Best Of
Re: I hadn’t planned to go all in on HoF, but now I’m seriously considering it. Should I?
Just as an fyi, I don't know if you want NF for other reasons, but if it's mainly as a BG defender, I was watching some streams yesterday and an R4 NF sig 60 wasn't as tanky as I would've expected.If you're asking then you're not absolutely sure you need one of these HOF champs, and if you're not sure, then it's totally not worth it.I’m asking more because I had mentally locked in to NOT going for it on this, but am now thinking it makes more sense to do. Want to make sure I’m not deluding myself/responding to the moment.
Because even the rank up gems and sigs will be limited to these HOF champs, whereas the J4 deals will have more options.
I invested in HOF but only because FAM has deep nostalgic value for me as I basically used him to get through Acts 6-8.
Fury is not quite as strong for me as FAM is for you, but awfully close.
I think I’m going to give myself the weekend / early next week to further consider it, but based on the input from everyone I’m more strongly leaning towards going for it.
People were still getting high 40k scores using various R3 attackers.
Everyone knows how to fight him, that's the main issue...
Re: Hyperion Buff Ideas
Why in the world does Hyperion of all beings need a buff in this game?
Re: Immortal Abomination and Inequity
It's working properly, we are also adding the text in soon though
Re: Proposal for an Official Resource Site for Marvel Contest of Champions
They already have the official site. They can just add an advanced tab to Champion profiles collecting all the information that was in Auntmai and Khonshu's Ankh
Re: Raids Assault Buff
Assault should be next next Raids
Purgatory is still viable, tested myself yesterday
Purgatory is still viable, tested myself yesterday
Re: I WAS WRONG ABOUT YELENA
@Buttehrs You didn’t address anything I said once again and like always. You aren’t even on subject 💀 It really is waste of time interacting with someone who is too Downright, Understandably, Monumentally, Bombastically, slow and lacks self awareness so much, that they think they’re smart.You obviously didn't even read my comment. Homie, take a break. Seriously you deserve it. All those mental gymnastics must leave you exhausted.
You’re unable to make a point, unable to stay on topic, unable to realise that my opinion on Yelena being added to MCOC is a different conversation to my opinion on MCU Yelena as a character.
You won’t get another response from me here, else none of my brain cells will make it out of this interaction alive. 💀🧠 I’ll leave you to attend the 1000+ other forums posts that you are inevitably going to spend time typing on 💀👍🏽
Have stupendous day my son 🚶🏽♂️

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Re: Cosmic suggestions for Valiant Gauntlet
This event is good in that it challenges one to learn more about the champs that have been collecting dust.
I have been trying out as many as possible and Vox, Adam Warlock, Angela, Hyperion & Gladiator have all impressed massively. I guess I'll be good.
Thanks for the suggestions, guys
I have been trying out as many as possible and Vox, Adam Warlock, Angela, Hyperion & Gladiator have all impressed massively. I guess I'll be good.
Thanks for the suggestions, guys
Re: Is Battlegrounds a “Card Game” now?
Idk how controversial a take this is if at all, but I did want to get it off my chest at some point; I actually like the defensive powercreep that everyone’s been complaining about, at least in the grand scheme of things.
People say that before the new wave of defenders that bgs was only about skill, and that was true in a sense, but if you played at any reasonably high skill level then what that usually meant was that your defender was getting nuked in ~30 seconds no matter what you did so it became this extremely tense match where the slightest error or AI inconsistency cost you a few seconds and thus the round. Lots of my games came down to me losing because I nuked my opponent in 31 seconds at full health but my opponent nuked my defender in 29 seconds at full health so too bad. Part of this was that the nukes were so versatile, so people had very little reason to switch off the meta of CGRs and Archangels and Hulklings; the few defenders that stood a remote chance against one usually folded like paper against the others. Drafts felt very samey, and if the opponent had the meta attackers I couldn’t really stop them from using them barring a ban.
With the defensive powercreep matches have become more unstable and with higher variance, and I actually like that. Defenders pose problems that can’t easily be solved by blowing them up before they do anything. If I take some unnecessary chip damage in a fight, it no longer feels like trying to finish the fight is a formality since I’ve already lost; fights go sideways much more often. In the early seasons when I was still barely scraping by into GC I so frequently hit the wall of nothing but 55k scores (50k when they reduced time points). Now I can regularly get into fights in Quantum and still see matchups that get “scrappy”, where we’re both backed into uncomfortable positions and it feels like anything can happen. I know people say that certain defenders without a counter are a death sentence, but if you can pose enough of a problem for your opponent you’ll find that what’s an acceptable “counter” is broader than you think. You’ve still got the meta options, and there was growing pains when it was just Onslaught and Serpent and Bullseye as the “busted” defenders but now that we’ve had room to grow the defensive backbone a bit it feels like you have options in deckbuilding (the 30 champ limit comes into play, you can’t have everything so you gotta decide which pieces you find most valuable). With a few exceptions (Serpent should’ve been nerfed) I like where we’ve ended up more than where we once were.
TLDR: having a proper defensive lineup and more variable fight results as a consequence is actually kinda neat, even if there is some cost in higher draft reliance. I like “scrappier” matchups where people aren’t guaranteed the perfect solution to every problem and have to pick their poisons and know their matchups.
People say that before the new wave of defenders that bgs was only about skill, and that was true in a sense, but if you played at any reasonably high skill level then what that usually meant was that your defender was getting nuked in ~30 seconds no matter what you did so it became this extremely tense match where the slightest error or AI inconsistency cost you a few seconds and thus the round. Lots of my games came down to me losing because I nuked my opponent in 31 seconds at full health but my opponent nuked my defender in 29 seconds at full health so too bad. Part of this was that the nukes were so versatile, so people had very little reason to switch off the meta of CGRs and Archangels and Hulklings; the few defenders that stood a remote chance against one usually folded like paper against the others. Drafts felt very samey, and if the opponent had the meta attackers I couldn’t really stop them from using them barring a ban.
With the defensive powercreep matches have become more unstable and with higher variance, and I actually like that. Defenders pose problems that can’t easily be solved by blowing them up before they do anything. If I take some unnecessary chip damage in a fight, it no longer feels like trying to finish the fight is a formality since I’ve already lost; fights go sideways much more often. In the early seasons when I was still barely scraping by into GC I so frequently hit the wall of nothing but 55k scores (50k when they reduced time points). Now I can regularly get into fights in Quantum and still see matchups that get “scrappy”, where we’re both backed into uncomfortable positions and it feels like anything can happen. I know people say that certain defenders without a counter are a death sentence, but if you can pose enough of a problem for your opponent you’ll find that what’s an acceptable “counter” is broader than you think. You’ve still got the meta options, and there was growing pains when it was just Onslaught and Serpent and Bullseye as the “busted” defenders but now that we’ve had room to grow the defensive backbone a bit it feels like you have options in deckbuilding (the 30 champ limit comes into play, you can’t have everything so you gotta decide which pieces you find most valuable). With a few exceptions (Serpent should’ve been nerfed) I like where we’ve ended up more than where we once were.
TLDR: having a proper defensive lineup and more variable fight results as a consequence is actually kinda neat, even if there is some cost in higher draft reliance. I like “scrappier” matchups where people aren’t guaranteed the perfect solution to every problem and have to pick their poisons and know their matchups.

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