Best Of
Re: New to the game - help
The thing is, you started the game when there is mostly no big event going on, which gives free rewards to low tier players at the moment.
But that shouldn't discourage you.
You can try act5 if you feel it is difficult then go back to 100% act4, where you will get materials for rank up.
The big jump in difficulty is from act6, act5 is not that harder from act4, except some bosses.
But that shouldn't discourage you.
You can try act5 if you feel it is difficult then go back to 100% act4, where you will get materials for rank up.
The big jump in difficulty is from act6, act5 is not that harder from act4, except some bosses.
Re: New to the game - help
That’s really helpful - thanks. Would you recommend 100% act 4 before starting on act 5? The level 5s I have aren’t really high ranks. My main heroes atm are a maxed 4* awakened nick fury, then a rank 2 5* lady deathstrike and a rank 2 5* tigra, I also have a rank 4 4* awakened Galan, and they kinda drop off after them. Didn’t know if that’s strong enough for act 5 or notYou will at least eventually want to 100% Act 4 because it has extra mastery points.
Best way to consider Act clearing would be to continue to push forward until you get caught somewhere, then circle back and work on exploration while you wait to beef up your roster a bit more. Title progression should be the highest priority because it opens up so much more for you.
Furrymoosen
12
Re: New to the game - help
Deathless She Hulk is probably not a champ you're going to be able to get. The deathless champs are locked behind high level content. Don't worry too much though, you will develop your roster just fine without her.
As far as progressing to higher level champs, you just want to keep pushing story content to reach higher progression levels. Most players didn't have a single 5* when they got to where you're at, let alone nearly double digits. They will help you progress through Act 5 fairly easily. Once you've beaten 5.2 you will have access to higher level monthly content that will help you get more 6* shards, as well as other areas throughout the game. Keep pushing the story content and you will see the snowball start rolling faster.
Any other questions you have about specific content, bring them on to the forums. Lots of people here that can help.
Welcome to the Contest.
As far as progressing to higher level champs, you just want to keep pushing story content to reach higher progression levels. Most players didn't have a single 5* when they got to where you're at, let alone nearly double digits. They will help you progress through Act 5 fairly easily. Once you've beaten 5.2 you will have access to higher level monthly content that will help you get more 6* shards, as well as other areas throughout the game. Keep pushing the story content and you will see the snowball start rolling faster.
Any other questions you have about specific content, bring them on to the forums. Lots of people here that can help.
Welcome to the Contest.
Furrymoosen
31
Re: Crystal cleansing
We won't finish even if we had more time 🤣
It's just bad designed event with profile pictures as rewards and final reward being "80% chance to pull 6* in 2024"
YIKES
It's just bad designed event with profile pictures as rewards and final reward being "80% chance to pull 6* in 2024"
YIKES
PT_99
42
Re: Some records are made to be broken. This is probably not one of them.
To be honest, I agree. If you are on a limit budget but you still want to spend or support the game, the $5 unit deal is what I would recommend buying. It has extremely good value for the cost, almost 9k units. I’m honestly not sure if even the Valiant daily unambiguously supercedes it. I just happen to also get that one regularly as well.I come from a similar school of logic but I prefer to support through things that have consistent value. And the $5 unit deal remains the best deal going.I’m all for supporting things you like with your dollar but the sigil had lost most of its value outside of the weekly units… better off promoting the unit deal. But I guess this is more a solidarity move?@DNA3000 may I ask why? Genuinely asking because I am struggling to see the point of this.To be honest, once I realized that early renewal would keep stacking, I started doing it just for fun. But at some point it took on a life of its own. Also, there’s an inside joke embedded in reaching one year of banked time that’s neither here nor there.
But as to subbing at all, I personally think the benefits are genuinely marginally optional. Which is to say, they exist and they are worth something, but whether they are worth the subscription price depends on how expensive it is in relative terms. To me, the Sigil has no material cost and I’m happy to support a game I play. I come from the old school MMO market where you subbed to games just to play them at all, and when most converted to F2P or hybrid games subbing became a way to support the game even though you could play for free.
Ten bucks a month is $120/yr and that’s probably a lot of money for most of our player base. I believe those of us who love the game and play it and can afford to should support it financially, because every dollar we spend is a dollar someone else doesn’t have to.
I could also whale out during big sale days and sometimes I in fact do. But the Sigil is consistent recurring revenue, and the accountants out there will understand why I specifically sub to support the game.
I think the Sigil store is often neglected and the players that subscribe feel taken for granted, and I say this as a long time former user of the Sigil. The 7star Switch kept me interested for a small period of time but it lacks anything of true value to a paragon player let along valiant players outside of that.
However, in pure economic terms the value of the Sigil is highly dependent on the value of arena express. For someone that grinds arena a lot, arena express can both increase the value of the Sigil to the point of being well worth it (it still won’t have the pure unit value of the daily card, but then again nothing else does) as well as having a very strong quality of life benefit that’s hard to put a value on.
I do agree that the Sigil deserves an update, but I never want the Sigil benefit to become so good that everyone agrees the value is awesome. At that point, it becomes too much of a need and not a want. A properly balanced Sigil is one where a reasonable percentage of the players think the value is worth it and buy it, but everyone else - probably the majority of players - think it isn’t and have no regrets about not buying it. You never want the majority of players to think if they don’t spend, and most don’t, they are missing out on something important.
When a majority of players think the Sigil is not worth the price, that’s actually working as intended, or at least working as I think it should. You just want *enough* people to disagree.
DNA3000
6
Re: Are you old school? How old school? Do you remember......
Remember when you could parry specials and stun the opponent? What happened to that
Or when you had like 8 iso slots in your inventory, levelling up was a pain.
Or the perfect block synergy team with cyclopses and magneto i think
Or when you had like 8 iso slots in your inventory, levelling up was a pain.
Or the perfect block synergy team with cyclopses and magneto i think
Prentex
8
Re: 7* R3 Dilemma
Forget about sp3, a sp2 is enough for 90% of bg fights.If it was a sig 80 Silk instead, then that would be a tough one.Sp3 for sp3 silk is a GUARANTEED KO
Re: 6* rank up gem (rank 3 to rank 4)
Magneto
Hulkbuster
Kingpin
Torch
Yes, Hercules is very powerful; but to be honest, he makes things too simple, and stops you developing playing skills.
I'd go with other champions that don't stomp on content, and not use Hercules to cheese through it.
Hulkbuster
Kingpin
Torch
Yes, Hercules is very powerful; but to be honest, he makes things too simple, and stops you developing playing skills.
I'd go with other champions that don't stomp on content, and not use Hercules to cheese through it.
Re: What's the best hulk rotation?
I've been doing:That's pretty much the long fight rotation 👍
Build to sp3, throw it while gamma rage is active, start spamming sp1, light/medium attacks to get to max physical vulnerability, then heavy spam
Is there a better way to play him?
You could go sp2 in rage instead and then sp1s, you'll deal less damage but it's faster in shorter timed fights
Re: The best BEYOND OMEGA Mutant
I get he's supposed to be a strong character or whatever but this is way too much. I'm not sure if you re read this as you finished it up but there's a few issues, predominantly with his evade. You need to light intercept him to shut his evade down, but he auto evades every basic attack so there's no way to light intercept him unless you already have an evade counter at which point you wouldn't need to shut his evade down. There's also the issue that his evade chance on defense is 200% meaning slow wouldn't work against so the only possible way to counter it is things like ensnare, true strike, or abilities that prevent evade of which there are very very few options able to do this from the start of the fight. Mole Man is the only champion I can think of that would be able to even shut his evade down consistently from the start of the fight and he wouldn't even need to because he has permanent true strike.
There's also little things like his sp3 doing more damage to mutants based on how many prowess they have active when his whole kit is built around preventing them from getting it in the first place, and the fact that almost all of his debuffs and abilities have 3 or 4 effects when 1 would be enough. Does his heavy attack really need regen and power duration/ potency reduction, complete removal of crit resistance AND glance counter? Does his omega mode need insane energy resistance drop, energy damage and the ability to completely phase all mutant specials? Does his sp2 Aura need disintegration, power drain AND buff control? It's not about the individual abilities being too strong, even though some are, it's about editing his kit down so it's not just a connection of random pieces of utility.
Also as a little thing, I can see he's supposed to be an onslaught counter but there's better ways of making someone a counter than simply making them immune to 99% of their kit
There's also little things like his sp3 doing more damage to mutants based on how many prowess they have active when his whole kit is built around preventing them from getting it in the first place, and the fact that almost all of his debuffs and abilities have 3 or 4 effects when 1 would be enough. Does his heavy attack really need regen and power duration/ potency reduction, complete removal of crit resistance AND glance counter? Does his omega mode need insane energy resistance drop, energy damage and the ability to completely phase all mutant specials? Does his sp2 Aura need disintegration, power drain AND buff control? It's not about the individual abilities being too strong, even though some are, it's about editing his kit down so it's not just a connection of random pieces of utility.
Also as a little thing, I can see he's supposed to be an onslaught counter but there's better ways of making someone a counter than simply making them immune to 99% of their kit