still Permanently Banned
Well there you go once a cheater always a cheaterYou know, I myself cheated once on 2018 with some hack just for some fun in ROL, but I received a 7 Day Ban for that, and I have been clean ever since. So It doesn't always mean once a cheater, always a cheater.
Re: Still Permanently Banned
Google Play released a faster and more reliable Google Play Integrity that became mandatory in May 2025
MCOC used Play Integrity API to detect cheaters
Banned players should know why they are banned, maybe their android OS is modified
The integrity test should be working fine by now so if you are banned, it means you failed the integrity test for whatever reason
MCOC used Play Integrity API to detect cheaters
Banned players should know why they are banned, maybe their android OS is modified
The integrity test should be working fine by now so if you are banned, it means you failed the integrity test for whatever reason
Re: Is it better to not have a counter for necropolis sandman or knull?
@Phantøm_Echø Beta is mainly for future ant man and also will take nimrod. I’d rather have a good future ant man counter than counters for both sandman and knull.

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Re: Is it better to not have a counter for necropolis sandman or knull?
Hopefully these options don't get confusing. I wanted to make sure people didn't think I was asking if kate or abs man was a better for necropolis in general since I already have a plan and only need a counter for two specific fights.

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